using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.InteropServices; using System.Threading; using System.Threading.Tasks; using ARMeilleure.Translation; using ARMeilleure.Translation.PTC; using Gtk; using LibHac.Common; using LibHac.FsSystem; using LibHac.FsSystem.NcaUtils; using LibHac.Ns; using Ryujinx.Audio.Backends.Dummy; using Ryujinx.Audio.Backends.OpenAL; using Ryujinx.Audio.Backends.SDL2; using Ryujinx.Audio.Backends.SoundIo; using Ryujinx.Audio.Integration; using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Common.System; using Ryujinx.Configuration; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.OpenGL; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.FileSystem.Content; using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.HLE.HOS.SystemState; using Ryujinx.Input.GTK3; using Ryujinx.Input.HLE; using Ryujinx.Input.SDL2; using Ryujinx.Modules; using Ryujinx.Ui.App; using Ryujinx.Ui.Applet; using Ryujinx.Ui.Helper; using Ryujinx.Ui.Widgets; using Ryujinx.Ui.Windows; using GUI = Gtk.Builder.ObjectAttribute; using PtcLoadingState = ARMeilleure.Translation.PTC.PtcLoadingState; using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState; namespace Ryujinx.Ui { public class MainWindow : Window { private readonly VirtualFileSystem _virtualFileSystem; private readonly ContentManager _contentManager; private readonly AccountManager _accountManager; private readonly LibHacHorizonManager _libHacHorizonManager; private UserChannelPersistence _userChannelPersistence; private HLE.Switch _emulationContext; private WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution; private readonly ApplicationLibrary _applicationLibrary; private readonly GtkHostUiHandler _uiHandler; private readonly AutoResetEvent _deviceExitStatus; private readonly ListStore _tableStore; private bool _updatingGameTable; private bool _gameLoaded; private bool _ending; private string _currentEmulatedGamePath = null; private string _lastScannedAmiiboId = ""; private bool _lastScannedAmiiboShowAll = false; public RendererWidgetBase RendererWidget; public InputManager InputManager; public bool IsFocused; private static bool UseVulkan = false; #pragma warning disable CS0169, CS0649, IDE0044 [GUI] public MenuItem ExitMenuItem; [GUI] public MenuItem UpdateMenuItem; [GUI] MenuBar _menuBar; [GUI] Box _footerBox; [GUI] Box _statusBar; [GUI] MenuItem _optionMenu; [GUI] MenuItem _manageUserProfiles; [GUI] MenuItem _fileMenu; [GUI] MenuItem _loadApplicationFile; [GUI] MenuItem _loadApplicationFolder; [GUI] MenuItem _appletMenu; [GUI] MenuItem _actionMenu; [GUI] MenuItem _stopEmulation; [GUI] MenuItem _simulateWakeUpMessage; [GUI] MenuItem _scanAmiibo; [GUI] MenuItem _takeScreenshot; [GUI] MenuItem _hideUi; [GUI] MenuItem _fullScreen; [GUI] CheckMenuItem _startFullScreen; [GUI] CheckMenuItem _favToggle; [GUI] MenuItem _firmwareInstallDirectory; [GUI] MenuItem _firmwareInstallFile; [GUI] Label _fifoStatus; [GUI] CheckMenuItem _iconToggle; [GUI] CheckMenuItem _developerToggle; [GUI] CheckMenuItem _appToggle; [GUI] CheckMenuItem _timePlayedToggle; [GUI] CheckMenuItem _versionToggle; [GUI] CheckMenuItem _lastPlayedToggle; [GUI] CheckMenuItem _fileExtToggle; [GUI] CheckMenuItem _pathToggle; [GUI] CheckMenuItem _fileSizeToggle; [GUI] Label _dockedMode; [GUI] Label _aspectRatio; [GUI] Label _gameStatus; [GUI] TreeView _gameTable; [GUI] TreeSelection _gameTableSelection; [GUI] ScrolledWindow _gameTableWindow; [GUI] Label _gpuName; [GUI] Label _progressLabel; [GUI] Label _firmwareVersionLabel; [GUI] ProgressBar _progressBar; [GUI] Box _viewBox; [GUI] Label _vSyncStatus; [GUI] Box _listStatusBox; [GUI] Label _loadingStatusLabel; [GUI] ProgressBar _loadingStatusBar; #pragma warning restore CS0649, IDE0044, CS0169 public MainWindow() : this(new Builder("Ryujinx.Ui.MainWindow.glade")) { } private MainWindow(Builder builder) : base(builder.GetObject("_mainWin").Handle) { builder.Autoconnect(this); // Apply custom theme if needed. ThemeHelper.ApplyTheme(); // Sets overridden fields. int monitorWidth = Display.PrimaryMonitor.Geometry.Width * Display.PrimaryMonitor.ScaleFactor; int monitorHeight = Display.PrimaryMonitor.Geometry.Height * Display.PrimaryMonitor.ScaleFactor; DefaultWidth = monitorWidth < 1280 ? monitorWidth : 1280; DefaultHeight = monitorHeight < 760 ? monitorHeight : 760; Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png"); Title = $"Ryujinx {Program.Version}"; // Hide emulation context status bar. _statusBar.Hide(); // Instantiate HLE objects. _virtualFileSystem = VirtualFileSystem.CreateInstance(); _libHacHorizonManager = new LibHacHorizonManager(); _libHacHorizonManager.InitializeFsServer(_virtualFileSystem); _libHacHorizonManager.InitializeArpServer(); _libHacHorizonManager.InitializeBcatServer(); _libHacHorizonManager.InitializeSystemClients(); // Save data created before we supported extra data in directory save data will not work properly if // given empty extra data. Luckily some of that extra data can be created using the data from the // save data indexer, which should be enough to check access permissions for user saves. // Every single save data's