Implements proper save path (#386)
* initial save path implementation * fix savedatatype offset, remove incomplete createsavedata implimentation * address nits * fix crash if npdm is not found * made saveinfo readonly, other stuff * remove context param from saveinfo contructor * fix style * remove whitespace
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3227218114
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12
Ryujinx.HLE/FileSystem/SaveDataType.cs
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12
Ryujinx.HLE/FileSystem/SaveDataType.cs
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@ -0,0 +1,12 @@
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namespace Ryujinx.HLE.FileSystem
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{
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enum SaveDataType : byte
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{
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SystemSaveData,
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SaveData,
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BcatDeliveryCacheStorage,
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DeviceSaveData,
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TemporaryStorage,
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CacheStorage
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}
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}
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46
Ryujinx.HLE/FileSystem/SaveHelper.cs
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46
Ryujinx.HLE/FileSystem/SaveHelper.cs
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using Ryujinx.HLE.HOS;
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using System.IO;
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using static Ryujinx.HLE.FileSystem.VirtualFileSystem;
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namespace Ryujinx.HLE.FileSystem
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{
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static class SaveHelper
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{
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public static string GetSavePath(SaveInfo SaveMetaData, ServiceCtx Context)
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{
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string BaseSavePath = NandPath;
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long CurrentTitleId = SaveMetaData.TitleId;
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switch (SaveMetaData.SaveSpaceId)
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{
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case SaveSpaceId.NandUser:
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BaseSavePath = UserNandPath;
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break;
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case SaveSpaceId.NandSystem:
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BaseSavePath = SystemNandPath;
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break;
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case SaveSpaceId.SdCard:
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BaseSavePath = Path.Combine(SdCardPath, "Nintendo");
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break;
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}
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BaseSavePath = Path.Combine(BaseSavePath, "save");
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if (SaveMetaData.TitleId == 0 && SaveMetaData.SaveDataType == SaveDataType.SaveData)
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{
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if (Context.Process.MetaData != null)
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{
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CurrentTitleId = Context.Process.MetaData.ACI0.TitleId;
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}
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}
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string SavePath = Path.Combine(BaseSavePath,
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SaveMetaData.SaveId.ToString("x16"),
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SaveMetaData.UserId.ToString(),
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SaveMetaData.SaveDataType == SaveDataType.SaveData ? CurrentTitleId.ToString("x16") : string.Empty);
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return SavePath;
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}
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}
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}
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28
Ryujinx.HLE/FileSystem/SaveInfo.cs
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28
Ryujinx.HLE/FileSystem/SaveInfo.cs
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@ -0,0 +1,28 @@
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using Ryujinx.HLE.HOS.SystemState;
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namespace Ryujinx.HLE.FileSystem
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{
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struct SaveInfo
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{
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public long TitleId { get; private set; }
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public long SaveId { get; private set; }
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public UserId UserId { get; private set; }
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public SaveDataType SaveDataType { get; private set; }
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public SaveSpaceId SaveSpaceId { get; private set; }
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public SaveInfo(
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long TitleId,
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long SaveId,
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SaveDataType SaveDataType,
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UserId UserId,
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SaveSpaceId SaveSpaceId)
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{
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this.TitleId = TitleId;
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this.UserId = UserId;
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this.SaveId = SaveId;
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this.SaveDataType = SaveDataType;
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this.SaveSpaceId = SaveSpaceId;
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}
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}
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}
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10
Ryujinx.HLE/FileSystem/SaveSpaceId.cs
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10
Ryujinx.HLE/FileSystem/SaveSpaceId.cs
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namespace Ryujinx.HLE.FileSystem
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{
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enum SaveSpaceId : byte
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{
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NandSystem,
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NandUser,
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SdCard,
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TemporaryStorage
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}
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}
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@ -1,14 +1,18 @@
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using Ryujinx.HLE.HOS;
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using System;
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using System.IO;
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namespace Ryujinx.HLE
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namespace Ryujinx.HLE.FileSystem
