e5741fae2d
* sfdnsres: Cleanup service and implements some calls This PR is a big cleanup to our current implementation of `sfdnsres` service. Additionnaly to that, some calls and fix have been done by @Thog (PRd with approval, thanks to her). - Implementation of `GetAddrInfoRequest` (Fixes #637). - Partial implementation of `GetHostByNameRequestWithOptions`, `GetHostByAddrRequestWithOptions` and `GetAddrInfoRequestWithOptions` (Fixes #642, Fixes #1233). A DNS Blacklist have been done by @riperiperi (which is currently used in LDN build, then that reduces code differences between the LDN build and master. Now a lot of games are playable or are blocked to the menu because it needs online service: Co-Authored-By: Mary <1760003+Thog@users.noreply.github.com> Co-Authored-By: riperiperi <6294155+riperiperi@users.noreply.github.com> * Addressed gdkchan's comments * IPAddress[] to IEnumerable * Nits Co-authored-by: Mary <1760003+Thog@users.noreply.github.com> Co-authored-by: riperiperi <6294155+riperiperi@users.noreply.github.com>
28 lines
772 B
C#
28 lines
772 B
C#
using System.Text.RegularExpressions;
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namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres.Proxy
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{
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static class DnsBlacklist
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{
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private static readonly Regex[] BlockedHosts = new Regex[]
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{
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new Regex(@"^g(.*)\-lp1\.s\.n\.srv\.nintendo\.net$"),
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new Regex(@"^(.*)\-sb\-api\.accounts\.nintendo\.com$"),
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new Regex(@"^(.*)\-sb\.accounts\.nintendo\.com$"),
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new Regex(@"^accounts\.nintendo\.com$")
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};
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public static bool IsHostBlocked(string host)
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{
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foreach (Regex regex in BlockedHosts)
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{
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if (regex.IsMatch(host))
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{
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return true;
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}
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}
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return false;
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}
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}
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} |