extra data will be checked and fixed if needed each time the emulator is opened. // Consider removing this at some point in the future when we don't need to worry about old saves. VirtualFileSystem.FixExtraData(_libHacHorizonManager.RyujinxClient); _contentManager = new ContentManager(_virtualFileSystem); _accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient); _userChannelPersistence = new UserChannelPersistence(); // Instantiate GUI objects. _applicationLibrary = new ApplicationLibrary(_virtualFileSystem); _uiHandler = new GtkHostUiHandler(this); _deviceExitStatus = new AutoResetEvent(false); WindowStateEvent += WindowStateEvent_Changed; DeleteEvent += Window_Close; FocusInEvent += MainWindow_FocusInEvent; FocusOutEvent += MainWindow_FocusOutEvent; _applicationLibrary.ApplicationAdded += Application_Added; _applicationLibrary.ApplicationCountUpdated += ApplicationCount_Updated; _fileMenu.StateChanged += FileMenu_StateChanged; _actionMenu.StateChanged += ActionMenu_StateChanged; _optionMenu.StateChanged += OptionMenu_StateChanged; _gameTable.ButtonReleaseEvent += Row_Clicked; _fullScreen.Activated += FullScreen_Toggled; RendererWidgetBase.StatusUpdatedEvent += Update_StatusBar; ConfigurationState.Instance.System.IgnoreMissingServices.Event += UpdateIgnoreMissingServicesState; ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState; ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState; if (ConfigurationState.Instance.Ui.StartFullscreen) { _startFullScreen.Active = true; } _actionMenu.Sensitive = false; if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true; if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _iconToggle.Active = true; if (ConfigurationState.Instance.Ui.GuiColumns.AppColumn) _appToggle.Active = true; if (ConfigurationState.Instance.Ui.GuiColumns.DevColumn) _developerToggle.Active = true; if (ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) _versionToggle.Active = true; if (ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) _timePlayedToggle.Active = true; if (ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) _lastPlayedToggle.Active = true; if (ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) _fileExtToggle.Active = true; if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) _fileSizeToggle.Active = true; if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) _pathToggle.Active = true; _favToggle.Toggled += Fav_Toggled; _iconToggle.Toggled += Icon_Toggled; _appToggle.Toggled += App_Toggled; _developerToggle.Toggled += Developer_Toggled; _versionToggle.Toggled += Version_Toggled; _timePlayedToggle.Toggled += TimePlayed_Toggled; _lastPlayedToggle.Toggled += LastPlayed_Toggled; _fileExtToggle.Toggled += FileExt_Toggled; _fileSizeToggle.Toggled += FileSize_Toggled; _pathToggle.Toggled += Path_Toggled; _gameTable.Model = _tableStore = new ListStore( typeof(bool), typeof(Gdk.Pixbuf), typeof(string), typeof(string), typeof(string), typeof(string), typeof(string), typeof(string), typeof(string), typeof(string), typeof(BlitStruct)); _tableStore.SetSortFunc(5, SortHelper.TimePlayedSort); _tableStore.SetSortFunc(6, SortHelper.LastPlayedSort); _tableStore.SetSortFunc(8, SortHelper.FileSizeSort); int columnId = ConfigurationState.Instance.Ui.ColumnSort.SortColumnId; bool ascending = ConfigurationState.Instance.Ui.ColumnSort.SortAscending; _tableStore.SetSortColumnId(columnId, ascending ? SortType.Ascending : SortType.Descending); _gameTable.EnableSearch = true; _gameTable.SearchColumn = 2; _gameTable.SearchEqualFunc = (model, col, key, iter) => !((string)model.GetValue(iter, col)).Contains(key, StringComparison.InvariantCultureIgnoreCase); _hideUi.Label = _hideUi.Label.Replace("SHOWUIKEY", ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi.ToString()); UpdateColumns(); UpdateGameTable(); ConfigurationState.Instance.Ui.GameDirs.Event += (sender, args) => { if (args.OldValue != args.NewValue) { UpdateGameTable(); } }; Task.Run(RefreshFirmwareLabel); InputManager = new InputManager(new GTK3KeyboardDriver(this), new SDL2GamepadDriver()); } private void UpdateIgnoreMissingServicesState(object sender, ReactiveEventArgs args) { if (_emulationContext != null) { _emulationContext.Configuration.IgnoreMissingServices = args.NewValue; } } private void UpdateAspectRatioState(object sender, ReactiveEventArgs args) { if (_emulationContext != null) { _emulationContext.Configuration.AspectRatio = args.NewValue; } } private void UpdateDockedModeState(object sender, ReactiveEventArgs e) { if (_emulationContext != null) { _emulationContext.System.ChangeDockedModeState(e.NewValue); } } private void WindowStateEvent_Changed(object o, WindowStateEventArgs args) { _fullScreen.Label = args.Event.NewWindowState.HasFlag(Gdk.WindowState.Fullscreen) ? "Exit Fullscreen" : "Enter Fullscreen"; } private void MainWindow_FocusOutEvent(object o, FocusOutEventArgs args) { IsFocused = false; } private void MainWindow_FocusInEvent(object o, FocusInEventArgs args) { IsFocused = true; } private void UpdateColumns() { foreach (TreeViewColumn column in _gameTable.Columns) { _gameTable.RemoveColumn(column); } CellRendererToggle favToggle = new CellRendererToggle(); favToggle.Toggled += FavToggle_Toggled; if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _gameTable.AppendColumn("Fav", favToggle, "active", 0); if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _gameTable.AppendColumn("Icon", new CellRendererPixbuf(), "pixbuf", 1); if (ConfigurationState.Instance.Ui.GuiColumns.AppColumn) _gameTable.AppendColumn("Application", new CellRendererText(), "text", 2); if (ConfigurationState.Instance.Ui.GuiColumns.DevColumn) _gameTable.AppendColumn("Developer", new CellRendererText(), "text", 3); if (ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) _gameTable.AppendColumn("Version", new CellRendererText(), "text", 4); if (ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) _gameTable.AppendColumn("Time Played", new CellRendererText(), "text", 5); if (ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) _gameTable.AppendColumn("Last Played", new CellRendererText(), "text", 6); if (ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) _gameTable.AppendColumn("File Ext", new CellRendererText(), "text", 7); if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) _gameTable.AppendColumn("File Size", new CellRendererText(), "text", 8); if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) _gameTable.AppendColumn("Path", new CellRendererText(), "text", 9); foreach (TreeViewColumn column in _gameTable.Columns) { switch (column.Title) { case "Fav": column.SortColumnId = 0; column.Clicked += Column_Clicked; break; case "Application": column.SortColumnId = 2; column.Clicked += Column_Clicked; break; case "Developer": column.SortColumnId = 3; column.Clicked += Column_Clicked; break; case "Version": column.SortColumnId = 4; column.Clicked += Column_Clicked; break; case "Time Played": column.SortColumnId = 5; column.Clicked += Column_Clicked; break; case "Last Played": column.SortColumnId = 6; column.Clicked += Column_Clicked; break; case "File Ext": column.SortColumnId = 7; column.Clicked += Column_Clicked; break; case "File Size": column.SortColumnId = 8; column.Clicked += Column_Clicked; break; case "Path": column.SortColumnId = 9; column.Clicked += Column_Clicked; break; } } } protected override void OnDestroyed() { InputManager.Dispose(); } private void InitializeSwitchInstance() { _virtualFileSystem.ReloadKeySet(); IRenderer renderer; if (UseVulkan) { throw new NotImplementedException(); } else { renderer = new Renderer(); } IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver(); if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.SDL2) { if (SDL2HardwareDeviceDriver.IsSupported) { deviceDriver = new SDL2HardwareDeviceDriver(); } else { Logger.Warning?.Print(LogClass.Audio, "SDL2 audio is not supported, falling back to dummy audio out."); } } else if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.SoundIo) { if (SoundIoHardwareDeviceDriver.IsSupported) { deviceDriver = new SoundIoHardwareDeviceDriver(); } else { Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, falling back to dummy audio out."); } } else if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.OpenAl) { if (OpenALHardwareDeviceDriver.IsSupported) { deviceDriver = new OpenALHardwareDeviceDriver(); } else { Logger.Warning?.Print(LogClass.Audio, "OpenAL is not supported, trying to fall back to SoundIO."); if (SoundIoHardwareDeviceDriver.IsSupported) { Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration."); ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo; SaveConfig(); deviceDriver = new SoundIoHardwareDeviceDriver(); } else { Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, falling back to dummy audio out."); } } } var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? HLE.MemoryConfiguration.MemoryConfiguration6GB : HLE.MemoryConfiguration.MemoryConfiguration4GB; IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None; HLE.HLEConfiguration configuration = new HLE.HLEConfiguration(_virtualFileSystem, _libHacHorizonManager, _contentManager, _accountManager, _userChannelPersistence, renderer, deviceDriver, memoryConfiguration, _uiHandler, (SystemLanguage)ConfigurationState.Instance.System.Language.Value, (RegionCode)ConfigurationState.Instance.System.Region.Value, ConfigurationState.Instance.Graphics.EnableVsync, ConfigurationState.Instance.System.EnableDockedMode, ConfigurationState.Instance.System.EnablePtc, fsIntegrityCheckLevel, ConfigurationState.Instance.System.FsGlobalAccessLogMode, ConfigurationState.Instance.System.SystemTimeOffset, ConfigurationState.Instance.System.TimeZone, ConfigurationState.Instance.System.MemoryManagerMode, ConfigurationState.Instance.System.IgnoreMissingServices, ConfigurationState.Instance.Graphics.AspectRatio); _emulationContext = new HLE.Switch(configuration); } private void SetupProgressUiHandlers() { Ptc.PtcStateChanged -= ProgressHandler; Ptc.PtcStateChanged += ProgressHandler; _emulationContext.Gpu.ShaderCacheStateChanged -= ProgressHandler; _emulationContext.Gpu.ShaderCacheStateChanged += ProgressHandler; } private void ProgressHandler(T state, int current, int total) where T : Enum { bool visible; string label; switch (state) { case