7c989f88bd
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Revert formatting changes for while and for-loops * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback * Add trailing commas * Remove SuppressMessage for IDE0066 * Make explicit Equals implementation implicit
35 lines
930 B
C#
35 lines
930 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public enum Target
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{
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Texture1D,
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Texture2D,
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Texture3D,
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Texture1DArray,
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Texture2DArray,
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Texture2DMultisample,
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Texture2DMultisampleArray,
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Cubemap,
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CubemapArray,
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TextureBuffer,
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}
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public static class TargetExtensions
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{
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public static bool IsMultisample(this Target target)
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{
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return target == Target.Texture2DMultisample || target == Target.Texture2DMultisampleArray;
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}
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public static bool HasDepthOrLayers(this Target target)
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{
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return target == Target.Texture3D ||
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target == Target.Texture1DArray ||
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target == Target.Texture2DArray ||
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target == Target.Texture2DMultisampleArray ||
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target == Target.Cubemap ||
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target == Target.CubemapArray;
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}
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}
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}
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