using Ryujinx.HLE.HOS.Kernel.Common; using Ryujinx.HLE.HOS.Kernel.Memory; using Ryujinx.HLE.HOS.Kernel.Process; using Ryujinx.HLE.HOS.Kernel.Threading; using System; using System.Threading; namespace Ryujinx.HLE.HOS.Kernel { static class KernelStatic { [ThreadStatic] private static KernelContext Context; [ThreadStatic] private static KThread CurrentThread; public static KernelResult StartInitialProcess( KernelContext context, ProcessCreationInfo creationInfo, ReadOnlySpan<int> capabilities, int mainThreadPriority, ThreadStart customThreadStart) { KProcess process = new KProcess(context); KernelResult result = process.Initialize( creationInfo, capabilities, context.ResourceLimit, MemoryRegion.Service, null, customThreadStart); if (result != KernelResult.Success) { return result; } process.DefaultCpuCore = 3; context.Processes.TryAdd(process.Pid, process); return process.Start(mainThreadPriority, 0x1000UL); } internal static void SetKernelContext(KernelContext context, KThread thread) { Context = context; CurrentThread = thread; } internal static KThread GetCurrentThread() { return CurrentThread; } internal static KProcess GetCurrentProcess() { return GetCurrentThread().Owner; } } }