Commit Graph

6 Commits

Author SHA1 Message Date
Mary
5dae02cfcb
sdl2: Update to Ryujinx.SDL2-CS 2.0.19 (#2907) 2021-12-23 14:11:32 -03:00
Mary
57d3296ba4
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
2021-11-28 21:24:17 +01:00
Mary
6d9bc7cf90
sdl2: Update to Ryujinx.SDL2-CS 2.0.17 (#2553)
* sdl2: Update to Ryujinx.SDL2-CS 2.0.17

Update to latest SDL2 commit

* Update to Ryujinx.SDL2-CS 2.0.17-build18
2021-08-26 22:26:28 +02:00
Mary
534a45d6e8 Reactivate DInput on SDL2
Seems more people than expected use DInput in 2021, will find another
way to fix the latency issue I suppose.
2021-06-02 19:50:21 +02:00
Mary
98916a4f90
Update SDL2-CS (#2327)
Changelog:
- SDL2 was updated to lastest master
- DInput was disabled from build configuration (Close #2238)
- HIDAPI was forced enabled on Linux and libusb library name was fixed (Close #2226)

NOTE about HIDAPI support on Linux:
Make sure that your gamepad is accesible to your user for it to be detected by HIDAPI. This can be done via a udev rule like:

```
KERNEL=="hidraw*", MODE="0660", TAG+="uaccess"
```

**NOTE: This rule is given as an example, this can present a security
risk. Make sure to filter by vendor and product ids.**
2021-06-02 13:50:48 +02:00
Mary
eb056218a1
audio: Implement a SDL2 backend (#2258)
* audio: Implement a SDL2 backend

This adds support to SDL2 as an audio backend.
It has the same compatibility level as OpenAL without its issues.

I also took the liberty of restructuring the SDL2 code to have one
shared project between audio and input.

The configuration version was also incremented.

* Address gdkchan's comments

* Fix update logic

* Add an heuristic to pick the correct target sample count wanted by the game

* Address gdkchan's comments

* Address Ac_k's comments

* Fix audren output

* Address gdkchan's comments
2021-05-05 23:37:09 +02:00