cd18ab29df
* Loop GLScreen with custom method * Fix deadlocks * Fix screen resizing * Change event to bool * Try to fix quitting error * Set title from main thread * Queue max 1 vsync, fix high FPS after a slowdown
423 lines
17 KiB
C#
423 lines
17 KiB
C#
using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Input;
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using System;
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using System.Threading;
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using Stopwatch = System.Diagnostics.Stopwatch;
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namespace Ryujinx
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{
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public class GLScreen : GameWindow
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{
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private const int TouchScreenWidth = 1280;
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private const int TouchScreenHeight = 720;
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private const float TouchScreenRatioX = (float)TouchScreenWidth / TouchScreenHeight;
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private const float TouchScreenRatioY = (float)TouchScreenHeight / TouchScreenWidth;
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private const int TargetFPS = 60;
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private Switch Ns;
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private IGalRenderer Renderer;
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private KeyboardState? Keyboard = null;
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private MouseState? Mouse = null;
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private Thread RenderThread;
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private bool ResizeEvent;
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private bool TitleEvent;
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private string NewTitle;
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public GLScreen(Switch Ns, IGalRenderer Renderer)
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: base(1280, 720,
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new GraphicsMode(), "Ryujinx", 0,
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DisplayDevice.Default, 3, 3,
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GraphicsContextFlags.ForwardCompatible)
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{
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this.Ns = Ns;
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this.Renderer = Renderer;
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Location = new Point(
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(DisplayDevice.Default.Width / 2) - (Width / 2),
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(DisplayDevice.Default.Height / 2) - (Height / 2));
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ResizeEvent = false;
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TitleEvent = false;
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}
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private void RenderLoop()
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{
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MakeCurrent();
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Stopwatch Chrono = new Stopwatch();
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Chrono.Start();
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long TicksPerFrame = Stopwatch.Frequency / TargetFPS;
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long Ticks = 0;
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while (Exists && !IsExiting)
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{
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if (Ns.WaitFifo())
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{
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Ns.ProcessFrame();
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}
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Renderer.RunActions();
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if (ResizeEvent)
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{
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ResizeEvent = false;
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Renderer.FrameBuffer.SetWindowSize(Width, Height);
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}
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Ticks += Chrono.ElapsedTicks;
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Chrono.Restart();
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if (Ticks >= TicksPerFrame)
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{
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RenderFrame();
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//Queue max. 1 vsync
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Ticks = Math.Min(Ticks - TicksPerFrame, TicksPerFrame);
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}
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}
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}
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public void MainLoop()
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{
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VSync = VSyncMode.Off;
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Visible = true;
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Renderer.FrameBuffer.SetWindowSize(Width, Height);
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Context.MakeCurrent(null);
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//OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
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RenderThread = new Thread(RenderLoop);
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RenderThread.Start();
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while (Exists && !IsExiting)
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{
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ProcessEvents();
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if (!IsExiting)
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{
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UpdateFrame();
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if (TitleEvent)
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{
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TitleEvent = false;
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Title = NewTitle;
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}
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}
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}
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}
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private bool IsGamePadButtonPressedFromString(GamePadState GamePad, string Button)
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{
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if (Button.ToUpper() == "LTRIGGER" || Button.ToUpper() == "RTRIGGER")
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{
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return GetGamePadTriggerFromString(GamePad, Button) >= Config.GamePadTriggerThreshold;
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}
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else
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{
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return (GetGamePadButtonFromString(GamePad, Button) == ButtonState.Pressed);
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}
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}
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private ButtonState GetGamePadButtonFromString(GamePadState GamePad, string Button)
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{
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switch (Button.ToUpper())
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{
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case "A": return GamePad.Buttons.A;
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case "B": return GamePad.Buttons.B;
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case "X": return GamePad.Buttons.X;
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case "Y": return GamePad.Buttons.Y;
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case "LSTICK": return GamePad.Buttons.LeftStick;
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case "RSTICK": return GamePad.Buttons.RightStick;
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case "LSHOULDER": return GamePad.Buttons.LeftShoulder;
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case "RSHOULDER": return GamePad.Buttons.RightShoulder;
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case "DPADUP": return GamePad.DPad.Up;
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case "DPADDOWN": return GamePad.DPad.Down;
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case "DPADLEFT": return GamePad.DPad.Left;
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case "DPADRIGHT": return GamePad.DPad.Right;
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case "START": return GamePad.Buttons.Start;
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case "BACK": return GamePad.Buttons.Back;
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default: throw new ArgumentException();
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}
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}
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private float GetGamePadTriggerFromString(GamePadState GamePad, string Trigger)
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{
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switch (Trigger.ToUpper())
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{
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case "LTRIGGER": return GamePad.Triggers.Left;
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case "RTRIGGER": return GamePad.Triggers.Right;
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default: throw new ArgumentException();
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}
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}
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private Vector2 GetJoystickAxisFromString(GamePadState GamePad, string Joystick)
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{
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switch (Joystick.ToUpper())
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{
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case "LJOYSTICK": return GamePad.ThumbSticks.Left;
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case "RJOYSTICK": return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
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default: throw new ArgumentException();
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}
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}
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private new void UpdateFrame()
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{
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HidControllerButtons CurrentButton = 0;
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HidJoystickPosition LeftJoystick;
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HidJoystickPosition RightJoystick;
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int LeftJoystickDX = 0;
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int LeftJoystickDY = 0;
