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LDj3SNuD 1bef70c068 Add Rshrn_V & Shrn_V Sse opt.. Add Mla_V, Mls_V & Mul_V Sse opt.; add Tests. (#614)
* Update CountLeadingZeros().

* Remove obsolete Tests.

* Follow-up.

* Follow-up.

* Follow-up.

* Add Mla_V, Mls_V & Mul_V Tests.

* Update PackageReferences.

* Remove EmitLd/Stvectmp2().

* Remove Dup. Nits.

* Remove EmitLd/Stvectmp2() & Dup; nits.

* Remove Tmp stuff & Dup; rework Fcvtz() as Fcvtn().

* Remove Tmp stuff, EmitLd/Stvectmp2() & Dup. Nits.

* Add (R)shrn_V Sse opt.; add "Part" & "Shift" opt..

Remove Tmp stuff; remove Dup.
Nits.

* Add Mla/Mls/Mul_V Sse opt.. Add "Part" opt..

Remove EmitLd/Stvectmp2(), remove Dup.
Nits.

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* Nit.

* Add "Part" opt.. Nit.

* Nit.

* Nit.

* Add Cmhi_V & Cmhs_V Sse opt..
2019-03-13 19:23:52 +11:00
ChocolArm64 Add Rshrn_V & Shrn_V Sse opt.. Add Mla_V, Mls_V & Mul_V Sse opt.; add Tests. (#614) 2019-03-13 19:23:52 +11:00
Ryujinx Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
Ryujinx.Audio Audio: Select a shared audio device by default (#574) 2019-02-13 12:59:26 +11:00
Ryujinx.Common Add Rshrn_V & Shrn_V Sse opt.. Add Mla_V, Mls_V & Mul_V Sse opt.; add Tests. (#614) 2019-03-13 19:23:52 +11:00
Ryujinx.Graphics Compressed M2mf texture copy fix (#612) 2019-03-12 15:59:12 +11:00
Ryujinx.HLE Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
Ryujinx.LLE Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. (#334) 2018-08-10 14:27:15 -03:00
Ryujinx.ShaderTools Initial non 2D textures support (#525) 2019-02-28 12:12:24 +11:00
Ryujinx.Tests Add Rshrn_V & Shrn_V Sse opt.. Add Mla_V, Mls_V & Mul_V Sse opt.; add Tests. (#614) 2019-03-13 19:23:52 +11:00
Ryujinx.Tests.Unicorn Remove unnecessary usings (#463) 2018-10-17 14:55:10 -03:00
.gitattributes aloha 2018-02-04 20:08:20 -03:00
.gitignore Implement ContentManager and related services (#438) 2018-11-18 17:37:41 -02:00
.travis.yml Add some tests (#18) 2018-02-15 21:04:38 -03:00
appveyor.yml Normalize all the line endings (#518) 2018-11-29 00:01:19 -02:00
CONFIG.md Logger and Configuration Refactoring (#573) 2019-02-11 09:00:32 -03:00
KEYS.md Add XCI, NSP and NCA loading support (#404) 2018-09-08 15:33:27 -03:00
LICENSE.txt aloha 2018-02-04 20:08:20 -03:00
README.md Logger and Configuration Refactoring (#573) 2019-02-11 09:00:32 -03:00
Ryujinx.sln Logger and Configuration Refactoring (#573) 2019-02-11 09:00:32 -03:00
Ryujinx.sln.DotSettings Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00

Ryujinx Build status

Experimental Switch emulator written in C#

Many games boot, only a handful are playable, see the compatiblity list here.

Building

To build this emulator, you will need the .NET Core 2.1 (or higher) SDK or just drag'n'drop the homebrew *.NRO / *.NSO or the game *.NSP / *.XCI on the executable if you have a pre-built version.

Features

  • Audio is partially supported.

  • Keyboard Input is supported, see CONFIG.md

  • Controller Input is supported, see CONFIG.md

  • Config File: Config.jsonc should be present in executable folder. For more information you can go here.

Help

If you have some homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the compiled *.NRO / *.NSO (and source code if possible) and then we'll keep whatever is making app / game not work on the watch list and fix it at a later date.

Contact

For help, support, suggestions, or if you just want to get in touch with the team; join our Discord server!

For donation support, please take a look at our Patreon.

Running

To run this emulator, you need the .NET Core 2.1 (or higher) SDK.
Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx project folder to run homebrew apps.
Run dotnet run -c Release -- path\to\game.nsp/xci to run official games.

Compatibility

You can check out the compatibility list here.

Latest build

These builds are compiled automatically for each commit on the master branch. They may be unstable or might not work at all.
The latest automatic build for Windows, Mac, and Linux can be found on the official website.