ryujinx/ARMeilleure/Common
Berkan Diler c1372ed775
Use ReadOnlySpan<byte> compiler optimization in more places (#3853)
* Use ReadOnlySpan<byte> compiler optimization in more places

* Revert changes in ShaderBinaries.cs

* Remove unused using;

* Use ReadOnlySpan<byte> compiler optimization in more places
2022-11-18 03:10:44 +00:00
..
AddressTable.cs
Allocator.cs
ArenaAllocator.cs
BitMap.cs
BitUtils.cs
Counter.cs
EntryTable.cs
EnumUtils.cs
NativeAllocator.cs