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BlockLinearSwizzle.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
INvGpuEngine.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
ISwizzle.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
LinearSwizzle.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
MacroInterpreter.cs
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Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does)
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2018-06-18 01:32:11 -03:00 |
NvGpu.cs
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Partial GPU DMA support (#158)
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2018-06-13 10:55:01 -03:00 |
NvGpuBufferType.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
NvGpuEngine2d.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
NvGpuEngine2dReg.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
NvGpuEngine3d.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
NvGpuEngine3dReg.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
NvGpuEngine.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
NvGpuEngineDma.cs
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Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does)
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2018-06-18 01:32:11 -03:00 |
NvGpuEngineDmaReg.cs
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Partial GPU DMA support (#158)
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2018-06-13 10:55:01 -03:00 |
NvGpuFifo.cs
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Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does)
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2018-06-18 01:32:11 -03:00 |
NvGpuFifoMeth.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
NvGpuMethod.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
NvGpuPBEntry.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
NvGpuPushBuffer.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
NvGpuVmm.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
NvGpuVmmCache.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
Texture.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
TextureFactory.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
TextureHelper.cs
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Implement R16 texture format (#147)
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2018-06-12 09:29:44 -03:00 |
TextureReader.cs
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Implement R16 texture format (#147)
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2018-06-12 09:29:44 -03:00 |
TextureSwizzle.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
TextureWriter.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |