ryujinx/Ryujinx.Ui.Common/Extensions/FileTypeExtensions.cs
NitroTears c5258cf082
Ability to hide file types in Game List (#4555)
* Added HiddenFileTypes to config state, and check to file enumeration

* Added hiddenfiletypes checkboxes to the UI

* Added Ava version of HiddenFileTypes

* Inverted Hide to Show with file types, minor formatting

* all variables with a reference to 'hidden' is now 'shown'

* one more variable name changed

* review feedback

* added FileTypes extension methof to get the correlating config value

* moved extension method to new folder and file in Ryujinx.Ui.Common

* added default case for ToggleFileType

* changed exception type to OutOfRangeException
2023-04-16 01:03:35 +00:00

26 lines
1.2 KiB
C#

using System;
using static Ryujinx.Ui.Common.Configuration.ConfigurationState.UiSection;
namespace Ryujinx.Ui.Common
{
public static class FileTypesExtensions
{
/// <summary>
/// Gets the current <see cref="ShownFileTypeSettings"/> value for the correlating FileType name.
/// </summary>
/// <param name="type">The name of the <see cref="ShownFileTypeSettings"/> parameter to get the value of.</param>
/// <param name="config">The config instance to get the value from.</param>
/// <returns>The current value of the setting. Value is <see langword="true"/> if the file type is the be shown on the games list, <see langword="false"/> otherwise.</returns>
public static bool GetConfigValue(this FileTypes type, ShownFileTypeSettings config) => type switch
{
FileTypes.NSP => config.NSP.Value,
FileTypes.PFS0 => config.PFS0.Value,
FileTypes.XCI => config.XCI.Value,
FileTypes.NCA => config.NCA.Value,
FileTypes.NRO => config.NRO.Value,
FileTypes.NSO => config.NSO.Value,
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
};
}
}