ryujinx/Ryujinx/Ui/Program.cs
gdkchan 79a5939734
Improvements to audout (#58)
* Some audout refactoring and improvements

* More audio improvements

* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00

72 lines
1.8 KiB
C#

using Ryujinx.Audio;
using Ryujinx.Audio.OpenAL;
using Ryujinx.Core;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Gal.OpenGL;
using System;
using System.IO;
namespace Ryujinx
{
class Program
{
static void Main(string[] args)
{
AOptimizations.DisableMemoryChecks = true;
Config.Read();
Console.Title = "Ryujinx Console";
IGalRenderer Renderer = new OpenGLRenderer();
IAalOutput AudioOut = new OpenALAudioOut();
Switch Ns = new Switch(Renderer, AudioOut);
if (args.Length == 1)
{
if (Directory.Exists(args[0]))
{
string[] RomFsFiles = Directory.GetFiles(args[0], "*.istorage");
if (RomFsFiles.Length > 0)
{
Logging.Info("Loading as cart with RomFS.");
Ns.LoadCart(args[0], RomFsFiles[0]);
}
else
{
Logging.Info("Loading as cart WITHOUT RomFS.");
Ns.LoadCart(args[0]);
}
}
else if (File.Exists(args[0]))
{
Logging.Info("Loading as homebrew.");
Ns.LoadProgram(args[0]);
}
}
else
{
Logging.Error("Please specify the folder with the NSOs/IStorage or a NSO/NRO.");
}
using (GLScreen Screen = new GLScreen(Ns, Renderer))
{
Ns.Finish += (Sender, Args) =>
{
Screen.Exit();
};
Screen.Run(60.0);
}
Environment.Exit(0);
}
}
}