ryujinx/Ryujinx.Core/OsHle/Handles/KProcessScheduler.cs
gdkchan 90279d96ea
Implement the synchronization primitives like the Horizon kernel does (#97)
* Started to work in improving the sync primitives

* Some fixes

* Check that the mutex address matches before waking a waiting thread

* Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks

* Add new priority information to the log

* SvcSetThreadPriority should update just the WantedPriority
2018-04-21 16:07:16 -03:00

411 lines
11 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Core.OsHle.Handles
{
class KProcessScheduler : IDisposable
{
private const int LowestPriority = 0x40;
private class SchedulerThread : IDisposable
{
public KThread Thread { get; private set; }
public ManualResetEvent SyncWaitEvent { get; private set; }
public AutoResetEvent SchedWaitEvent { get; private set; }
public bool Active { get; set; }
public int SyncTimeout { get; set; }
public SchedulerThread(KThread Thread)
{
this.Thread = Thread;
SyncWaitEvent = new ManualResetEvent(true);
SchedWaitEvent = new AutoResetEvent(false);
Active = true;
SyncTimeout = 0;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
SyncWaitEvent.Dispose();
SchedWaitEvent.Dispose();
}
}
}
private class ThreadQueue
{
private List<SchedulerThread> Threads;
public ThreadQueue()
{
Threads = new List<SchedulerThread>();
}
public void Push(SchedulerThread Thread)
{
lock (Threads)
{
Threads.Add(Thread);
}
}
public SchedulerThread Pop(int MinPriority = LowestPriority)
{
lock (Threads)
{
SchedulerThread SchedThread;
int HighestPriority = MinPriority;
int HighestPrioIndex = -1;
for (int Index = 0; Index < Threads.Count; Index++)
{
SchedThread = Threads[Index];
if (HighestPriority > SchedThread.Thread.ActualPriority)
{
HighestPriority = SchedThread.Thread.ActualPriority;
HighestPrioIndex = Index;
}
}
if (HighestPrioIndex == -1)
{
return null;
}
SchedThread = Threads[HighestPrioIndex];
Threads.RemoveAt(HighestPrioIndex);
return SchedThread;
}
}
public bool HasThread(SchedulerThread SchedThread)
{
lock (Threads)
{
return Threads.Contains(SchedThread);
}
}
public bool Remove(SchedulerThread SchedThread)
{
lock (Threads)
{
return Threads.Remove(SchedThread);
}
}
}
private ConcurrentDictionary<KThread, SchedulerThread> AllThreads;
private ThreadQueue[] WaitingToRun;
private HashSet<int> ActiveProcessors;
private object SchedLock;
public KProcessScheduler()
{
AllThreads = new ConcurrentDictionary<KThread, SchedulerThread>();
WaitingToRun = new ThreadQueue[4];
for (int Index = 0; Index < 4; Index++)
{
WaitingToRun[Index] = new ThreadQueue();
}
ActiveProcessors = new HashSet<int>();
SchedLock = new object();
}
public void StartThread(KThread Thread)
{
lock (SchedLock)
{
SchedulerThread SchedThread = new SchedulerThread(Thread);
if (!AllThreads.TryAdd(Thread, SchedThread))
{
return;
}
if (ActiveProcessors.Add(Thread.ProcessorId))
{
Thread.Thread.Execute();
PrintDbgThreadInfo(Thread, "running.");
}
else
{
WaitingToRun[Thread.ProcessorId].Push(SchedThread);
PrintDbgThreadInfo(Thread, "waiting to run.");
}
}
}
public void RemoveThread(KThread Thread)
{
PrintDbgThreadInfo(Thread, "exited.");
lock (SchedLock)
{
if (AllThreads.TryRemove(Thread, out SchedulerThread SchedThread))
{
WaitingToRun[Thread.ProcessorId].Remove(SchedThread);
SchedThread.Dispose();
}
SchedulerThread NewThread = WaitingToRun[Thread.ProcessorId].Pop();
if (NewThread == null)
{
Logging.Debug(LogClass.KernelScheduler, $"Nothing to run on core {Thread.ProcessorId}!");
ActiveProcessors.Remove(Thread.ProcessorId);
return;
}
RunThread(NewThread);
}
}
public void SetThreadActivity(KThread Thread, bool Active)
{