PtcLoadingState ptcState: visible = ptcState != PtcLoadingState.Loaded; label = $"PTC : {current}/{total}"; break; case ShaderCacheLoadingState shaderCacheState: visible = shaderCacheState != ShaderCacheLoadingState.Loaded; label = $"Shaders : {current}/{total}"; break; default: throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"); } Application.Invoke(delegate { _loadingStatusLabel.Text = label; _loadingStatusBar.Fraction = total > 0 ? (double)current / total : 0; _loadingStatusBar.Visible = visible; _loadingStatusLabel.Visible = visible; }); } public void UpdateGameTable() { if (_updatingGameTable || _gameLoaded) { return; } _updatingGameTable = true; _tableStore.Clear(); Thread applicationLibraryThread = new Thread(() => { _applicationLibrary.LoadApplications(ConfigurationState.Instance.Ui.GameDirs, ConfigurationState.Instance.System.Language); _updatingGameTable = false; }); applicationLibraryThread.Name = "GUI.ApplicationLibraryThread"; applicationLibraryThread.IsBackground = true; applicationLibraryThread.Start(); } [Conditional("RELEASE")] public void PerformanceCheck() { if (ConfigurationState.Instance.Logger.EnableDebug.Value) { MessageDialog debugWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null) { Title = "Ryujinx - Warning", Text = "You have debug logging enabled, which is designed to be used by developers only.", SecondaryText = "For optimal performance, it's recommended to disable debug logging. Would you like to disable debug logging now?" }; if (debugWarningDialog.Run() == (int)ResponseType.Yes) { ConfigurationState.Instance.Logger.EnableDebug.Value = false; SaveConfig(); } debugWarningDialog.Dispose(); } if (!string.IsNullOrWhiteSpace(ConfigurationState.Instance.Graphics.ShadersDumpPath.Value)) { MessageDialog shadersDumpWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null) { Title = "Ryujinx - Warning", Text = "You have shader dumping enabled, which is designed to be used by developers only.", SecondaryText = "For optimal performance, it's recommended to disable shader dumping. Would you like to disable shader dumping now?" }; if (shadersDumpWarningDialog.Run() == (int)ResponseType.Yes) { ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = ""; SaveConfig(); } shadersDumpWarningDialog.Dispose(); } } public void LoadApplication(string path, bool startFullscreen = false) { if (_gameLoaded) { GtkDialog.CreateInfoDialog("A game has already been loaded", "Please stop emulation or close the emulator before launching another game."); } else { PerformanceCheck(); Logger.RestartTime(); RendererWidget = CreateRendererWidget(); SwitchToRenderWidget(startFullscreen); InitializeSwitchInstance(); UpdateGraphicsConfig(); SetupProgressUiHandlers(); SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion(); bool isDirectory = Directory.Exists(path); bool isFirmwareTitle = false; if (path.StartsWith("@SystemContent")) { path = _virtualFileSystem.SwitchPathToSystemPath(path); isFirmwareTitle = true; } if (!SetupValidator.CanStartApplication(_contentManager, path, out UserError userError)) { if (SetupValidator.CanFixStartApplication(_contentManager, path, userError, out firmwareVersion)) { if (userError == UserError.NoFirmware) { string message = $"Would you like to install the firmware embedded in this game? (Firmware {firmwareVersion.VersionString})"; ResponseType responseDialog = (ResponseType)GtkDialog.CreateConfirmationDialog("No Firmware Installed", message).Run(); if (responseDialog != ResponseType.Yes) { UserErrorDialog.CreateUserErrorDialog(userError); _emulationContext.Dispose(); SwitchToGameTable(); RendererWidget.Dispose(); return; } } if (!SetupValidator.TryFixStartApplication(_contentManager, path, userError, out _)) { UserErrorDialog.CreateUserErrorDialog(userError); _emulationContext.Dispose(); SwitchToGameTable(); RendererWidget.Dispose(); return; } // Tell the user that we installed a firmware for them. if (userError == UserError.NoFirmware) { firmwareVersion = _contentManager.GetCurrentFirmwareVersion(); RefreshFirmwareLabel(); string message = $"No installed firmware was found but Ryujinx was able to install firmware {firmwareVersion.VersionString} from the provided game.\nThe emulator will now start."; GtkDialog.CreateInfoDialog($"Firmware {firmwareVersion.VersionString} was installed", message); } } else { UserErrorDialog.CreateUserErrorDialog(userError); _emulationContext.Dispose(); SwitchToGameTable(); RendererWidget.Dispose(); return; } } Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}"); if (isFirmwareTitle) { Logger.Info?.Print(LogClass.Application, "Loading as Firmware Title (NCA)."); _emulationContext.LoadNca(path); } else if (Directory.Exists(path)) { string[] romFsFiles = Directory.GetFiles(path, "*.istorage"); if (romFsFiles.Length == 0) { romFsFiles = Directory.GetFiles(path, "*.romfs"); } if (romFsFiles.Length > 0) { Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS."); _emulationContext.LoadCart(path, romFsFiles[0]); } else { Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS."); _emulationContext.LoadCart(path); } } else if (File.Exists(path)) { switch (System.IO.Path.GetExtension(path).ToLowerInvariant()) { case ".xci": Logger.Info?.Print(LogClass.Application, "Loading as XCI."); _emulationContext.LoadXci(path); break; case ".nca": Logger.Info?.Print(LogClass.Application, "Loading as NCA."); _emulationContext.LoadNca(path); break; case ".nsp": case ".pfs0": Logger.Info?.Print(LogClass.Application, "Loading as NSP."); _emulationContext.LoadNsp(path); break; default: Logger.Info?.Print(LogClass.Application, "Loading as Homebrew."); try { _emulationContext.LoadProgram(path); } catch (ArgumentOutOfRangeException) { Logger.Error?.Print(LogClass.Application, "The specified file is not supported by Ryujinx."); } break; } } else { Logger.Warning?.Print(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file."); _emulationContext.Dispose(); RendererWidget.Dispose(); return; } _currentEmulatedGamePath = path; _deviceExitStatus.Reset(); Translator.IsReadyForTranslation.Reset(); #if MACOS_BUILD CreateGameWindow(); #else Thread windowThread = new Thread(() => { CreateGameWindow(); }) { Name = "GUI.WindowThread" }; windowThread.Start(); #endif _gameLoaded = true; _actionMenu.Sensitive = true; _lastScannedAmiiboId = ""; _firmwareInstallFile.Sensitive = false; _firmwareInstallDirectory.Sensitive = false; DiscordIntegrationModule.SwitchToPlayingState(_emulationContext.Application.TitleIdText, _emulationContext.Application.TitleName); _applicationLibrary.LoadAndSaveMetaData(_emulationContext.Application.TitleIdText, appMetadata => { appMetadata.LastPlayed = DateTime.UtcNow.ToString(); }); } } private RendererWidgetBase CreateRendererWidget() { if (UseVulkan) { return new VKRenderer(InputManager, ConfigurationState.Instance.Logger.GraphicsDebugLevel); } else { return new GlRenderer(InputManager, ConfigurationState.Instance.Logger.GraphicsDebugLevel); } } private void SwitchToRenderWidget(bool startFullscreen = false) { _viewBox.Remove(_gameTableWindow); RendererWidget.Expand = true; _viewBox.Child = RendererWidget; RendererWidget.ShowAll(); EditFooterForGameRenderer(); if (Window.State.HasFlag(Gdk.WindowState.Fullscreen)) { ToggleExtraWidgets(false); } else if (startFullscreen || ConfigurationState.Instance.Ui.StartFullscreen.Value) { FullScreen_Toggled(null, null); } } private void SwitchToGameTable() { if (Window.State.HasFlag(Gdk.WindowState.Fullscreen)) { ToggleExtraWidgets(true); } RendererWidget.Exit(); if (RendererWidget.Window != Window && RendererWidget.Window != null) { RendererWidget.Window.Dispose(); } RendererWidget.Dispose(); _windowsMultimediaTimerResolution?.Dispose(); _windowsMultimediaTimerResolution = null; DisplaySleep.Restore(); _viewBox.Remove(RendererWidget); _viewBox.Add(_gameTableWindow); _gameTableWindow.Expand = true; Window.Title = $"Ryujinx {Program.Version}"; _emulationContext = null; _gameLoaded = false; RendererWidget = null; DiscordIntegrationModule.SwitchToMainMenu(); RecreateFooterForMenu(); UpdateColumns(); UpdateGameTable(); Task.Run(RefreshFirmwareLabel); Task.Run(HandleRelaunch); _actionMenu.Sensitive = false; _firmwareInstallFile.Sensitive = true; _firmwareInstallDirectory.Sensitive = true; } private void CreateGameWindow() { if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { _windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1); } DisplaySleep.Prevent(); RendererWidget.Initialize(_emulationContext); RendererWidget.WaitEvent.WaitOne(); RendererWidget.Start(); Ptc.Close(); PtcProfiler.Stop(); _emulationContext.Dispose(); _deviceExitStatus.Set(); // NOTE: Everything that is here will not be executed when you close the UI. Application.Invoke(delegate { SwitchToGameTable(); }); } private void RecreateFooterForMenu() { _listStatusBox.Show(); _statusBar.Hide(); } private void EditFooterForGameRenderer() { _listStatusBox.Hide(); _statusBar.Show(); } public void ToggleExtraWidgets(bool show) { if (RendererWidget != null) { if (show) { _menuBar.ShowAll(); _footerBox.Show(); _statusBar.Show(); } else { _menuBar.Hide(); _footerBox.Hide(); } } } private void UpdateGameMetadata(string titleId) { if (_gameLoaded) { _applicationLibrary.LoadAndSaveMetaData(titleId, appMetadata => { DateTime lastPlayedDateTime = DateTime.Parse(appMetadata.LastPlayed); double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds; appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero); }); } } public void UpdateGraphicsConfig() { int resScale = ConfigurationState.Instance.Graphics.ResScale; float resScaleCustom = ConfigurationState.Instance.Graphics.ResScaleCustom; Graphics.Gpu.GraphicsConfig.ResScale = (resScale == -1) ? resScaleCustom : resScale; Graphics.Gpu.GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy; Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath; Graphics.Gpu.GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache; } public void SaveConfig() { ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath); } private void End() { if (_ending) { return; } _ending = true; if (_emulationContext != null) { UpdateGameMetadata(_emulationContext.Application.TitleIdText); if (RendererWidget != null) { // We tell the widget that we are exiting. RendererWidget.Exit(); // Wait for the other thread to dispose