ryujinx/src/Ryujinx.Graphics.Shader
Nicolas Abram d9a18919b0
Fix geometry shader passthrough issue (#6462)
* Fix geometry shader passthrough issue (Diagnosed by gdkchan)

* Fix whitespace formatting

* Fix whitespace formatting

* Bump shader cache version

* Don't apply PassthroughNV decorations to output geometry shader variables
2024-03-13 17:26:19 -03:00
..
CodeGen Fix geometry shader passthrough issue (#6462) 2024-03-13 17:26:19 -03:00
Decoders Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Instructions Fix depth compare value for TLD4S shader instruction with offset (#6253) 2024-02-04 20:58:17 +01:00
IntermediateRepresentation Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
StructuredIr Fix lost copy and swap problem on shader SSA deconstruction (#6455) 2024-03-10 21:16:40 -03:00
Translation Set PointSize in shader on OpenGL (#6292) 2024-02-10 20:27:17 +01:00
AlphaTestOp.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
AttributeType.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
BufferDescriptor.cs Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
BufferUsageFlags.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Constants.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
GpuGraphicsState.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
IGpuAccessor.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ILogger.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
InputTopology.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
OutputTopology.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
ResourceReservationCounts.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Ryujinx.Graphics.Shader.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
SamplerType.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
ShaderProgram.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
ShaderProgramInfo.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
ShaderStage.cs Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576) 2023-08-16 23:16:25 +02:00
SupportBuffer.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
TessPatchType.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
TessSpacing.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
TextureDescriptor.cs Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
TextureFormat.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
TextureHandle.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
TextureUsageFlags.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
VertexInfoBuffer.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00