ryujinx/Ryujinx.Graphics.Gpu/Engine
mageven 4960ab85f8
Implement Depth Clamping (#1120)
* Implement Depth Clamping and add misc enums

* Fix formatting
2020-04-17 11:16:49 +10:00
..
Compute.cs Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
ComputeQmd.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Inline2Memory.cs Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00
MethodClear.cs Implement GPU scissors (#1058) 2020-03-29 14:02:58 +11:00
MethodCopyBuffer.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
MethodCopyTexture.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
MethodDraw.cs Fix some spelling mistakes 2020-01-09 02:13:00 +01:00
MethodFirmware.cs Ignore exit flag on branch delay slot (#899) 2020-01-22 02:11:43 +01:00
MethodReport.cs Address PR feedback 2020-01-09 02:13:00 +01:00
MethodResetCounter.cs Fix some spelling mistakes 2020-01-09 02:13:00 +01:00
Methods.cs Implement Depth Clamping (#1120) 2020-04-17 11:16:49 +10:00
MethodUniformBufferBind.cs Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00
MethodUniformBufferUpdate.cs Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00