the HLE context before exiting. _deviceExitStatus.WaitOne(); RendererWidget.Dispose(); } } Dispose(); Program.Exit(); Application.Quit(); } // // Events // private void Application_Added(object sender, ApplicationAddedEventArgs args) { Application.Invoke(delegate { _tableStore.AppendValues( args.AppData.Favorite, new Gdk.Pixbuf(args.AppData.Icon, 75, 75), $"{args.AppData.TitleName}\n{args.AppData.TitleId.ToUpper()}", args.AppData.Developer, args.AppData.Version, args.AppData.TimePlayed, args.AppData.LastPlayed, args.AppData.FileExtension, args.AppData.FileSize, args.AppData.Path, args.AppData.ControlHolder); }); } private void ApplicationCount_Updated(object sender, ApplicationCountUpdatedEventArgs args) { Application.Invoke(delegate { _progressLabel.Text = $"{args.NumAppsLoaded}/{args.NumAppsFound} Games Loaded"; float barValue = 0; if (args.NumAppsFound != 0) { barValue = (float)args.NumAppsLoaded / args.NumAppsFound; } _progressBar.Fraction = barValue; // Reset the vertical scrollbar to the top when titles finish loading if (args.NumAppsLoaded == args.NumAppsFound) { _gameTableWindow.Vadjustment.Value = 0; } }); } private void Update_StatusBar(object sender, StatusUpdatedEventArgs args) { Application.Invoke(delegate { _gameStatus.Text = args.GameStatus; _fifoStatus.Text = args.FifoStatus; _gpuName.Text = args.GpuName; _dockedMode.Text = args.DockedMode; _aspectRatio.Text = args.AspectRatio; if (args.VSyncEnabled) { _vSyncStatus.Attributes = new Pango.AttrList(); _vSyncStatus.Attributes.Insert(new Pango.AttrForeground(11822, 60138, 51657)); } else { _vSyncStatus.Attributes = new Pango.AttrList(); _vSyncStatus.Attributes.Insert(new Pango.AttrForeground(ushort.MaxValue, 17733, 21588)); } }); } private void FavToggle_Toggled(object sender, ToggledArgs args) { _tableStore.GetIter(out TreeIter treeIter, new TreePath(args.Path)); string titleId = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[1].ToLower(); bool newToggleValue = !(bool)_tableStore.GetValue(treeIter, 0); _tableStore.SetValue(treeIter, 0, newToggleValue); _applicationLibrary.LoadAndSaveMetaData(titleId, appMetadata => { appMetadata.Favorite = newToggleValue; }); } private void Column_Clicked(object sender, EventArgs args) { TreeViewColumn column = (TreeViewColumn)sender; ConfigurationState.Instance.Ui.ColumnSort.SortColumnId.Value = column.SortColumnId; ConfigurationState.Instance.Ui.ColumnSort.SortAscending.Value = column.SortOrder == SortType.Ascending; SaveConfig(); } private void Row_Activated(object sender, RowActivatedArgs args) { _gameTableSelection.GetSelected(out TreeIter treeIter); string path = (string)_tableStore.GetValue(treeIter, 9); LoadApplication(path); } private void VSyncStatus_Clicked(object sender, ButtonReleaseEventArgs args) { _emulationContext.EnableDeviceVsync = !_emulationContext.EnableDeviceVsync; Logger.Info?.Print(LogClass.Application, $"VSync toggled to: {_emulationContext.EnableDeviceVsync}"); } private void DockedMode_Clicked(object sender, ButtonReleaseEventArgs args) { ConfigurationState.Instance.System.EnableDockedMode.Value = !ConfigurationState.Instance.System.EnableDockedMode.Value; } private void AspectRatio_Clicked(object sender, ButtonReleaseEventArgs args) { AspectRatio aspectRatio = ConfigurationState.Instance.Graphics.AspectRatio.Value; ConfigurationState.Instance.Graphics.AspectRatio.Value = ((int)aspectRatio + 1) > Enum.GetNames(typeof(AspectRatio)).Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1; } private void Row_Clicked(object sender, ButtonReleaseEventArgs args) { if (args.Event.Button != 3 /* Right Click */) { return; } _gameTableSelection.GetSelected(out TreeIter treeIter); if (treeIter.UserData == IntPtr.Zero) { return; } string titleFilePath = _tableStore.GetValue(treeIter, 9).ToString(); string titleName = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[0]; string titleId = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[1].ToLower(); BlitStruct controlData = (BlitStruct)_tableStore.GetValue(treeIter, 10); _ = new GameTableContextMenu(this, _virtualFileSystem, _accountManager, _libHacHorizonManager.RyujinxClient, titleFilePath, titleName, titleId, controlData); } private void Load_Application_File(object sender, EventArgs args) { using (FileChooserDialog fileChooser = new FileChooserDialog("Choose the file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept)) { fileChooser.Filter = new FileFilter(); fileChooser.Filter.AddPattern("*.nsp"); fileChooser.Filter.AddPattern("*.pfs0"); fileChooser.Filter.AddPattern("*.xci"); fileChooser.Filter.AddPattern("*.nca"); fileChooser.Filter.AddPattern("*.nro"); fileChooser.Filter.AddPattern("*.nso"); if (fileChooser.Run() == (int)ResponseType.Accept) { LoadApplication(fileChooser.Filename); } } } private void Load_Application_Folder(object sender, EventArgs args) { using (FileChooserDialog fileChooser = new FileChooserDialog("Choose the folder to open", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept)) { if (fileChooser.Run() == (int)ResponseType.Accept) { LoadApplication(fileChooser.Filename); } } } private void FileMenu_StateChanged(object o, StateChangedArgs