Remove leftover of debugging code for shader texture format (#1141)

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gdkchan 2020-04-22 11:02:07 -03:00 committed by GitHub
parent 6bfe4715f0
commit ff86494d68
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@ -250,8 +250,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
format = GetTextureFormat(op.Size); format = GetTextureFormat(op.Size);
} }
System.Console.WriteLine(format.ToString());
Operand[] sources = sourcesList.ToArray(); Operand[] sources = sourcesList.ToArray();
int handle = !op.IsBindless ? op.Immediate : 0; int handle = !op.IsBindless ? op.Immediate : 0;