726de8c46a
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums
13 lines
232 B
C#
13 lines
232 B
C#
namespace Ryujinx.Graphics.Gal
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{
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public enum GalTextureType
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{
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Snorm = 1,
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Unorm = 2,
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Sint = 3,
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Uint = 4,
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Snorm_Force_Fp16 = 5,
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Unorm_Force_Fp16 = 6,
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Float = 7
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}
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} |