Commit Graph

16 Commits

Author SHA1 Message Date
HorrorTroll
371b9999f2
Add Docked/Handheld text on status bar (#1205)
* Add Dock/Handheld on status bar

* Simplified the code & move next to V-Sync

* Nit.
2020-05-05 08:10:01 +10:00
Xpl0itR
538fba826b
Improvements to input and input configuration in the GUI. (#849)
* Improvements to input and input configuration in the GUI

* Requested changes

* nits

* more nits
2020-05-03 04:00:53 +02:00
Thog
36749c358d
SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
2020-04-22 14:10:27 +10:00
Xpl0itR
ad3d2fb5a9
Implement update loader and log loaded application info (#1023)
* Implement update loader

* Add title version to titlebar and log loaded application info

* nits

* requested changes
2020-04-12 23:02:37 +02:00
mageven
2365ddfc36
HID SharedMem Rework (#1003)
* Delete old HLE.Input

* Add new HLE Input.

git shows Hid.cs as modified because of the same name. It is new.

* Change HID Service

* Change Ryujinx UI to reflect new Input

* Add basic ControllerApplet

* Add DebugPad

Should fix Kirby Star Allies

* Address Ac_K's comments

* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors

As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.

* Further address Ac_K's comments

* Addressed gdkchan's and some more Ac_K's comments

* Address AcK's review comments

* Address AcK's second review comments

* Replace missed Marshal.SizeOf and address gdkchan's comments
2020-04-03 11:10:02 +11:00
Elise
5c1757f7c2
Escape key now brings up a dialog to confirm you want to stop emulation (#1044)
* Add a dialog to make sure user wants to stop emulation when esc is pressed

* Remove unneccesary space

* Fix formatting

* Remove unnessecary spaces

* Fix formatting for member of GtkDialog
2020-03-29 23:47:37 +11:00
Ac_K
a40d8d4a17
Fix gpu vendor name parsing (#1030)
* Update GLRenderer.cs

* print the vendor name fully
2020-03-25 00:12:01 +01:00
HorrorTroll
17200214df
Add GPU name in status bar (#984)
* Add GPU name in status bar

* Fixed like Ac_K suggest

* Nit.

* Minor fix

* Minor change.

* Nit.

* Fixed for ATI vendor

* Minor fix, again...
2020-03-24 22:54:09 +01:00
riperiperi
8ce3993afa
Fix GTK window crash by using 24 bit surface on unix, 32 bit on windows. (#976)
* Use 24 bit surface on unix, 32 bit on windows.

* Address jd's comment

Co-authored-by: Thomas Guillemard <me@thog.eu>
2020-03-14 22:36:56 +01:00
Xpl0itR
e2bb5e8091
Move status information from the title bar to the new status bar (#948)
* Move status information from the title bar to the new status bar

* jd's requested changes

* Ack's requested changes

* gdk's requested changes

* Remove frame time statistics
2020-03-07 13:40:06 +11:00
Thog
5f6949d9b0
Improve rendering on resolution lower than 1080p (#944)
* Improve rendering on resolution lower than 1080p

* Apply scaling factor to the renderer (This fix 4K displays)
2020-02-18 22:34:57 +11:00
Thog
91b37ae36e
Accept gamepad inputs when not focused (#941) 2020-02-15 12:30:53 +01:00
Thog
dbe3f938c7
Remove ScopedGlContext (#933)
As MakeCurrent can be slow to execute, this PR changes GLRenderer to not
have to reexecute MakeCurrent when processing frames.
2020-02-14 11:52:34 +01:00
Thog
416ddd0f6e
Some fixes for the new GLRenderer (#930)
* Some fixes for the new GLRenderer

Changelog:
- Fix transparency of the window on some games on Windows.
- Fix escape key not being able to exit emulation.
- Fix inverted logic in fullscreen event handling.
- Fix a race condition when stoping emulation causing a hang.
- Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation).
- Simplify and document behaviours when exiting the emulator while the
emulation is running.

* Make sure to clear alpha channel when presenting Texture

This fix once and for all the transparency issue on Windows.

* Enforce footer bar size to avoid gl widget to get resized to 1280x724

* Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed

* Remove previous transparency clear attempt that is useless now

* Remove an extra line return
2020-02-13 14:43:29 -03:00
Thog
8d83878f67
Improve build identification (#927)
* Improve build identification

Add versioning on CI build

Fix #887

* Fix appveyor

* Fix appveyor for real now
2020-02-12 14:35:39 +01:00
emmauss
3aa3c4261a
Add inbuilt Opengl renderer to window (#922)
* add gl rendering widget

* embed renderer into main window

* add input

* fix mouse input

* fix mouse coords

* refresh game list after closing game, remove profiler method

* rebase, hide game list progress bar while game is running

* Some bug fixes

Changelog:

- Reapply some changes that got lost while rebasing from #904
- Make sure to guarantee exclusivity on the GL context (fixing multiple
possible race conditions on Windows)
- Avoid making GLRenderer disposed multiple time

* add fullscreen,  enable input on focus, disable aplha

* addressed comments

* Disable transparency in the window

* fix fullscreen state, fix focus, addressed comments

* nit

* addressed nit

Co-authored-by: Thog <thog@protonmail.com>
2020-02-12 01:56:19 +01:00