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int RightJoystickDX = 0;
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int RightJoystickDY = 0;
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float AnalogStickDeadzone = Config.GamePadDeadzone;
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//Keyboard Input
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if (Keyboard.HasValue)
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{
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KeyboardState Keyboard = this.Keyboard.Value;
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if (Keyboard[Key.Escape]) this.Exit();
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//LeftJoystick
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickUp]) LeftJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickRight]) LeftJoystickDX = short.MaxValue;
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//LeftButtons
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
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//RightJoystick
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickUp]) RightJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickDown]) RightJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickRight]) RightJoystickDX = short.MaxValue;
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//RightButtons
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
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}
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//Controller Input
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if (Config.GamePadEnable)
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{
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GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex);
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//LeftButtons
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.StickButton)) CurrentButton |= HidControllerButtons.KEY_LSTICK;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
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//RightButtons
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.StickButton)) CurrentButton |= HidControllerButtons.KEY_RSTICK;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
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//LeftJoystick
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X <= -AnalogStickDeadzone)
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LeftJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X * short.MaxValue);
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y <= -AnalogStickDeadzone)
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LeftJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y * short.MaxValue);
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//RightJoystick
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X <= -AnalogStickDeadzone)
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RightJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X * short.MaxValue);
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y <= -AnalogStickDeadzone)
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RightJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y * short.MaxValue);
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}
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LeftJoystick = new HidJoystickPosition
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{
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DX = LeftJoystickDX,
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DY = LeftJoystickDY
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};
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RightJoystick = new HidJoystickPosition
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{
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DX = RightJoystickDX,
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DY = RightJoystickDY
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};
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bool HasTouch = false;
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//Get screen touch position from left mouse click
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//OpenTK always captures mouse events, even if out of focus, so check if window is focused.
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if (Focused && Mouse?.LeftButton == ButtonState.Pressed)
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{
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MouseState Mouse = this.Mouse.Value;
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int ScrnWidth = Width;
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int ScrnHeight = Height;
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if (Width > Height * TouchScreenRatioX)
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{
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ScrnWidth = (int)(Height * TouchScreenRatioX);
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}
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else
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{
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ScrnHeight = (int)(Width * TouchScreenRatioY);
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}
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int StartX = (Width - ScrnWidth) >> 1;
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int StartY = (Height - ScrnHeight) >> 1;
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int EndX = StartX + ScrnWidth;
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int EndY = StartY + ScrnHeight;
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if (Mouse.X >= StartX &&
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Mouse.Y >= StartY &&
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Mouse.X < EndX &&
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Mouse.Y < EndY)
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{
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int ScrnMouseX = Mouse.X - StartX;
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int ScrnMouseY = Mouse.Y - StartY;
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int MX = (int)(((float)ScrnMouseX / ScrnWidth) * TouchScreenWidth);
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int MY = (int)(((float)ScrnMouseY / ScrnHeight) * TouchScreenHeight);
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HidTouchPoint CurrentPoint = new HidTouchPoint
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{
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X = MX,
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Y = MY,
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//Placeholder values till more data is acquired
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DiameterX = 10,
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DiameterY = 10,
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Angle = 90
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};
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HasTouch = true;
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Ns.Hid.SetTouchPoints(CurrentPoint);
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}
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}
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if (!HasTouch)
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{
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Ns.Hid.SetTouchPoints();
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}
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Ns.Hid.SetJoyconButton(
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HidControllerId.CONTROLLER_HANDHELD,
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HidControllerLayouts.Handheld_Joined,
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CurrentButton,
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LeftJoystick,
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RightJoystick);
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Ns.Hid.SetJoyconButton(
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HidControllerId.CONTROLLER_HANDHELD,
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HidControllerLayouts.Main,
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CurrentButton,
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LeftJoystick,
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RightJoystick);
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}
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private new void RenderFrame()
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{
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Renderer.FrameBuffer.Render();
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Ns.Statistics.RecordSystemFrameTime();
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double HostFps = Ns.Statistics.GetSystemFrameRate();
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double GameFps = Ns.Statistics.GetGameFrameRate();
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NewTitle = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0}";
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TitleEvent = true;
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SwapBuffers();
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Ns.Os.SignalVsync();
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}
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protected override void OnUnload(EventArgs e)
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{
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RenderThread.Join();
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base.OnUnload(e);
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}
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protected override void OnResize(EventArgs e)
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{
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ResizeEvent = true;
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}
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protected override void OnKeyDown(KeyboardKeyEventArgs e)
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{
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Keyboard = e.Keyboard;
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}
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protected override void OnKeyUp(KeyboardKeyEventArgs e)
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{
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Keyboard = e.Keyboard;
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}
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protected override void OnMouseDown(MouseButtonEventArgs e)
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{
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Mouse = e.Mouse;
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}
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protected override void OnMouseUp(MouseButtonEventArgs e)
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{
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Mouse = e.Mouse;
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}
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protected override void OnMouseMove(MouseMoveEventArgs e)
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{
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Mouse = e.Mouse;
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}
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}
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} |