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BlockLinearSwizzle.cs
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Fix WidthInGobs on the GPU
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2018-05-11 20:20:44 -03:00 |
INvGpuEngine.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
ISwizzle.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
LinearSwizzle.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
MacroInterpreter.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
NvGpu.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
NvGpuEngine2d.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
NvGpuEngine2dReg.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
NvGpuEngine3d.cs
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Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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2018-05-22 22:43:31 -03:00 |
NvGpuEngine3dReg.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
NvGpuEngine.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
NvGpuFifo.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
NvGpuFifoMeth.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
NvGpuMethod.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
NvGpuPBEntry.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
NvGpuPushBuffer.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
NvGpuVmm.cs
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Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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2018-05-22 22:43:31 -03:00 |
Texture.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
TextureFactory.cs
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
TextureHelper.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
TextureReader.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
TextureSwizzle.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
TextureWriter.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |