4c2d9ff3ff
* HLE: Refactoring of ApplicationLoader * Fix SDL2 Headless * Addresses gdkchan feedback * Fixes LoadUnpackedNca RomFS loading * remove useless casting * Cleanup and fixe empty application name * Remove ProcessInfo * Fixes typo * ActiveProcess to ActiveApplication * Update check * Clean using. * Use the correct filepath when loading Homebrew.npdm * Fix NRE in ProcessResult if MetaLoader is null * Add more checks for valid processId & return success * Add missing logging statement for npdm error * Return result for LoadKip() * Move error logging out of PFS load extension method This avoids logging "Could not find Main NCA" followed by "Loading main..." when trying to start hbl. * Fix GUIs not checking load results * Fix style and formatting issues * Fix formatting and wording * gtk: Refactor LoadApplication() --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
28 lines
914 B
C#
28 lines
914 B
C#
using LibHac.Ns;
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using Ryujinx.Common.Utilities;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Ns
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{
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[Service("ns:am")]
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class IApplicationManagerInterface : IpcService
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{
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public IApplicationManagerInterface(ServiceCtx context) { }
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[CommandHipc(400)]
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// GetApplicationControlData(u8, u64) -> (unknown<4>, buffer<unknown, 6>)
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public ResultCode GetApplicationControlData(ServiceCtx context)
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{
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byte source = (byte)context.RequestData.ReadInt64();
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ulong titleId = context.RequestData.ReadUInt64();
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ulong position = context.Request.ReceiveBuff[0].Position;
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ApplicationControlProperty nacp = context.Device.Processes.ActiveApplication.ApplicationControlProperties;
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context.Memory.Write(position, SpanHelpers.AsByteSpan(ref nacp).ToArray());
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return ResultCode.Success;
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}
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}
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} |