NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
* Use separate NVDEC contexts per channel (for FFMPEG) * Remove NVDEC -> VIC frame override hack * Add missing bottom_field_pic_order_in_frame_present_flag * Make FFMPEG logging static * nit: Remove empty lines * New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage * Fix case * Silence warnings * PR feedback * Per-decoder rather than per-codec ownership of surfaces on the cache
This commit is contained in:
parent
0d23504e30
commit
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9
Ryujinx.Graphics.Device/IDeviceStateWithContext.cs
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9
Ryujinx.Graphics.Device/IDeviceStateWithContext.cs
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@ -0,0 +1,9 @@
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namespace Ryujinx.Graphics.Device
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{
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public interface IDeviceStateWithContext : IDeviceState
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{
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long CreateContext();
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void DestroyContext(long id);
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void BindContext(long id);
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}
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}
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@ -9,8 +9,20 @@ namespace Ryujinx.Graphics.Host1x
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{
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{
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public sealed class Host1xDevice : IDisposable
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public sealed class Host1xDevice : IDisposable
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{
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{
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private struct Command
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{
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public int[] Buffer { get; }
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public long ContextId { get; }
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public Command(int[] buffer, long contextId)
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{
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Buffer = buffer;
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ContextId = contextId;
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}
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}
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private readonly SyncptIncrManager _syncptIncrMgr;
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private readonly SyncptIncrManager _syncptIncrMgr;
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private readonly AsyncWorkQueue<int[]> _commandQueue;
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private readonly AsyncWorkQueue<Command> _commandQueue;
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private readonly Devices _devices = new Devices();
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private readonly Devices _devices = new Devices();
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@ -26,7 +38,7 @@ namespace Ryujinx.Graphics.Host1x
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public Host1xDevice(SynchronizationManager syncMgr)
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public Host1xDevice(SynchronizationManager syncMgr)
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{
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{
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_syncptIncrMgr = new SyncptIncrManager(syncMgr);
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_syncptIncrMgr = new SyncptIncrManager(syncMgr);
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_commandQueue = new AsyncWorkQueue<int[]>(Process, "Ryujinx.Host1xProcessor");
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_commandQueue = new AsyncWorkQueue<Command>(Process, "Ryujinx.Host1xProcessor");
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Class = new Host1xClass(syncMgr);
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Class = new Host1xClass(syncMgr);
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@ -39,13 +51,52 @@ namespace Ryujinx.Graphics.Host1x
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_devices.RegisterDevice(classId, thi);
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_devices.RegisterDevice(classId, thi);
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}
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}
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public void Submit(ReadOnlySpan<int> commandBuffer)
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public long CreateContext()
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{
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{
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_commandQueue.Add(commandBuffer.ToArray());
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if (_devices.GetDevice(ClassId.Nvdec) is IDeviceStateWithContext nvdec)
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{
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return nvdec.CreateContext();
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}
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return -1;
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}
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}
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private void Process(int[] commandBuffer)
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public void DestroyContext(long id)
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{
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{
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if (id == -1)
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{
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return;
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}
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if (_devices.GetDevice(ClassId.Nvdec) is IDeviceStateWithContext nvdec)
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{
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nvdec.DestroyContext(id);
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}
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}
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private void SetNvdecContext(long id)
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{
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if (id == -1)
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{
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return;
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}
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if (_devices.GetDevice(ClassId.Nvdec) is IDeviceStateWithContext nvdec)
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{
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nvdec.BindContext(id);
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}
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}
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public void Submit(ReadOnlySpan<int> commandBuffer, long contextId)
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{
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_commandQueue.Add(new Command(commandBuffer.ToArray(), contextId));
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}
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private void Process(Command command)
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{
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SetNvdecContext(command.ContextId);
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int[] commandBuffer = command.Buffer;
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for (int index = 0; index < commandBuffer.Length; index++)
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for (int index = 0; index < commandBuffer.Length; index++)
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{
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{
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Step(commandBuffer[index]);
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Step(commandBuffer[index]);
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@ -5,19 +5,24 @@ using System.Collections.Generic;
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namespace Ryujinx.Graphics.Host1x
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namespace Ryujinx.Graphics.Host1x
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{
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{
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class ThiDevice : IDeviceState, IDisposable
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class ThiDevice : IDeviceStateWithContext, IDisposable
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{
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{
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private readonly ClassId _classId;
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private readonly ClassId _classId;
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private readonly IDeviceState _device;
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private readonly IDeviceState _device;
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private readonly SyncptIncrManager _syncptIncrMgr;
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private readonly SyncptIncrManager _syncptIncrMgr;
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private long _currentContextId;
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private long _previousContextId;
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private class CommandAction
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private class CommandAction
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{
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{
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public long ContextId { get; }
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public int Data { get; }
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public int Data { get; }
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public CommandAction(int data)
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public CommandAction(long contextId, int data)
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{
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{
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ContextId = contextId;
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Data = data;
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Data = data;
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}
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}
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}
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}
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@ -26,7 +31,7 @@ namespace Ryujinx.Graphics.Host1x
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{
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{
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public int Method { get; }
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public int Method { get; }
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public MethodCallAction(int method, int data) : base(data)
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public MethodCallAction(long contextId, int method, int data) : base(contextId, data)
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{
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{
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Method = method;
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Method = method;
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}
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}
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@ -34,7 +39,7 @@ namespace Ryujinx.Graphics.Host1x
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private class SyncptIncrAction : CommandAction
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private class SyncptIncrAction : CommandAction
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{
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{
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public SyncptIncrAction(uint syncptIncrHandle) : base((int)syncptIncrHandle)
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public SyncptIncrAction(long contextId, uint syncptIncrHandle) : base(contextId, (int)syncptIncrHandle)
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{
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{
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}
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}
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}
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}
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@ -54,6 +59,31 @@ namespace Ryujinx.Graphics.Host1x
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{ nameof(ThiRegisters.IncrSyncpt), new RwCallback(IncrSyncpt, null) },
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{ nameof(ThiRegisters.IncrSyncpt), new RwCallback(IncrSyncpt, null) },
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{ nameof(ThiRegisters.Method1), new RwCallback(Method1, null) }
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{ nameof(ThiRegisters.Method1), new RwCallback(Method1, null) }
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});
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});
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_previousContextId = -1;
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}
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public long CreateContext()
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{
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if (_device is IDeviceStateWithContext deviceWithContext)
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{
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return deviceWithContext.CreateContext();
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}
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return -1;
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}
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public void DestroyContext(long id)
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{
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if (_device is IDeviceStateWithContext deviceWithContext)
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{
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deviceWithContext.DestroyContext(id);
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}
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}
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public void BindContext(long id)
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{
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_currentContextId = id;
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}
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}
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public int Read(int offset) => _state.Read(offset);
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public int Read(int offset) => _state.Read(offset);
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@ -70,17 +100,28 @@ namespace Ryujinx.Graphics.Host1x
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}
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}
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else
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else
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{
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{
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_commandQueue.Add(new SyncptIncrAction(_syncptIncrMgr.IncrementWhenDone(_classId, syncpointId)));
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_commandQueue.Add(new SyncptIncrAction(_currentContextId, _syncptIncrMgr.IncrementWhenDone(_classId, syncpointId)));
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}
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}
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}
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}
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private void Method1(int data)
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private void Method1(int data)
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{
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{
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_commandQueue.Add(new MethodCallAction((int)_state.State.Method0 * 4, data));
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_commandQueue.Add(new MethodCallAction(_currentContextId, (int)_state.State.Method0 * 4, data));
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}
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}
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private void Process(CommandAction cmdAction)
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private void Process(CommandAction cmdAction)
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{
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{
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long contextId = cmdAction.ContextId;
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if (contextId != _previousContextId)
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{
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_previousContextId = contextId;
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if (_device is IDeviceStateWithContext deviceWithContext)
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{
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deviceWithContext.BindContext(contextId);
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}
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}
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if (cmdAction is SyncptIncrAction syncptIncrAction)
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if (cmdAction is SyncptIncrAction syncptIncrAction)
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{
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{
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_syncptIncrMgr.SignalDone((uint)syncptIncrAction.Data);
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_syncptIncrMgr.SignalDone((uint)syncptIncrAction.Data);
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{
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{
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unsafe class FFmpegContext : IDisposable
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unsafe class FFmpegContext : IDisposable
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{
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{
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private readonly av_log_set_callback_callback _logFunc;
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private readonly AVCodec_decode _h264Decode;
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private static readonly av_log_set_callback_callback _logFunc;
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private readonly AVCodec* _codec;
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private readonly AVCodec* _codec;
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private AVPacket* _packet;
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private AVPacket* _packet;
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private AVCodecContext* _context;
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private AVCodecContext* _context;
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public FFmpegContext()
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public FFmpegContext()
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{
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{
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_logFunc = Log;
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// Redirect log output
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ffmpeg.av_log_set_level(ffmpeg.AV_LOG_MAX_OFFSET);
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ffmpeg.av_log_set_callback(_logFunc);
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_codec = ffmpeg.avcodec_find_decoder(AVCodecID.AV_CODEC_ID_H264);
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_codec = ffmpeg.avcodec_find_decoder(AVCodecID.AV_CODEC_ID_H264);
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_context = ffmpeg.avcodec_alloc_context3(_codec);
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_context = ffmpeg.avcodec_alloc_context3(_codec);
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_context->debug |= ffmpeg.FF_DEBUG_MMCO;
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ffmpeg.avcodec_open2(_context, _codec, null);
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ffmpeg.avcodec_open2(_context, _codec, null);
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_packet = ffmpeg.av_packet_alloc();
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_packet = ffmpeg.av_packet_alloc();
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_h264Decode = Marshal.GetDelegateForFunctionPointer<AVCodec_decode>(_codec->decode.Pointer);
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}
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}
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static FFmpegContext()
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static FFmpegContext()
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{
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{
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SetRootPath();
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SetRootPath();
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_logFunc = Log;
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// Redirect log output.
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ffmpeg.av_log_set_level(ffmpeg.AV_LOG_MAX_OFFSET);
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ffmpeg.av_log_set_callback(_logFunc);
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}
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}
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private static void SetRootPath()
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private static void SetRootPath()
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@ -64,7 +68,7 @@ namespace Ryujinx.Graphics.Nvdec.H264
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}
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}
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}
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}
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private void Log(void* p0, int level, string format, byte* vl)
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private static void Log(void* p0, int level, string format, byte* vl)
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{
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{
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if (level > ffmpeg.av_log_get_level())
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if (level > ffmpeg.av_log_get_level())
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{
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{
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@ -102,23 +106,40 @@ namespace Ryujinx.Graphics.Nvdec.H264
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public int DecodeFrame(Surface output, ReadOnlySpan<byte> bitstream)
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public int DecodeFrame(Surface output, ReadOnlySpan<byte> bitstream)
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{
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{
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// Ensure the packet is clean before proceeding
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int result;
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ffmpeg.av_packet_unref(_packet);
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int gotFrame;
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fixed (byte* ptr = bitstream)
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fixed (byte* ptr = bitstream)
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{
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{
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_packet->data = ptr;
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_packet->data = ptr;
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_packet->size = bitstream.Length;
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_packet->size = bitstream.Length;
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result = _h264Decode(_context, output.Frame, &gotFrame, _packet);
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int rc = ffmpeg.avcodec_send_packet(_context, _packet);
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if (rc != 0)
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{
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return rc;
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}
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}
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}
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return ffmpeg.avcodec_receive_frame(_context, output.Frame);
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if (gotFrame == 0)
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{
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ffmpeg.av_frame_unref(output.Frame);
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// If the frame was not delivered, it was probably delayed.
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// Get the next delayed frame by passing a 0 length packet.
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_packet->data = null;
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_packet->size = 0;
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result = _h264Decode(_context, output.Frame, &gotFrame, _packet);
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// We need to set B frames to 0 as we already consumed all delayed frames.
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// This prevents the decoder from trying to return a delayed frame next time.
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_context->has_b_frames = 0;
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}
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ffmpeg.av_packet_unref(_packet);
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if (gotFrame == 0)
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{
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ffmpeg.av_frame_unref(output.Frame);
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return -1;
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}
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return result < 0 ? result : 0;
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}
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}
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public void Dispose()
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public void Dispose()
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@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.Nvdec.H264
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writer.WriteUe(0); // Seq parameter set id
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writer.WriteUe(0); // Seq parameter set id
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writer.WriteBit(pictureInfo.EntropyCodingModeFlag);
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writer.WriteBit(pictureInfo.EntropyCodingModeFlag);
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writer.WriteBit(false); // Bottom field pic order in frame present flag
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writer.WriteBit(pictureInfo.PicOrderPresentFlag);
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writer.WriteUe(0); // Num slice groups minus 1
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writer.WriteUe(0); // Num slice groups minus 1
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writer.WriteUe(pictureInfo.NumRefIdxL0ActiveMinus1);
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writer.WriteUe(pictureInfo.NumRefIdxL0ActiveMinus1);
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writer.WriteUe(pictureInfo.NumRefIdxL1ActiveMinus1);
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writer.WriteUe(pictureInfo.NumRefIdxL1ActiveMinus1);
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@ -10,9 +10,7 @@ namespace Ryujinx.Graphics.Nvdec
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{
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{
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private const int MbSizeInPixels = 16;
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private const int MbSizeInPixels = 16;
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private static readonly Decoder _decoder = new Decoder();
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public unsafe static void Decode(NvdecDecoderContext context, ResourceManager rm, ref NvdecRegisters state)
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public unsafe static void Decode(NvdecDevice device, ResourceManager rm, ref NvdecRegisters state)
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{
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{
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PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
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PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
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H264PictureInfo info = pictureInfo.Convert();
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H264PictureInfo info = pictureInfo.Convert();
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@ -22,19 +20,18 @@ namespace Ryujinx.Graphics.Nvdec
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int width = (int)pictureInfo.PicWidthInMbs * MbSizeInPixels;
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int width = (int)pictureInfo.PicWidthInMbs * MbSizeInPixels;
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int height = (int)pictureInfo.PicHeightInMbs * MbSizeInPixels;
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int height = (int)pictureInfo.PicHeightInMbs * MbSizeInPixels;
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ISurface outputSurface = rm.Cache.Get(_decoder, CodecId.H264, 0, 0, width, height);
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int surfaceIndex = (int)pictureInfo.OutputSurfaceIndex;
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if (_decoder.Decode(ref info, outputSurface, bitstream))
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uint lumaOffset = state.SetSurfaceLumaOffset[surfaceIndex];
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uint chromaOffset = state.SetSurfaceChromaOffset[surfaceIndex];
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Decoder decoder = context.GetDecoder();
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ISurface outputSurface = rm.Cache.Get(decoder, 0, 0, width, height);
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|
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if (decoder.Decode(ref info, outputSurface, bitstream))
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{
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{
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int li = (int)pictureInfo.LumaOutputSurfaceIndex;
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int ci = (int)pictureInfo.ChromaOutputSurfaceIndex;
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uint lumaOffset = state.SetSurfaceLumaOffset[li];
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uint chromaOffset = state.SetSurfaceChromaOffset[ci];
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SurfaceWriter.Write(rm.Gmm, outputSurface, lumaOffset, chromaOffset);
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SurfaceWriter.Write(rm.Gmm, outputSurface, lumaOffset, chromaOffset);
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device.OnFrameDecoded(CodecId.H264, lumaOffset, chromaOffset);
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}
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}
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rm.Cache.Put(outputSurface);
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rm.Cache.Put(outputSurface);
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||||||
|
@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Nvdec.Image
|
|||||||
public uint ChromaOffset;
|
public uint ChromaOffset;
|
||||||
public int Width;
|
public int Width;
|
||||||
public int Height;
|
public int Height;
|
||||||
public CodecId CodecId;
|
public IDecoder Owner;
|
||||||
public ISurface Surface;
|
public ISurface Surface;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -34,104 +34,110 @@ namespace Ryujinx.Graphics.Nvdec.Image
|
|||||||
_gmm = gmm;
|
_gmm = gmm;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ISurface Get(IDecoder decoder, CodecId codecId, uint lumaOffset, uint chromaOffset, int width, int height)
|
public ISurface Get(IDecoder decoder, uint lumaOffset, uint chromaOffset, int width, int height)
|
||||||
{
|
{
|
||||||
ISurface surface = null;
|
lock (_pool)
|
||||||
|
|
||||||
// Try to find a compatible surface with same parameters, and same offsets.
|
|
||||||
for (int i = 0; i < MaxItems; i++)
|
|
||||||
{
|
{
|
||||||
ref CacheItem item = ref _pool[i];
|
ISurface surface = null;
|
||||||
|
|
||||||
if (item.LumaOffset == lumaOffset &&
|
// Try to find a compatible surface with same parameters, and same offsets.
|
||||||
item.ChromaOffset == chromaOffset &&
|
for (int i = 0; i < MaxItems; i++)
|
||||||
item.CodecId == codecId &&
|
|
||||||
item.Width == width &&
|
|
||||||
item.Height == height)
|
|
||||||
{
|
|
||||||
item.ReferenceCount++;
|
|
||||||
surface = item.Surface;
|
|
||||||
MoveToFront(i);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we failed to find a perfect match, now ignore the offsets.
|
|
||||||
// Search backwards to replace the oldest compatible surface,
|
|
||||||
// this avoids thrashing frquently used surfaces.
|
|
||||||
// Now we need to ensure that the surface is not in use, as we'll change the data.
