.. |
CodeGen
|
Fix geometry shader passthrough issue (#6462)
|
2024-03-13 17:26:19 -03:00 |
Decoders
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |
Instructions
|
Fix depth compare value for TLD4S shader instruction with offset (#6253)
|
2024-02-04 20:58:17 +01:00 |
IntermediateRepresentation
|
Migrate to .NET 8 (#5887)
|
2023-11-15 17:41:31 +01:00 |
StructuredIr
|
Fix lost copy and swap problem on shader SSA deconstruction (#6455)
|
2024-03-10 21:16:40 -03:00 |
Translation
|
Set PointSize in shader on OpenGL (#6292)
|
2024-02-10 20:27:17 +01:00 |
AlphaTestOp.cs
|
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2023-06-28 08:59:13 +02:00 |
AttributeType.cs
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |
BufferDescriptor.cs
|
Add workflow to automatically check code style issues for PRs (#4670)
|
2023-07-24 18:35:04 +02:00 |
BufferUsageFlags.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
Constants.cs
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |
GpuGraphicsState.cs
|
Delete ShaderConfig and organize shader resources/definitions better (#5509)
|
2023-08-13 22:26:42 -03:00 |
IGpuAccessor.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
ILogger.cs
|
Delete ShaderConfig and organize shader resources/definitions better (#5509)
|
2023-08-13 22:26:42 -03:00 |
InputTopology.cs
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |
OutputTopology.cs
|
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2023-06-28 08:59:13 +02:00 |
ResourceReservationCounts.cs
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |
Ryujinx.Graphics.Shader.csproj
|
Migrate to .NET 8 (#5887)
|
2023-11-15 17:41:31 +01:00 |
SamplerType.cs
|
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2023-06-28 08:59:13 +02:00 |
ShaderProgram.cs
|
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2023-06-28 08:59:13 +02:00 |
ShaderProgramInfo.cs
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |
ShaderStage.cs
|
Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
|
2023-08-16 23:16:25 +02:00 |
SupportBuffer.cs
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |
TessPatchType.cs
|
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2023-06-28 08:59:13 +02:00 |
TessSpacing.cs
|
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2023-06-28 08:59:13 +02:00 |
TextureDescriptor.cs
|
Add workflow to automatically check code style issues for PRs (#4670)
|
2023-07-24 18:35:04 +02:00 |
TextureFormat.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
TextureHandle.cs
|
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2023-06-28 08:59:13 +02:00 |
TextureUsageFlags.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
VertexInfoBuffer.cs
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |