Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0

This commit is contained in:
gdkchan 2018-04-29 17:58:38 -03:00
parent 17f4ccf2d5
commit f73a182b20
5 changed files with 133 additions and 46 deletions

View File

@ -51,6 +51,8 @@ namespace Ryujinx.Core.OsHle.Services.Nv
{ ("/dev/nvhost-as-gpu", 0x4114), NvGpuAsIoctlRemap },
{ ("/dev/nvhost-ctrl", 0x001b), NvHostIoctlCtrlGetConfig },
{ ("/dev/nvhost-ctrl", 0x001d), NvHostIoctlCtrlEventWait },
{ ("/dev/nvhost-ctrl", 0x001e), NvHostIoctlCtrlEventWaitAsync },
{ ("/dev/nvhost-ctrl", 0x001f), NvHostIoctlCtrlEventRegister },
{ ("/dev/nvhost-ctrl-gpu", 0x4701), NvGpuIoctlZcullGetCtxSize },
{ ("/dev/nvhost-ctrl-gpu", 0x4702), NvGpuIoctlZcullGetInfo },
{ ("/dev/nvhost-ctrl-gpu", 0x4703), NvGpuIoctlZbcSetTable },
@ -384,6 +386,33 @@ namespace Ryujinx.Core.OsHle.Services.Nv
return 0;
}
private long NvHostIoctlCtrlEventWaitAsync(ServiceCtx Context)
{
long Position = Context.Request.GetSendBuffPtr();
MemReader Reader = new MemReader(Context.Memory, Position);
int SyncPtId = Reader.ReadInt32();
int Threshold = Reader.ReadInt32();
int Timeout = Reader.ReadInt32();
int Value = Reader.ReadInt32();
Context.Memory.WriteInt32(Position + 0xc, 0xcafe);
return 0;
}
private long NvHostIoctlCtrlEventRegister(ServiceCtx Context)
{
long Position = Context.Request.GetSendBuffPtr();
MemReader Reader = new MemReader(Context.Memory, Position);
int UserEventId = Reader.ReadInt32();
return 0;
}
private long NvGpuIoctlZcullGetCtxSize(ServiceCtx Context)
{
long Position = Context.Request.GetSendBuffPtr();

View File

@ -2,6 +2,7 @@ namespace Ryujinx.Graphics.Gal
{
public struct GalVertexAttrib
{
public int Index { get; private set; }
public bool IsConst { get; private set; }
public int Offset { get; private set; }
@ -11,12 +12,14 @@ namespace Ryujinx.Graphics.Gal
public bool IsBgra { get; private set; }
public GalVertexAttrib(
int Index,
bool IsConst,
int Offset,
GalVertexAttribSize Size,
GalVertexAttribType Type,
bool IsBgra)
{
this.Index = Index;
this.IsConst = IsConst;
this.Offset = Offset;
this.Size = Size;

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@ -44,12 +44,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
};
private struct VbInfo
{
public int VaoHandle;
public int VboHandle;
}
private struct IbInfo
{
public int IboHandle;
@ -58,13 +52,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public DrawElementsType Type;
}
private VbInfo[] VertexBuffers;
private int VaoHandle;
private int[] VertexBuffers;
private IbInfo IndexBuffer;
public OGLRasterizer()
{
VertexBuffers = new VbInfo[32];
VertexBuffers = new int[32];
IndexBuffer = new IbInfo();
}
@ -100,28 +96,19 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
EnsureVbInitialized(VbIndex);
VbInfo Vb = VertexBuffers[VbIndex];
IntPtr Length = new IntPtr(Buffer.Length);
GL.BindBuffer(BufferTarget.ArrayBuffer, Vb.VboHandle);
GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]);
GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
GL.BindVertexArray(Vb.VaoHandle);
GL.BindVertexArray(VaoHandle);
for (int Attr = 0; Attr < 16; Attr++)
foreach (GalVertexAttrib Attrib in Attribs)
{
GL.DisableVertexAttribArray(Attr);
}
GL.EnableVertexAttribArray(Attrib.Index);
for (int Index = 0; Index < Attribs.Length; Index++)
{
GalVertexAttrib Attrib = Attribs[Index];
GL.EnableVertexAttribArray(Index);
GL.BindBuffer(BufferTarget.ArrayBuffer, Vb.VboHandle);
GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]);
bool Unsigned =
Attrib.Type == GalVertexAttribType.Unorm ||
@ -146,7 +133,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
int Size = AttribElements[Attrib.Size];
int Offset = Attrib.Offset;
GL.VertexAttribPointer(Index, Size, Type, Normalize, Stride, Offset);
GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
}
GL.BindVertexArray(0);
@ -174,20 +161,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return;
}
VbInfo Vb = VertexBuffers[VbIndex];
GL.BindVertexArray(Vb.VaoHandle);
GL.BindVertexArray(VaoHandle);
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
}
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
{
VbInfo Vb = VertexBuffers[VbIndex];
PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
GL.BindVertexArray(Vb.VaoHandle);
GL.BindVertexArray(VaoHandle);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle);
@ -196,19 +179,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private void EnsureVbInitialized(int VbIndex)
{
VbInfo Vb = VertexBuffers[VbIndex];
if (Vb.VaoHandle == 0)
if (VaoHandle == 0)
{
Vb.VaoHandle = GL.GenVertexArray();
VaoHandle = GL.GenVertexArray();
}
if (Vb.VboHandle == 0)
if (VertexBuffers[VbIndex] == 0)
{
Vb.VboHandle = GL.GenBuffer();
VertexBuffers[VbIndex] = GL.GenBuffer();
}
VertexBuffers[VbIndex] = Vb;
}
private void EnsureIbInitialized()