|
|
||||||
if (surface == null)
|
|
||||||
{
|
|
||||||
for (int i = MaxItems - 1; i >= 0; i--)
|
|
||||||
{
|
{
|
||||||
ref CacheItem item = ref _pool[i];
|
ref CacheItem item = ref _pool[i];
|
||||||
|
|
||||||
if (item.ReferenceCount == 0 && item.CodecId == codecId && item.Width == width && item.Height == height)
|
if (item.LumaOffset == lumaOffset &&
|
||||||
|
item.ChromaOffset == chromaOffset &&
|
||||||
|
item.Owner == decoder &&
|
||||||
|
item.Width == width &&
|
||||||
|
item.Height == height)
|
||||||
{
|
{
|
||||||
item.ReferenceCount = 1;
|
item.ReferenceCount++;
|
||||||
item.LumaOffset = lumaOffset;
|
|
||||||
item.ChromaOffset = chromaOffset;
|
|
||||||
surface = item.Surface;
|
surface = item.Surface;
|
||||||
|
MoveToFront(i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we failed to find a perfect match, now ignore the offsets.
|
||||||
|
// Search backwards to replace the oldest compatible surface,
|
||||||
|
// this avoids thrashing frequently used surfaces.
|
||||||
|
// Now we need to ensure that the surface is not in use, as we'll change the data.
|
||||||
|
if (surface == null)
|
||||||
|
{
|
||||||
|
for (int i = MaxItems - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
ref CacheItem item = ref _pool[i];
|
||||||
|
|
||||||
|
if (item.ReferenceCount == 0 && item.Owner == decoder && item.Width == width && item.Height == height)
|
||||||
|
{
|
||||||
|
item.ReferenceCount = 1;
|
||||||
|
item.LumaOffset = lumaOffset;
|
||||||
|
item.ChromaOffset = chromaOffset;
|
||||||
|
surface = item.Surface;
|
||||||
|
|
||||||
|
if ((lumaOffset | chromaOffset) != 0)
|
||||||
|
{
|
||||||
|
SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
MoveToFront(i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If everything else failed, we try to create a new surface,
|
||||||
|
// and insert it on the pool. We replace the oldest item on the
|
||||||
|
// pool to avoid thrashing frequently used surfaces.
|
||||||
|
// If even the oldest item is in use, that means that the entire pool
|
||||||
|
// is in use, in that case we throw as there's no place to insert
|
||||||
|
// the new surface.
|
||||||
|
if (surface == null)
|
||||||
|
{
|
||||||
|
if (_pool[MaxItems - 1].ReferenceCount == 0)
|
||||||
|
{
|
||||||
|
surface = decoder.CreateSurface(width, height);
|
||||||
|
|
||||||
if ((lumaOffset | chromaOffset) != 0)
|
if ((lumaOffset | chromaOffset) != 0)
|
||||||
{
|
{
|
||||||
SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
|
SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
|
||||||
}
|
}
|
||||||
|
|
||||||
MoveToFront(i);
|
MoveToFront(MaxItems - 1);
|
||||||
break;
|
ref CacheItem item = ref _pool[0];
|
||||||
|
item.Surface?.Dispose();
|
||||||
|
item.ReferenceCount = 1;
|
||||||
|
item.LumaOffset = lumaOffset;
|
||||||
|
item.ChromaOffset = chromaOffset;
|
||||||
|
item.Width = width;
|
||||||
|
item.Height = height;
|
||||||
|
item.Owner = decoder;
|
||||||
|
item.Surface = surface;
|
||||||
}
|
}
|
||||||
}
|
else
|
||||||
}
|
|
||||||
|
|
||||||
// If everything else failed, we try to create a new surface,
|
|
||||||
// and insert it on the pool. We replace the oldest item on the
|
|
||||||
// pool to avoid thrashing frequently used surfaces.
|
|
||||||
// If even the oldest item is in use, that means that the entire pool
|
|
||||||
// is in use, in that case we throw as there's no place to insert
|
|
||||||
// the new surface.