args) { _appletMenu.Sensitive = _emulationContext == null && _contentManager.GetCurrentFirmwareVersion() != null && _contentManager.GetCurrentFirmwareVersion().Major > 3; _loadApplicationFile.Sensitive = _emulationContext == null; _loadApplicationFolder.Sensitive = _emulationContext == null; } private void Load_Mii_Edit_Applet(object sender, EventArgs args) { string contentPath = _contentManager.GetInstalledContentPath(0x0100000000001009, StorageId.NandSystem, NcaContentType.Program); LoadApplication(contentPath); } private void Open_Ryu_Folder(object sender, EventArgs args) { OpenHelper.OpenFolder(AppDataManager.BaseDirPath); } private void OpenLogsFolder_Pressed(object sender, EventArgs args) { string logPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs"); new DirectoryInfo(logPath).Create(); OpenHelper.OpenFolder(logPath); } private void Exit_Pressed(object sender, EventArgs args) { if (!_gameLoaded || !ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog()) { End(); } } private void Window_Close(object sender, DeleteEventArgs args) { if (!_gameLoaded || !ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog()) { End(); } else { args.RetVal = true; } } private void StopEmulation_Pressed(object sender, EventArgs args) { RendererWidget?.Exit(); } private void Installer_File_Pressed(object o, EventArgs args) { FileChooserDialog fileChooser = new FileChooserDialog("Choose the firmware file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept); fileChooser.Filter = new FileFilter(); fileChooser.Filter.AddPattern("*.zip"); fileChooser.Filter.AddPattern("*.xci"); HandleInstallerDialog(fileChooser); } private void Installer_Directory_Pressed(object o, EventArgs args) { FileChooserDialog directoryChooser = new FileChooserDialog("Choose the firmware directory to open", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept); HandleInstallerDialog(directoryChooser); } private void HandleInstallerDialog(FileChooserDialog fileChooser) { if (fileChooser.Run() == (int)ResponseType.Accept) { try { string filename = fileChooser.Filename; fileChooser.Dispose(); SystemVersion firmwareVersion = _contentManager.VerifyFirmwarePackage(filename); if (firmwareVersion is null) { GtkDialog.CreateErrorDialog($"A valid system firmware was not found in {filename}."); return; } string dialogTitle = $"Install Firmware {firmwareVersion.VersionString}"; SystemVersion currentVersion = _contentManager.GetCurrentFirmwareVersion(); string dialogMessage = $"System version {firmwareVersion.VersionString} will be installed."; if (currentVersion != null) { dialogMessage += $"\n\nThis will replace the current system version {currentVersion.VersionString}. "; } dialogMessage += "\n\nDo you want to continue?"; ResponseType responseInstallDialog = (ResponseType)GtkDialog.CreateConfirmationDialog(dialogTitle, dialogMessage).Run(); MessageDialog waitingDialog = GtkDialog.CreateWaitingDialog(dialogTitle, "Installing firmware..."); if (responseInstallDialog == ResponseType.Yes) { Logger.Info?.Print(LogClass.Application, $"Installing firmware {firmwareVersion.VersionString}"); Thread thread = new Thread(() => { Application.Invoke(delegate { waitingDialog.Run(); }); try { _contentManager.InstallFirmware(filename); Application.Invoke(delegate { waitingDialog.Dispose(); string message = $"System version {firmwareVersion.VersionString} successfully installed."; GtkDialog.CreateInfoDialog(dialogTitle, message); Logger.Info?.Print(LogClass.Application, message); // Purge Applet Cache. DirectoryInfo miiEditorCacheFolder = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, "0100000000001009", "cache")); if (miiEditorCacheFolder.Exists) { miiEditorCacheFolder.Delete(true); } }); } catch (Exception ex) { Application.Invoke(delegate { waitingDialog.Dispose(); GtkDialog.CreateErrorDialog(ex.Message); }); } finally { RefreshFirmwareLabel(); } }); thread.Name = "GUI.FirmwareInstallerThread"; thread.Start(); } } catch (LibHac.MissingKeyException ex) { Logger.Error?.Print(LogClass.Application, ex.ToString()); UserErrorDialog.CreateUserErrorDialog(UserError.FirmwareParsingFailed); } catch (Exception ex) { GtkDialog.CreateErrorDialog(ex.Message); } } else { fileChooser.Dispose(); } } private void RefreshFirmwareLabel() { SystemVersion currentFirmware = _contentManager.GetCurrentFirmwareVersion(); Application.Invoke(delegate { _firmwareVersionLabel.Text = currentFirmware != null ? currentFirmware.VersionString : "0.0.0"; }); } private void HandleRelaunch() { if (_userChannelPersistence.PreviousIndex != -1 && _userChannelPersistence.ShouldRestart) { _userChannelPersistence.ShouldRestart = false; LoadApplication(_currentEmulatedGamePath); } else { // otherwise, clear state. _userChannelPersistence = new UserChannelPersistence(); _currentEmulatedGamePath = null; } } private void FullScreen_Toggled(object sender, EventArgs args) { if (!Window.State.HasFlag(Gdk.WindowState.Fullscreen)) { Fullscreen(); ToggleExtraWidgets(false); } else { Unfullscreen(); ToggleExtraWidgets(true); } } private void StartFullScreen_Toggled(object sender, EventArgs args) { ConfigurationState.Instance.Ui.StartFullscreen.Value = _startFullScreen.Active; SaveConfig(); } private void OptionMenu_StateChanged(object o, StateChangedArgs args) { _manageUserProfiles.Sensitive = _emulationContext == null; } private void Settings_Pressed(object sender, EventArgs args) { SettingsWindow settingsWindow = new SettingsWindow(this, _virtualFileSystem, _contentManager); settingsWindow.SetSizeRequest((int)(settingsWindow.DefaultWidth * Program.WindowScaleFactor), (int)(settingsWindow.DefaultHeight * Program.WindowScaleFactor)); settingsWindow.Show(); } private void HideUi_Pressed(object sender, EventArgs args) { ToggleExtraWidgets(false); } private void ManageUserProfiles_Pressed(object sender, EventArgs args) { UserProfilesManagerWindow userProfilesManagerWindow = new UserProfilesManagerWindow(_accountManager, _contentManager, _virtualFileSystem); userProfilesManagerWindow.SetSizeRequest((int)(userProfilesManagerWindow.DefaultWidth * Program.WindowScaleFactor), (int)(userProfilesManagerWindow.DefaultHeight * Program.WindowScaleFactor)); userProfilesManagerWindow.Show(); } private void Simulate_WakeUp_Message_Pressed(object sender, EventArgs args) { if (_emulationContext != null) { _emulationContext.System.SimulateWakeUpMessage(); } } private void ActionMenu_StateChanged(object o, StateChangedArgs args) { _scanAmiibo.Sensitive = _emulationContext != null && _emulationContext.System.SearchingForAmiibo(out int _); _takeScreenshot.Sensitive = _emulationContext != null; } private void Scan_Amiibo(object sender, EventArgs args) { if (_emulationContext.System.SearchingForAmiibo(out int deviceId)) { AmiiboWindow amiiboWindow = new AmiiboWindow { LastScannedAmiiboShowAll = _lastScannedAmiiboShowAll, LastScannedAmiiboId = _lastScannedAmiiboId, DeviceId = deviceId, TitleId = _emulationContext.Application.TitleIdText.ToUpper() }; amiiboWindow.DeleteEvent += AmiiboWindow_DeleteEvent; amiiboWindow.Show(); } else { GtkDialog.CreateInfoDialog($"Amiibo", "The game is currently not ready to receive Amiibo scan data. Ensure that you have an Amiibo-compatible game open and ready to receive Amiibo scan data."); } } private void Take_Screenshot(object sender, EventArgs args) { if (_emulationContext != null && RendererWidget != null) { RendererWidget.ScreenshotRequested = true; } } private void AmiiboWindow_DeleteEvent(object sender, DeleteEventArgs args) { if (((AmiiboWindow)sender).AmiiboId != "" && ((AmiiboWindow)sender).Response == ResponseType.Ok) { _lastScannedAmiiboId = ((AmiiboWindow)sender).AmiiboId; _lastScannedAmiiboShowAll = ((AmiiboWindow)sender).LastScannedAmiiboShowAll; _emulationContext.System.ScanAmiibo(((AmiiboWindow)sender).DeviceId, ((AmiiboWindow)sender).AmiiboId, ((AmiiboWindow)sender).UseRandomUuid); } } private void Update_Pressed(object sender, EventArgs args) { if (Updater.CanUpdate(true)) { Updater.BeginParse(this, true).ContinueWith(task => { Logger.Error?.Print(LogClass.Application, $"Updater error: {task.Exception}"); }, TaskContinuationOptions.OnlyOnFaulted); } } private void About_Pressed(object sender, EventArgs args) { AboutWindow aboutWindow = new AboutWindow(); aboutWindow.SetSizeRequest((int)(aboutWindow.DefaultWidth * Program.WindowScaleFactor), (int)(aboutWindow.DefaultHeight * Program.WindowScaleFactor)); aboutWindow.Show(); } private void Fav_Toggled(object sender, EventArgs args) { ConfigurationState.Instance.Ui.GuiColumns.FavColumn.Value = _favToggle.Active; SaveConfig(); UpdateColumns(); } private void Icon_Toggled(object sender, EventArgs args) { ConfigurationState.Instance.Ui.GuiColumns.IconColumn.Value = _iconToggle.Active; SaveConfig(); UpdateColumns(); } private void App_Toggled(object sender, EventArgs args) { ConfigurationState.Instance.Ui.GuiColumns.AppColumn.Value = _appToggle.Active; SaveConfig(); UpdateColumns(); } private void Developer_Toggled(object sender, EventArgs args) { ConfigurationState.Instance.Ui.GuiColumns.DevColumn.Value = _developerToggle.Active; SaveConfig(); UpdateColumns(); } private void Version_Toggled(object sender, EventArgs args) { ConfigurationState.Instance.Ui.GuiColumns.VersionColumn.Value = _versionToggle.Active; SaveConfig(); UpdateColumns(); } private void TimePlayed_Toggled(object sender, EventArgs args) { ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn.Value = _timePlayedToggle.Active; SaveConfig(); UpdateColumns(); } private void LastPlayed_Toggled(object sender, EventArgs args) { ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn.Value = _lastPlayedToggle.Active; SaveConfig(); UpdateColumns(); } private void FileExt_Toggled(object sender, EventArgs args) { ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn.Value = _fileExtToggle.Active; SaveConfig(); UpdateColumns(); } private void FileSize_Toggled(object sender, EventArgs args) { ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn.Value = _fileSizeToggle.Active; SaveConfig(); UpdateColumns(); } private void Path_Toggled(object sender, EventArgs args) { ConfigurationState.Instance.Ui.GuiColumns.PathColumn.Value = _pathToggle.Active; SaveConfig(); UpdateColumns(); } private void RefreshList_Pressed(object sender, ButtonReleaseEventArgs args) { UpdateGameTable(); } } }