37 lines
895 B
C#
37 lines
895 B
C#
using System;
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namespace Ryujinx.Graphics.Shader
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{
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[Flags]
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public enum SamplerType
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{
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Texture1D,
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TextureBuffer,
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Texture2D,
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Texture3D,
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TextureCube,
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Mask = 0xff,
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Array = 1 << 8,
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Multisample = 1 << 9,
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Shadow = 1 << 10
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}
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static class SamplerTypeExtensions
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{
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public static int GetDimensions(this SamplerType type)
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{
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switch (type & SamplerType.Mask)
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{
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case SamplerType.Texture1D: return 1;
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case SamplerType.TextureBuffer: return 1;
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case SamplerType.Texture2D: return 2;
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case SamplerType.Texture3D: return 3;
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case SamplerType.TextureCube: return 3;
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}
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throw new ArgumentException($"Invalid texture type \"{type}\".");
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}
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}
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} |