Fix problems added by Pause (#2645)

* Disable Pause/Resume menu instead of trying to hide them

* Fix Resume menu being active before renderer starts

* Fix emulator not being able to close properly
This commit is contained in:
mpnico 2021-09-18 14:31:44 +02:00 committed by GitHub
parent d327e809c9
commit fe9d5a1981
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 42 additions and 15 deletions

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@ -395,6 +395,14 @@ namespace Ryujinx.Audio.Renderer.Server
Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}"); Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
} }
public void Disable()
{
lock (_lock)
{
_isActive = false;
}
}
public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input) public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
{ {
lock (_lock) lock (_lock)

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@ -219,7 +219,21 @@ namespace Ryujinx.Audio.Renderer.Server
/// </summary> /// </summary>
public void StopSendingCommands() public void StopSendingCommands()
{ {
_isRunning = false; lock (_sessionLock)
{
foreach (AudioRenderSystem renderer in _sessions)
{
renderer?.Disable();
}
}
lock (_audioProcessorLock)
{
if (_isRunning)
{
StopLocked();
}
}
} }
/// <summary> /// <summary>
@ -234,7 +248,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
lock (_sessionLock) lock (_sessionLock)
{ {
foreach(AudioRenderSystem renderer in _sessions) foreach (AudioRenderSystem renderer in _sessions)
{ {
renderer?.SendCommands(); renderer?.SendCommands();
} }

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@ -386,10 +386,14 @@ namespace Ryujinx.HLE.HOS
_isDisposed = true; _isDisposed = true;
// "Soft" stops AudioRenderer and AudioManager to avoid some sound between resume and stop. // "Soft" stops AudioRenderer and AudioManager to avoid some sound between resume and stop.
AudioRendererManager.StopSendingCommands(); if (IsPaused)
AudioManager.StopUpdates(); {
AudioManager.StopUpdates();
TogglePauseEmulation(false); TogglePauseEmulation(false);
AudioRendererManager.StopSendingCommands();
}
KProcess terminationProcess = new KProcess(KernelContext); KProcess terminationProcess = new KProcess(KernelContext);
KThread terminationThread = new KThread(KernelContext); KThread terminationThread = new KThread(KernelContext);

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@ -214,6 +214,7 @@ namespace Ryujinx.Ui
_actionMenu.Sensitive = false; _actionMenu.Sensitive = false;
_pauseEmulation.Sensitive = false; _pauseEmulation.Sensitive = false;
_resumeEmulation.Sensitive = false;
if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true; if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _iconToggle.Active = true; if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _iconToggle.Active = true;
@ -1289,36 +1290,36 @@ namespace Ryujinx.Ui
UpdateGameMetadata(_emulationContext.Application.TitleIdText); UpdateGameMetadata(_emulationContext.Application.TitleIdText);
} }
_pauseEmulation.Visible = true;
_pauseEmulation.Sensitive = false; _pauseEmulation.Sensitive = false;
_resumeEmulation.Visible = false; _resumeEmulation.Sensitive = false;
RendererWidget?.Exit(); RendererWidget?.Exit();
} }
private void PauseEmulation_Pressed(object sender, EventArgs args) private void PauseEmulation_Pressed(object sender, EventArgs args)
{ {
_pauseEmulation.Visible = false; _pauseEmulation.Sensitive = false;
_resumeEmulation.Visible = true; _resumeEmulation.Sensitive = true;
_emulationContext.System.TogglePauseEmulation(true); _emulationContext.System.TogglePauseEmulation(true);
} }
private void ResumeEmulation_Pressed(object sender, EventArgs args) private void ResumeEmulation_Pressed(object sender, EventArgs args)
{ {
_pauseEmulation.Visible = true; _pauseEmulation.Sensitive = true;
_resumeEmulation.Visible = false; _resumeEmulation.Sensitive = false;
_emulationContext.System.TogglePauseEmulation(false); _emulationContext.System.TogglePauseEmulation(false);
} }
public void ActivatePauseMenu() public void ActivatePauseMenu()
{ {
_pauseEmulation.Sensitive = true; _pauseEmulation.Sensitive = true;
_resumeEmulation.Sensitive = false;
} }
public void TogglePause() public void TogglePause()
{ {
_pauseEmulation.Visible ^= true; _pauseEmulation.Sensitive ^= true;
_resumeEmulation.Visible ^= true; _resumeEmulation.Sensitive ^= true;
_emulationContext.System.TogglePauseEmulation(_resumeEmulation.Visible); _emulationContext.System.TogglePauseEmulation(_resumeEmulation.Sensitive);
} }
private void Installer_File_Pressed(object o, EventArgs args) private void Installer_File_Pressed(object o, EventArgs args)

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@ -305,7 +305,7 @@
</child> </child>
<child> <child>
<object class="GtkMenuItem" id="_resumeEmulation"> <object class="GtkMenuItem" id="_resumeEmulation">
<property name="visible">False</property> <property name="visible">True</property>
<property name="can_focus">False</property> <property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">Resume emulation</property> <property name="tooltip_text" translatable="yes">Resume emulation</property>
<property name="label" translatable="yes">Resume Emulation</property> <property name="label" translatable="yes">Resume Emulation</property>