Fix timezone month being reported incorrectly to games (#861)
Nintendo actually uses range from 1 to 12 for months (when original timezone code manage 0-11)
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@ -1707,7 +1707,8 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
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Time = new CalendarTime()
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Time = new CalendarTime()
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{
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{
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Year = (short)calendarTime.Year,
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Year = (short)calendarTime.Year,
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Month = calendarTime.Month,
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// NOTE: Nintendo's month range is 1-12, internal range is 0-11.
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Month = (sbyte)(calendarTime.Month + 1),
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Day = calendarTime.Day,
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Day = calendarTime.Day,
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Hour = calendarTime.Hour,
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Hour = calendarTime.Hour,
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Minute = calendarTime.Minute,
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Minute = calendarTime.Minute,
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@ -1724,7 +1725,8 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
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CalendarTimeInternal calendarTimeInternal = new CalendarTimeInternal()
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CalendarTimeInternal calendarTimeInternal = new CalendarTimeInternal()
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{
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{
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Year = calendarTime.Year,
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Year = calendarTime.Year,
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Month = calendarTime.Month,
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// NOTE: Nintendo's month range is 1-12, internal range is 0-11.
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Month = (sbyte)(calendarTime.Month - 1),
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Day = calendarTime.Day,
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Day = calendarTime.Day,
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Hour = calendarTime.Hour,
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Hour = calendarTime.Hour,
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Minute = calendarTime.Minute,
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Minute = calendarTime.Minute,
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