ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
gdk 73e68edd09 Revert "Simplify shader uniform buffer access codegen"
This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b.
2020-01-09 02:13:00 +01:00

501 lines
18 KiB
C#

using Ryujinx.Common;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class Declarations
{
// At least 16 attributes are guaranteed by the spec.
public const int MaxAttributes = 16;
public static void Declare(CodeGenContext context, StructuredProgramInfo info)
{
context.AppendLine("#version 420 core");
context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
context.AppendLine("#extension GL_ARB_shader_ballot : enable");
context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
context.AppendLine("#extension GL_ARB_shader_storage_buffer_object : enable");
if (context.Config.Stage == ShaderStage.Compute)
{
context.AppendLine("#extension GL_ARB_compute_shader : enable");
}
context.AppendLine();
context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
context.AppendLine();
if (context.Config.Stage == ShaderStage.Geometry)
{
string inPrimitive = "points";
if ((context.Config.Flags & TranslationFlags.Unspecialized) != 0)
{
inPrimitive = DefineNames.InputTopologyName;
}
context.AppendLine($"layout ({inPrimitive}) in;");
string outPrimitive = "triangle_strip";
switch (context.Config.OutputTopology)
{
case OutputTopology.LineStrip: outPrimitive = "line_strip"; break;
case OutputTopology.PointList: outPrimitive = "points"; break;
case OutputTopology.TriangleStrip: outPrimitive = "triangle_strip"; break;
}
int maxOutputVertices = context.Config.MaxOutputVertices;
context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
context.AppendLine();
}
context.AppendLine("layout (std140) uniform Extra");
context.EnterScope();
context.AppendLine("vec2 flip;");
context.AppendLine("int instance;");
context.LeaveScope(";");
context.AppendLine();
context.AppendLine($"uint {DefaultNames.LocalMemoryName}[0x100];");
context.AppendLine();
if (context.Config.Stage == ShaderStage.Compute)
{
context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[0x100];");
context.AppendLine();
}
if (info.CBuffers.Count != 0)
{
DeclareUniforms(context, info);
context.AppendLine();
}
if (info.SBuffers.Count != 0)
{
DeclareUsedStorage(context, info);
context.AppendLine();
}
if (info.Samplers.Count != 0)
{
DeclareSamplers(context, info);
context.AppendLine();
}
if (info.Images.Count != 0)
{
DeclareImages(context, info);
context.AppendLine();
}
if (context.Config.Stage != ShaderStage.Compute)
{
if (info.IAttributes.Count != 0)
{
DeclareInputAttributes(context, info);
context.AppendLine();
}
if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
{
DeclareOutputAttributes(context, info);
context.AppendLine();
}
}
else
{
string localSizeX = "1";
string localSizeY = "1";
string localSizeZ = "1";
if ((context.Config.Flags & TranslationFlags.Unspecialized) != 0)
{
localSizeX = DefineNames.LocalSizeX;
localSizeY = DefineNames.LocalSizeY;
localSizeZ = DefineNames.LocalSizeZ;
}
context.AppendLine(
$"layout (" +
$"local_size_x = {localSizeX}, " +
$"local_size_y = {localSizeY}, " +
$"local_size_z = {localSizeZ}) in;");
context.AppendLine();
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
}
}
public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
{
foreach (AstOperand decl in info.Locals)
{
string name = context.OperandManager.DeclareLocal(decl);
context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.GlobalMemory) != 0)
{
context.AppendLine($"ivec2 {DefaultNames.GmemOffsetName};");
}
}
private static string GetVarTypeName(VariableType type)
{
switch (type)
{
case VariableType.Bool: return "bool";
case VariableType.F32: return "precise float";
case VariableType.S32: return "int";
case VariableType.U32: return "uint";
}
throw new ArgumentException($"Invalid variable type \"{type}\".");
}
private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
{
foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
{
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot));
context.AppendLine("layout (std140) uniform " + ubName);
context.EnterScope();
string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot) + ubSize + ";");
context.LeaveScope(";");
}
}
private static void DeclareAllStorage(CodeGenContext context, StructuredProgramInfo info)
{
string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
sbName += "_" + DefaultNames.StorageNamePrefix;
string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
context.AppendLine("layout (std430) buffer " + blockName);
context.EnterScope();
context.AppendLine("uint " + DefaultNames.DataName + "[];");
string arraySize = NumberFormatter.FormatInt(Constants.MaxShaderStorageBuffers);
context.LeaveScope($" {sbName}[{arraySize}];");
for (int sbufSlot = 0; sbufSlot < Constants.MaxShaderStorageBuffers; sbufSlot++)
{
context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));
}
}
private static void DeclareUsedStorage(CodeGenContext context, StructuredProgramInfo info)
{
string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
sbName += "_" + DefaultNames.StorageNamePrefix;
string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
int maxSlot = 0;
foreach (int sbufSlot in info.SBuffers)
{
context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));
