ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeTexture.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

44 lines
1.4 KiB
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTexture : OpCode, IOpCodeTexture
{
public Register Rd { get; }
public Register Ra { get; }
public Register Rb { get; }
public bool IsArray { get; }
public TextureDimensions Dimensions { get; }
public int ComponentMask { get; }
public int Immediate { get; }
public TextureLodMode LodMode { get; protected set; }
public bool HasOffset { get; protected set; }
public bool HasDepthCompare { get; protected set; }
public bool IsMultisample { get; protected set; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTexture(emitter, address, opCode);
public OpCodeTexture(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
IsArray = opCode.Extract(28);
Dimensions = (TextureDimensions)opCode.Extract(29, 2);
ComponentMask = opCode.Extract(31, 4);
Immediate = opCode.Extract(36, 13);
LodMode = (TextureLodMode)opCode.Extract(55, 3);
}
}
}