1df2c5ce7f
* Gracefully close the app on exit * Application tear down instead of calling Environment.Exit(0); do a better tear down of the application
66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
using Gal;
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using Gal.OpenGL;
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using System;
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using System.IO;
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namespace Ryujinx
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{
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class Program
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{
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static void Main(string[] args)
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{
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Config.Read();
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Console.Title = "Ryujinx Console";
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IGalRenderer Renderer = new OpenGLRenderer();
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Switch Ns = new Switch(Renderer);
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if (args.Length == 1)
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{
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if (Directory.Exists(args[0]))
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{
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string[] RomFsFiles = Directory.GetFiles(args[0], "*.istorage");
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if (RomFsFiles.Length > 0)
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{
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Logging.Info("Loading as cart with RomFS.");
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Ns.Os.LoadCart(args[0], RomFsFiles[0]);
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}
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else
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{
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Logging.Info("Loading as cart WITHOUT RomFS.");
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Ns.Os.LoadCart(args[0]);
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}
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}
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else if (File.Exists(args[0]))
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{
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Logging.Info("Loading as homebrew.");
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Ns.Os.LoadProgram(args[0]);
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}
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}
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else
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{
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Logging.Error("Please specify the folder with the NSOs/IStorage or a NSO/NRO.");
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}
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using (GLScreen Screen = new GLScreen(Ns, Renderer))
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{
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Ns.Finish += (Sender, Args) => {
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Screen.Exit();
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};
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Screen.Run(60.0);
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}
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Ns.Os.FinalizeAllProcesses();
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Ns.Dispose();
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}
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}
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}
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