Use Quads on OpenGL host when supported. (#2331)
Improves OpenGL performance on FAST RMX and Xenoblade DE/2. Will probably only work on NVIDIA GPUs, but the emulated quads path will still be valid for other GPUs. Note: SLOW RMX gets a bit faster in handheld mode. I'd recommend checking on platforms without supported host quads to make sure a GL error is actually thrown when attempting GL.Begin(PrimitiveType.Quads)
This commit is contained in:
parent
7527c5b906
commit
fe29aff266
@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
|
||||
private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
|
||||
private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
|
||||
private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
|
||||
|
||||
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
|
||||
private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
|
||||
@ -36,6 +37,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
|
||||
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
|
||||
public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
|
||||
public static bool SupportsQuads => _supportsQuads.Value;
|
||||
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
|
||||
public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
|
||||
public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.Amd && _gpuVendor.Value != GpuVendor.IntelWindows;
|
||||
@ -88,5 +90,14 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
return GpuVendor.Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool SupportsQuadsCheck()
|
||||
{
|
||||
GL.GetError(); // Clear any existing error.
|
||||
GL.Begin(PrimitiveType.Quads);
|
||||
GL.End();
|
||||
|
||||
return GL.GetError() == ErrorCode.NoError;
|
||||
}
|
||||
}
|
||||
}
|
@ -182,11 +182,11 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
PreDraw();
|
||||
|
||||
if (_primitiveType == PrimitiveType.Quads)
|
||||
if (_primitiveType == PrimitiveType.Quads && !HwCapabilities.SupportsQuads)
|
||||
{
|
||||
DrawQuadsImpl(vertexCount, instanceCount, firstVertex, firstInstance);
|
||||
}
|
||||
else if (_primitiveType == PrimitiveType.QuadStrip)
|
||||
else if (_primitiveType == PrimitiveType.QuadStrip && !HwCapabilities.SupportsQuads)
|
||||
{
|
||||
DrawQuadStripImpl(vertexCount, instanceCount, firstVertex, firstInstance);
|
||||
}
|
||||
@ -310,7 +310,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
IntPtr indexBaseOffset = _indexBaseOffset + firstIndex * indexElemSize;
|
||||
|
||||
if (_primitiveType == PrimitiveType.Quads)
|
||||
if (_primitiveType == PrimitiveType.Quads && !HwCapabilities.SupportsQuads)
|
||||
{
|
||||
DrawQuadsIndexedImpl(
|
||||
indexCount,
|
||||
@ -320,7 +320,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
firstVertex,
|
||||
firstInstance);
|
||||
}
|
||||
else if (_primitiveType == PrimitiveType.QuadStrip)
|
||||
else if (_primitiveType == PrimitiveType.QuadStrip && !HwCapabilities.SupportsQuads)
|
||||
{
|
||||
DrawQuadStripIndexedImpl(
|
||||
indexCount,
|
||||
|
Loading…
Reference in New Issue
Block a user