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@ -261,7 +261,9 @@ namespace Ryujinx.Graphics.Gal.Shader
PrintBlockScope(SubScopeName, IdentationLevel + 1, Cond.Child);
}
else if (Node is ShaderIrAsg Asg && IsValidOutOper(Asg.Dst))
else if (Node is ShaderIrAsg Asg)
{
if (IsValidOutOper(Asg.Dst))
{
string Expr = GetSrcExpr(Asg.Src, true);
@ -269,6 +271,7 @@ namespace Ryujinx.Graphics.Gal.Shader
SB.AppendLine(Identation + GetDstOperName(Asg.Dst) + " = " + Expr + ";");
}
}
else if (Node is ShaderIrOp Op)
{
if (Op.Inst == ShaderIrInst.Exit)

View File

@ -351,6 +351,7 @@ namespace Ryujinx.Graphics.Gpu
}
Attribs[ArrayIndex].Add(new GalVertexAttrib(
Attr,
((Packed >> 6) & 0x1) != 0,
(Packed >> 7) & 0x3fff,
(GalVertexAttribSize)((Packed >> 21) & 0x3f),
@ -367,18 +368,34 @@ namespace Ryujinx.Graphics.Gpu
bool Enable = (Control & 0x1000) != 0;
long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
if (!Enable)
{
continue;
}
long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
long VertexEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 4);
long Size = (VertexEndPos - VertexPosition) + 1;
int Stride = Control & 0xfff;
long Size = 0;
if (IndexCount != 0)
{
Size = GetVertexCountFromIndexBuffer(
Memory,
IndexPosition,
IndexCount,
IndexSize);
}
else
{
Size = VertexCount;
}
//TODO: Support cases where the Stride is 0.
//In this case, we need to use the size of the attribute.
Size *= Stride;
VertexPosition = Gpu.GetCpuAddr(VertexPosition);
byte[] Data = AMemoryHelper.ReadBytes(Memory, VertexPosition, Size);
@ -402,6 +419,62 @@ namespace Ryujinx.Graphics.Gpu
}
}
private int GetVertexCountFromIndexBuffer(
AMemory Memory,
long IndexPosition,
int IndexCount,
int IndexSize)
{
int MaxIndex = -1;
if (IndexSize == 2)
{
while (IndexCount -- > 0)
{
ushort Value = Memory.ReadUInt16(IndexPosition);
IndexPosition += 2;
if (MaxIndex < Value)
{
MaxIndex = Value;
}
}
}
else if (IndexSize == 1)
{
while (IndexCount -- > 0)
{
byte Value = Memory.ReadByte(IndexPosition++);
if (MaxIndex < Value)
{
MaxIndex = Value;
}
}
}
else if (IndexSize == 4)
{
while (IndexCount -- > 0)
{
uint Value = Memory.ReadUInt32(IndexPosition);
IndexPosition += 2;
if (MaxIndex < Value)
{
MaxIndex = (int)Value;
}
}
}
else
{
throw new ArgumentOutOfRangeException(nameof(IndexSize));
}
return MaxIndex + 1;
}
private void QueryControl(AMemory Memory, NsGpuPBEntry PBEntry)
{
if (TryGetCpuAddr(NvGpuEngine3dReg.QueryAddress, out long Position))