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
throw new InvalidOperationException();
}
SchedThread.Active = Active;
UpdateSyncWaitEvent(SchedThread);
WaitIfNeeded(SchedThread);
}
public bool EnterWait(KThread Thread, int Timeout = -1)
{
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
throw new InvalidOperationException();
}
SchedThread.SyncTimeout = Timeout;
UpdateSyncWaitEvent(SchedThread);
return WaitIfNeeded(SchedThread);
}
public void WakeUp(KThread Thread)
{
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
throw new InvalidOperationException();
}
SchedThread.SyncTimeout = 0;
UpdateSyncWaitEvent(SchedThread);
WaitIfNeeded(SchedThread);
}
private void UpdateSyncWaitEvent(SchedulerThread SchedThread)
{
if (SchedThread.Active && SchedThread.SyncTimeout == 0)
{
SchedThread.SyncWaitEvent.Set();
}
else
{
SchedThread.SyncWaitEvent.Reset();
}
}
private bool WaitIfNeeded(SchedulerThread SchedThread)
{
KThread Thread = SchedThread.Thread;
if (!IsActive(SchedThread) && Thread.Thread.IsCurrentThread())
{
Suspend(Thread.ProcessorId);
return Resume(Thread);
}
else
{
return false;
}
}
public void Suspend(int ProcessorId)
{
lock (SchedLock)
{
SchedulerThread SchedThread = WaitingToRun[ProcessorId].Pop();
if (SchedThread != null)
{
RunThread(SchedThread);
}
else
{
Logging.Debug(LogClass.KernelScheduler, $"Nothing to run on core {ProcessorId}!");
ActiveProcessors.Remove(ProcessorId);
}
}
}
public void Yield(KThread Thread)
{
PrintDbgThreadInfo(Thread, "yielded execution.");
lock (SchedLock)
{
SchedulerThread SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.ActualPriority);
if (IsActive(Thread) && SchedThread == null)
{
PrintDbgThreadInfo(Thread, "resumed because theres nothing better to run.");
return;
}
if (SchedThread != null)
{
RunThread(SchedThread);
}
}
Resume(Thread);
}
public bool Resume(KThread Thread)
{
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
throw new InvalidOperationException();
}
return TryResumingExecution(SchedThread);
}
private bool TryResumingExecution(SchedulerThread SchedThread)
{
KThread Thread = SchedThread.Thread;
if (!SchedThread.Active || SchedThread.SyncTimeout != 0)
{
PrintDbgThreadInfo(Thread, "entering inactive wait state...");
}
bool Result = false;
if (SchedThread.SyncTimeout != 0)
{
Result = SchedThread.SyncWaitEvent.WaitOne(SchedThread.SyncTimeout);
SchedThread.SyncTimeout = 0;
}
lock (SchedLock)
{
if (ActiveProcessors.Add(Thread.ProcessorId))
{
PrintDbgThreadInfo(Thread, "resuming execution...");
return Result;
}
WaitingToRun[Thread.ProcessorId].Push(SchedThread);
PrintDbgThreadInfo(Thread, "entering wait state...");
}
SchedThread.SchedWaitEvent.WaitOne();
PrintDbgThreadInfo(Thread, "resuming execution...");
return Result;
}
private void RunThread(SchedulerThread SchedThread)
{
if (!SchedThread.Thread.Thread.Execute())
{
SchedThread.SchedWaitEvent.Set();
}
else
{
PrintDbgThreadInfo(SchedThread.Thread, "running.");
}
}
private bool IsActive(KThread Thread)
{
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
throw new InvalidOperationException();
}
return IsActive(SchedThread);
}
private bool IsActive(SchedulerThread SchedThread)
{
return SchedThread.Active && SchedThread.SyncTimeout == 0;
}
private void PrintDbgThreadInfo(KThread Thread, string Message)
{
Logging.Debug(LogClass.KernelScheduler, "(" +
"ThreadId: " + Thread.ThreadId + ", " +
"ProcessorId: " + Thread.ProcessorId + ", " +
"ActualPriority: " + Thread.ActualPriority + ", " +
"WantedPriority: " + Thread.WantedPriority + ") " + Message);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
foreach (SchedulerThread SchedThread in AllThreads.Values)
{
SchedThread.Dispose();
}
}
}
}
}