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{
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class VirtualFileSystem : IDisposable
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{
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private const string BasePath = "RyuFs";
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private const string NandPath = "nand";
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private const string SdCardPath = "sdmc";
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private const string SystemPath = "system";
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public const string BasePath = "RyuFs";
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public const string NandPath = "nand";
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public const string SdCardPath = "sdmc";
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public const string SystemPath = "system";
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public static string SystemNandPath = Path.Combine(NandPath, "system");
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public static string UserNandPath = Path.Combine(NandPath, "user");
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public Stream RomFs { get; private set; }
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@ -50,10 +54,15 @@ namespace Ryujinx.HLE
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public string GetSdCardPath() => MakeDirAndGetFullPath(SdCardPath);
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public string GetGameSavesPath() => MakeDirAndGetFullPath(NandPath);
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public string GetNandPath() => MakeDirAndGetFullPath(NandPath);
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public string GetSystemPath() => MakeDirAndGetFullPath(SystemPath);
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public string GetGameSavePath(SaveInfo Save, ServiceCtx Context)
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{
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return MakeDirAndGetFullPath(SaveHelper.GetSavePath(Save, Context));
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}
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public string SwitchPathToSystemPath(string SwitchPath)
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{
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string[] Parts = SwitchPath.Split(":");
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@ -109,7 +109,7 @@ namespace Ryujinx.HLE.HOS
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}
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}
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if (!MainProcess.MetaData.Is64Bits)
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if (!(MainProcess.MetaData?.Is64Bits ?? true))
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{
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throw new NotImplementedException("32-bit titles are unsupported!");
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}
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@ -1,5 +1,6 @@
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.HOS.SystemState;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.FspSrv
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@ -14,13 +15,13 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 1, SetCurrentProcess },
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{ 18, OpenSdCardFileSystem },
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{ 22, CreateSaveDataFileSystem },
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{ 51, OpenSaveDataFileSystem },
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{ 200, OpenDataStorageByCurrentProcess },
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{ 203, OpenPatchDataStorageByCurrentProcess },
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{ 1005, GetGlobalAccessLogMode }
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{ 1, SetCurrentProcess },
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{ 18, OpenSdCardFileSystem },
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{ 51, OpenSaveDataFileSystem },
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{ 52, OpenSaveDataFileSystemBySystemSaveDataId },
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{ 200, OpenDataStorageByCurrentProcess },
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{ 203, OpenPatchDataStorageByCurrentProcess },
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{ 1005, GetGlobalAccessLogMode }
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};
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}
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@ -36,16 +37,16 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
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return 0;
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}
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public long CreateSaveDataFileSystem(ServiceCtx Context)
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public long OpenSaveDataFileSystem(ServiceCtx Context)
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{
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Context.Device.Log.PrintStub(LogClass.ServiceFs, "Stubbed.");
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LoadSaveDataFileSystem(Context);
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return 0;
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}
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public long OpenSaveDataFileSystem(ServiceCtx Context)
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public long OpenSaveDataFileSystemBySystemSaveDataId(ServiceCtx Context)
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{
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MakeObject(Context, new IFileSystem(Context.Device.FileSystem.GetGameSavesPath()));
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LoadSaveDataFileSystem(Context);
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return 0;
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}
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@ -70,5 +71,24 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
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return 0;
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}
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public void LoadSaveDataFileSystem(ServiceCtx Context)
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{
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SaveSpaceId SaveSpaceId = (SaveSpaceId)Context.RequestData.ReadInt64();
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long TitleId = Context.RequestData.ReadInt64();
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UserId UserId = new UserId(
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Context.RequestData.ReadInt64(),
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Context.RequestData.ReadInt64());
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long SaveId = Context.RequestData.ReadInt64();
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SaveDataType SaveDataType = (SaveDataType)Context.RequestData.ReadByte();
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SaveInfo SaveInfo = new SaveInfo(TitleId, SaveId, SaveDataType, UserId, SaveSpaceId);
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MakeObject(Context, new IFileSystem(Context.Device.FileSystem.GetGameSavePath(SaveInfo, Context)));
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}
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}
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}
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@ -1,6 +1,7 @@
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using Ryujinx.Audio;
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using Ryujinx.Graphics;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.Input;
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using Ryujinx.HLE.Logging;
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