ryujinx/src/Ryujinx.Graphics.OpenGL/Debugger.cs
TSRBerry 40f2bd37e3
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address or silence dotnet format IDE1006 warnings

* Fix IDE0090 after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback
2023-06-28 18:10:55 +02:00

110 lines
4.1 KiB
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using System;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Graphics.OpenGL
{
public static class Debugger
{
private static DebugProc _debugCallback;
private static int _counter;
public static void Initialize(GraphicsDebugLevel logLevel)
{
// Disable everything
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, (int[])null, false);
if (logLevel == GraphicsDebugLevel.None)
{
GL.Disable(EnableCap.DebugOutputSynchronous);
GL.DebugMessageCallback(null, IntPtr.Zero);
return;
}
GL.Enable(EnableCap.DebugOutputSynchronous);
if (logLevel == GraphicsDebugLevel.Error)
{
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypeError, DebugSeverityControl.DontCare, 0, (int[])null, true);
}
else if (logLevel == GraphicsDebugLevel.Slowdowns)
{
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypeError, DebugSeverityControl.DontCare, 0, (int[])null, true);
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypePerformance, DebugSeverityControl.DontCare, 0, (int[])null, true);
}
else
{
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, (int[])null, true);
}
_counter = 0;
_debugCallback = GLDebugHandler;
GL.DebugMessageCallback(_debugCallback, IntPtr.Zero);
Logger.Warning?.Print(LogClass.Gpu, "OpenGL Debugging is enabled. Performance will be negatively impacted.");
}
private static void GLDebugHandler(
DebugSource source,
DebugType type,
int id,
DebugSeverity severity,
int length,
IntPtr message,
IntPtr userParam)
{
string msg = Marshal.PtrToStringUTF8(message).Replace('\n', ' ');
switch (type)
{
case DebugType.DebugTypeError:
Logger.Error?.Print(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR");
break;
case DebugType.DebugTypePerformance:
Logger.Warning?.Print(LogClass.Gpu, $"{severity}: {msg}", "GLPERF");
break;
case DebugType.DebugTypePushGroup:
Logger.Info?.Print(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO");
break;
case DebugType.DebugTypePopGroup:
Logger.Info?.Print(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO");
break;
default:
if (source == DebugSource.DebugSourceApplication)
{
Logger.Info?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLINFO");
}
else
{
Logger.Debug?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLDEBUG");
}
break;
}
}
// Useful debug helpers
public static void PushGroup(string dbgMsg)
{
int counter = Interlocked.Increment(ref _counter);
GL.PushDebugGroup(DebugSourceExternal.DebugSourceApplication, counter, dbgMsg.Length, dbgMsg);
}
public static void PopGroup()
{
GL.PopDebugGroup();
}
public static void Print(string dbgMsg, DebugType type = DebugType.DebugTypeMarker, DebugSeverity severity = DebugSeverity.DebugSeverityNotification, int id = 999999)
{
GL.DebugMessageInsert(DebugSourceExternal.DebugSourceApplication, type, id, severity, dbgMsg.Length, dbgMsg);
}
}
}