Remove leftover of debugging code for shader texture format (#1141)
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@ -250,8 +250,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
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format = GetTextureFormat(op.Size);
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format = GetTextureFormat(op.Size);
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}
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}
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System.Console.WriteLine(format.ToString());
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Operand[] sources = sourcesList.ToArray();
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Operand[] sources = sourcesList.ToArray();
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int handle = !op.IsBindless ? op.Immediate : 0;
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int handle = !op.IsBindless ? op.Immediate : 0;
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