4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
125 lines
3.9 KiB
C#
125 lines
3.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Device
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{
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public class DeviceState<TState> : IDeviceState where TState : unmanaged
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{
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private const int RegisterSize = sizeof(int);
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public TState State;
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private readonly BitArray _readableRegisters;
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private readonly BitArray _writableRegisters;
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private readonly Dictionary<int, Func<int>> _readCallbacks;
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private readonly Dictionary<int, Action<int>> _writeCallbacks;
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public DeviceState(IReadOnlyDictionary<string, RwCallback> callbacks = null)
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{
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int size = (Unsafe.SizeOf<TState>() + RegisterSize - 1) / RegisterSize;
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_readableRegisters = new BitArray(size);
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_writableRegisters = new BitArray(size);
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_readCallbacks = new Dictionary<int, Func<int>>();
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_writeCallbacks = new Dictionary<int, Action<int>>();
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var fields = typeof(TState).GetFields();
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int offset = 0;
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for (int fieldIndex = 0; fieldIndex < fields.Length; fieldIndex++)
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{
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var field = fields[fieldIndex];
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var regAttr = field.GetCustomAttributes<RegisterAttribute>(false).FirstOrDefault();
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int sizeOfField = SizeCalculator.SizeOf(field.FieldType);
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for (int i = 0; i < ((sizeOfField + 3) & ~3); i += 4)
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{
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_readableRegisters[(offset + i) / RegisterSize] = regAttr?.AccessControl.HasFlag(AccessControl.ReadOnly) ?? true;
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_writableRegisters[(offset + i) / RegisterSize] = regAttr?.AccessControl.HasFlag(AccessControl.WriteOnly) ?? true;
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}
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if (callbacks != null && callbacks.TryGetValue(field.Name, out var cb))
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{
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if (cb.Read != null)
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{
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_readCallbacks.Add(offset, cb.Read);
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}
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if (cb.Write != null)
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{
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_writeCallbacks.Add(offset, cb.Write);
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}
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}
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offset += sizeOfField;
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}
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Debug.Assert(offset == Unsafe.SizeOf<TState>());
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}
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public virtual int Read(int offset)
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{
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if (Check(offset) && _readableRegisters[offset / RegisterSize])
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{
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int alignedOffset = Align(offset);
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if (_readCallbacks.TryGetValue(alignedOffset, out Func<int> read))
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{
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return read();
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}
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else
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{
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return GetRef<int>(alignedOffset);
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}
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}
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return 0;
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}
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public virtual void Write(int offset, int data)
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{
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if (Check(offset) && _writableRegisters[offset / RegisterSize])
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{
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int alignedOffset = Align(offset);
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if (_writeCallbacks.TryGetValue(alignedOffset, out Action<int> write))
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{
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write(data);
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}
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else
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{
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GetRef<int>(alignedOffset) = data;
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}
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}
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}
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private bool Check(int offset)
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{
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return (uint)Align(offset) < Unsafe.SizeOf<TState>();
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}
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public ref T GetRef<T>(int offset) where T : unmanaged
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{
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if ((uint)(offset + Unsafe.SizeOf<T>()) > Unsafe.SizeOf<TState>())
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{
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throw new ArgumentOutOfRangeException(nameof(offset));
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}
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return ref Unsafe.As<TState, T>(ref Unsafe.AddByteOffset(ref State, (IntPtr)offset));
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}
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private static int Align(int offset)
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{
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return offset & ~(RegisterSize - 1);
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}
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}
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}
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