208 lines
6.7 KiB
C#
208 lines
6.7 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.Texture;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OGLTexture : IGalTexture
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{
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private const long MaxTextureCacheSize = 768 * 1024 * 1024;
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private OGLCachedResource<ImageHandler> TextureCache;
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public EventHandler<int> TextureDeleted { get; set; }
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public OGLTexture()
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{
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TextureCache = new OGLCachedResource<ImageHandler>(DeleteTexture, MaxTextureCacheSize);
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}
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public void LockCache()
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{
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TextureCache.Lock();
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}
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public void UnlockCache()
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{
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TextureCache.Unlock();
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}
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private void DeleteTexture(ImageHandler CachedImage)
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{
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TextureDeleted?.Invoke(this, CachedImage.Handle);
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GL.DeleteTexture(CachedImage.Handle);
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}
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public void Create(long Key, int Size, GalImage Image)
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{
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int Handle = GL.GenTexture();
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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const int Level = 0; //TODO: Support mipmap textures.
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const int Border = 0;
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TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Size);
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if (ImageUtils.IsCompressed(Image.Format))
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{
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throw new InvalidOperationException("Surfaces with compressed formats are not supported!");
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}
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(PixelInternalFormat InternalFmt,
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PixelFormat Format,
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PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
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GL.TexImage2D(
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TextureTarget.Texture2D,
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Level,
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InternalFmt,
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Image.Width,
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Image.Height,
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Border,
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Format,
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Type,
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IntPtr.Zero);
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}
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public void Create(long Key, byte[] Data, GalImage Image)
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{
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int Handle = GL.GenTexture();
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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const int Level = 0; //TODO: Support mipmap textures.
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const int Border = 0;
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TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length);
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if (ImageUtils.IsCompressed(Image.Format) && !IsAstc(Image.Format))
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{
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InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
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GL.CompressedTexImage2D(
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TextureTarget.Texture2D,
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Level,
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InternalFmt,
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Image.Width,
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Image.Height,
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Border,
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Data.Length,
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Data);
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}
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else
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{
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//TODO: Use KHR_texture_compression_astc_hdr when available
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if (IsAstc(Image.Format))
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{
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int TextureBlockWidth = ImageUtils.GetBlockWidth(Image.Format);
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int TextureBlockHeight = ImageUtils.GetBlockHeight(Image.Format);
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Data = ASTCDecoder.DecodeToRGBA8888(
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Data,
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TextureBlockWidth,
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TextureBlockHeight, 1,
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Image.Width,
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Image.Height, 1);
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Image.Format = GalImageFormat.RGBA8 | GalImageFormat.Unorm;
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}
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(PixelInternalFormat InternalFmt,
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PixelFormat Format,
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PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
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GL.TexImage2D(
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TextureTarget.Texture2D,
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Level,
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InternalFmt,
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Image.Width,
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Image.Height,
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Border,
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Format,
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Type,
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Data);
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}
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}
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private static bool IsAstc(GalImageFormat Format)
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{
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Format &= GalImageFormat.FormatMask;
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return Format > GalImageFormat.Astc2DStart && Format < GalImageFormat.Astc2DEnd;
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}
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public bool TryGetImage(long Key, out GalImage Image)
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{
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if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
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{
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Image = CachedImage.Image;
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return true;
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}
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Image = default(GalImage);
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return false;
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}
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public bool TryGetImageHandler(long Key, out ImageHandler CachedImage)
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{
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if (TextureCache.TryGetValue(Key, out CachedImage))
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{
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return true;
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}
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CachedImage = null;
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return false;
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}
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public void Bind(long Key, int Index, GalImage Image)
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{
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if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
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{
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GL.ActiveTexture(TextureUnit.Texture0 + Index);
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GL.BindTexture(TextureTarget.Texture2D, CachedImage.Handle);
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int[] SwizzleRgba = new int[]
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{
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(int)OGLEnumConverter.GetTextureSwizzle(Image.XSource),
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(int)OGLEnumConverter.GetTextureSwizzle(Image.YSource),
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(int)OGLEnumConverter.GetTextureSwizzle(Image.ZSource),
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(int)OGLEnumConverter.GetTextureSwizzle(Image.WSource)
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};
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleRgba, SwizzleRgba);
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}
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}
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public void SetSampler(GalTextureSampler Sampler)
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{
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int WrapS = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressU);
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int WrapT = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressV);
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int MinFilter = (int)OGLEnumConverter.GetTextureMinFilter(Sampler.MinFilter, Sampler.MipFilter);
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int MagFilter = (int)OGLEnumConverter.GetTextureMagFilter(Sampler.MagFilter);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, WrapS);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, WrapT);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter);
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float[] Color = new float[]
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{
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Sampler.BorderColor.Red,
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Sampler.BorderColor.Green,
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Sampler.BorderColor.Blue,
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Sampler.BorderColor.Alpha
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};
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBorderColor, Color);
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}
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}
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}
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