.. |
Effects
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Texture loading: reduce memory allocations (#6623)
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2024-04-14 17:06:14 -03:00 |
Helper
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Image
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Clamp amount of mipmap levels to max allowed for all backends (#7197)
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2024-08-12 17:45:25 -03:00 |
Queries
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
BackgroundContextWorker.cs
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Make IOpenGLContext.HasContext context dependent (#6290)
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2024-02-10 20:13:10 +01:00 |
Buffer.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
Constants.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Debugger.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
DrawTextureEmulation.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
EnumConversion.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
FormatInfo.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
FormatTable.cs
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Implement X8Z24 texture format (#6315)
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2024-02-15 19:06:26 -03:00 |
Framebuffer.cs
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Implement X8Z24 texture format (#6315)
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2024-02-15 19:06:26 -03:00 |
Handle.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
HwCapabilities.cs
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
IOpenGLContext.cs
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Make IOpenGLContext.HasContext context dependent (#6290)
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2024-02-10 20:13:10 +01:00 |
OpenGLRenderer.cs
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Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
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2024-05-26 13:30:19 -03:00 |
PersistentBuffers.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
Pipeline.cs
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Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
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2024-05-26 13:30:19 -03:00 |
Program.cs
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OpenGL: Mask out all color outputs with no fragment shader (#6341)
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2024-02-22 18:43:19 +01:00 |
ResourcePool.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Ryujinx.Graphics.OpenGL.csproj
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Migrate to .NET 8 (#5887)
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2023-11-15 17:41:31 +01:00 |
Sync.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
VertexArray.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
Window.cs
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Implement color space passthrough option (#5531)
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2023-08-07 18:54:05 +01:00 |