if (maxSlot < sbufSlot)
{
maxSlot = sbufSlot;
}
}
context.AppendLine("layout (std430) buffer " + blockName);
context.EnterScope();
context.AppendLine("uint " + DefaultNames.DataName + "[];");
string arraySize = NumberFormatter.FormatInt(maxSlot + 1);
context.LeaveScope($" {sbName}[{arraySize}];");
}
private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
{
Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();
foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle))
{
string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
if (!samplers.TryAdd(samplerName, texOp))
{
continue;
}
string samplerTypeName = GetSamplerTypeName(texOp.Type);
context.AppendLine("uniform " + samplerTypeName + " " + samplerName + ";");
}
foreach (KeyValuePair<string, AstTextureOperation> kv in samplers)
{
string samplerName = kv.Key;
AstTextureOperation texOp = kv.Value;
TextureDescriptor desc;
if ((texOp.Flags & TextureFlags.Bindless) != 0)
{
AstOperand operand = texOp.GetSource(0) as AstOperand;
desc = new TextureDescriptor(samplerName, texOp.Type, operand.CbufSlot, operand.CbufOffset);
}
else if ((texOp.Type & SamplerType.Indexed) != 0)
{
for (int index = 0; index < texOp.ArraySize; index++)
{
string indexExpr = NumberFormatter.FormatInt(index);
string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
context.TextureDescriptors.Add(desc);
}
}
else
{
desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Handle);
context.TextureDescriptors.Add(desc);
}
}
}
private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
{
Dictionary<string, AstTextureOperation> images = new Dictionary<string, AstTextureOperation>();
foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
{
string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
if (!images.TryAdd(imageName, texOp))
{
continue;
}
string imageTypeName = GetImageTypeName(texOp.Type);
context.AppendLine("writeonly uniform " + imageTypeName + " " + imageName + ";");
}
foreach (KeyValuePair<string, AstTextureOperation> kv in images)
{
string imageName = kv.Key;
AstTextureOperation texOp = kv.Value;
if ((texOp.Type & SamplerType.Indexed) != 0)
{
for (int index = 0; index < texOp.ArraySize; index++)
{
string indexExpr = NumberFormatter.FormatInt(index);
string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
var desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
context.TextureDescriptors.Add(desc);
}
}
else
{
var desc = new TextureDescriptor(imageName, texOp.Type, texOp.Handle);
context.ImageDescriptors.Add(desc);
}
}
}
private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
{
string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
foreach (int attr in info.IAttributes.OrderBy(x => x))
{
string iq = info.InterpolationQualifiers[attr].ToGlslQualifier();
if (iq != string.Empty)
{
iq += " ";
}
context.AppendLine($"layout (location = {attr}) {iq}in vec4 {DefaultNames.IAttributePrefix}{attr}{suffix};");
}
}
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
{
if (context.Config.Stage == ShaderStage.Fragment)
{
DeclareUsedOutputAttributes(context, info);
}
else
{
DeclareAllOutputAttributes(context, info);
}
}
private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
{
foreach (int attr in info.OAttributes.OrderBy(x => x))
{
context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
}
}
private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
{
for (int attr = 0; attr < MaxAttributes; attr++)
{
string iq = $"{DefineNames.OutQualifierPrefixName}{attr} ";
context.AppendLine($"layout (location = {attr}) {iq}out vec4 {DefaultNames.OAttributePrefix}{attr};");
}
foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
{
context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
}
}
private static void AppendHelperFunction(CodeGenContext context, string filename)
{
string code = EmbeddedResources.ReadAllText(filename);
context.AppendLine(code.Replace("\t", CodeGenContext.Tab));
context.AppendLine();
}
private static string GetSamplerTypeName(SamplerType type)
{
string typeName;
switch (type & SamplerType.Mask)
{
case SamplerType.Texture1D: typeName = "sampler1D"; break;
case SamplerType.TextureBuffer: typeName = "samplerBuffer"; break;
case SamplerType.Texture2D: typeName = "sampler2D"; break;
case SamplerType.Texture3D: typeName = "sampler3D"; break;
case SamplerType.TextureCube: typeName = "samplerCube"; break;
default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
}
if ((type & SamplerType.Multisample) != 0)
{
typeName += "MS";
}
if ((type & SamplerType.Array) != 0)
{
typeName += "Array";
}
if ((type & SamplerType.Shadow) != 0)
{
typeName += "Shadow";
}
return typeName;
}
private static string GetImageTypeName(SamplerType type)
{
string typeName;
switch (type & SamplerType.Mask)
{
case SamplerType.Texture1D: typeName = "image1D"; break;
case SamplerType.TextureBuffer: typeName = "imageBuffer"; break;
case SamplerType.Texture2D: typeName = "image2D"; break;
case SamplerType.Texture3D: typeName = "image3D"; break;
case SamplerType.TextureCube: typeName = "imageCube"; break;
default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
}
if ((type & SamplerType.Multisample) != 0)
{
typeName += "MS";
}
if ((type & SamplerType.Array) != 0)
{
typeName += "Array";
}
return typeName;
}
}
}