40f2bd37e3
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback
110 lines
4.1 KiB
C#
110 lines
4.1 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using System;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.Graphics.OpenGL
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{
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public static class Debugger
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{
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private static DebugProc _debugCallback;
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private static int _counter;
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public static void Initialize(GraphicsDebugLevel logLevel)
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{
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// Disable everything
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GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, (int[])null, false);
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if (logLevel == GraphicsDebugLevel.None)
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{
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GL.Disable(EnableCap.DebugOutputSynchronous);
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GL.DebugMessageCallback(null, IntPtr.Zero);
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return;
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}
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GL.Enable(EnableCap.DebugOutputSynchronous);
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if (logLevel == GraphicsDebugLevel.Error)
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{
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GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypeError, DebugSeverityControl.DontCare, 0, (int[])null, true);
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}
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else if (logLevel == GraphicsDebugLevel.Slowdowns)
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{
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GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypeError, DebugSeverityControl.DontCare, 0, (int[])null, true);
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GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypePerformance, DebugSeverityControl.DontCare, 0, (int[])null, true);
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}
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else
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{
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GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, (int[])null, true);
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}
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_counter = 0;
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_debugCallback = GLDebugHandler;
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GL.DebugMessageCallback(_debugCallback, IntPtr.Zero);
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Logger.Warning?.Print(LogClass.Gpu, "OpenGL Debugging is enabled. Performance will be negatively impacted.");
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}
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private static void GLDebugHandler(
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DebugSource source,
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DebugType type,
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int id,
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DebugSeverity severity,
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int length,
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IntPtr message,
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IntPtr userParam)
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{
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string msg = Marshal.PtrToStringUTF8(message).Replace('\n', ' ');
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switch (type)
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{
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case DebugType.DebugTypeError:
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Logger.Error?.Print(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR");
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break;
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case DebugType.DebugTypePerformance:
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Logger.Warning?.Print(LogClass.Gpu, $"{severity}: {msg}", "GLPERF");
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break;
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case DebugType.DebugTypePushGroup:
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Logger.Info?.Print(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO");
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break;
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case DebugType.DebugTypePopGroup:
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Logger.Info?.Print(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO");
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break;
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default:
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if (source == DebugSource.DebugSourceApplication)
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{
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Logger.Info?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLINFO");
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}
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else
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{
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Logger.Debug?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLDEBUG");
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}
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break;
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}
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}
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// Useful debug helpers
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public static void PushGroup(string dbgMsg)
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{
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int counter = Interlocked.Increment(ref _counter);
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GL.PushDebugGroup(DebugSourceExternal.DebugSourceApplication, counter, dbgMsg.Length, dbgMsg);
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}
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public static void PopGroup()
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{
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GL.PopDebugGroup();
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}
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public static void Print(string dbgMsg, DebugType type = DebugType.DebugTypeMarker, DebugSeverity severity = DebugSeverity.DebugSeverityNotification, int id = 999999)
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{
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GL.DebugMessageInsert(DebugSourceExternal.DebugSourceApplication, type, id, severity, dbgMsg.Length, dbgMsg);
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}
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}
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}
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