|
|
||||||
if (surface == null)
|
|
||||||
{
|
|
||||||
if (_pool[MaxItems - 1].ReferenceCount == 0)
|
|
||||||
{
|
|
||||||
surface = decoder.CreateSurface(width, height);
|
|
||||||
|
|
||||||
if ((lumaOffset | chromaOffset) != 0)
|
|
||||||
{
|
{
|
||||||
SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
|
throw new InvalidOperationException("No free slot on the surface pool.");
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
MoveToFront(MaxItems - 1);
|
return surface;
|
||||||
ref CacheItem item = ref _pool[0];
|
|
||||||
item.Surface?.Dispose();
|
|
||||||
item.ReferenceCount = 1;
|
|
||||||
item.LumaOffset = lumaOffset;
|
|
||||||
item.ChromaOffset = chromaOffset;
|
|
||||||
item.Width = width;
|
|
||||||
item.Height = height;
|
|
||||||
item.CodecId = codecId;
|
|
||||||
item.Surface = surface;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new InvalidOperationException("No free slot on the surface pool.");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return surface;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Put(ISurface surface)
|
public void Put(ISurface surface)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < MaxItems; i++)
|
lock (_pool)
|
||||||
{
|
{
|
||||||
ref CacheItem item = ref _pool[i];
|
for (int i = 0; i < MaxItems; i++)
|
||||||
|
|
||||||
if (item.Surface == surface)
|
|
||||||
{
|
{
|
||||||
item.ReferenceCount--;
|
ref CacheItem item = ref _pool[i];
|
||||||
Debug.Assert(item.ReferenceCount >= 0);
|
|
||||||
break;
|
if (item.Surface == surface)
|
||||||
|
{
|
||||||
|
item.ReferenceCount--;
|
||||||
|
Debug.Assert(item.ReferenceCount >= 0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -147,5 +153,22 @@ namespace Ryujinx.Graphics.Nvdec.Image
|
|||||||
_pool[0] = temp;
|
_pool[0] = temp;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Trim()
|
||||||
|
{
|
||||||
|
lock (_pool)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < MaxItems; i++)
|
||||||
|
{
|
||||||
|
ref CacheItem item = ref _pool[i];
|
||||||
|
|
||||||
|
if (item.ReferenceCount == 0)
|
||||||
|
{
|
||||||
|
item.Surface?.Dispose();
|
||||||
|
item = default;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
21
Ryujinx.Graphics.Nvdec/NvdecDecoderContext.cs
Normal file
21
Ryujinx.Graphics.Nvdec/NvdecDecoderContext.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using Ryujinx.Graphics.Nvdec.H264;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Nvdec
|
||||||
|
{
|
||||||
|
class NvdecDecoderContext : IDisposable
|
||||||
|
{
|
||||||
|
private Decoder _decoder;
|
||||||
|
|
||||||
|
public Decoder GetDecoder()
|
||||||
|
{
|
||||||
|
return _decoder ??= new Decoder();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
_decoder?.Dispose();
|
||||||
|
_decoder = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,17 +2,20 @@
|
|||||||
using Ryujinx.Graphics.Device;
|
using Ryujinx.Graphics.Device;
|
||||||
using Ryujinx.Graphics.Gpu.Memory;
|
using Ryujinx.Graphics.Gpu.Memory;
|
||||||
using Ryujinx.Graphics.Nvdec.Image;
|
using Ryujinx.Graphics.Nvdec.Image;
|
||||||
using System;
|
using System.Collections.Concurrent;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Nvdec
|
namespace Ryujinx.Graphics.Nvdec
|
||||||
{
|
{
|
||||||
public class NvdecDevice : IDeviceState
|
public class NvdecDevice : IDeviceStateWithContext
|
||||||
{
|
{
|
||||||
private readonly ResourceManager _rm;
|
private readonly ResourceManager _rm;
|
||||||
private readonly DeviceState<NvdecRegisters> _state;
|
private readonly DeviceState<NvdecRegisters> _state;
|
||||||
|
|
||||||
public event Action<FrameDecodedEventArgs> FrameDecoded;
|
private long _currentId;
|
||||||
|
private ConcurrentDictionary<long, NvdecDecoderContext> _contexts;
|
||||||
|
private NvdecDecoderContext _currentContext;
|
||||||
|
|
||||||
public NvdecDevice(MemoryManager gmm)
|
public NvdecDevice(MemoryManager gmm)
|
||||||
{
|
{
|
||||||
@ -21,6 +24,33 @@ namespace Ryujinx.Graphics.Nvdec
|
|||||||
{
|
{
|
||||||
{ nameof(NvdecRegisters.Execute), new RwCallback(Execute, null) }
|
{ nameof(NvdecRegisters.Execute), new RwCallback(Execute, null) }
|
||||||
});
|
});
|
||||||
|
_contexts = new ConcurrentDictionary<long, NvdecDecoderContext>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public long CreateContext()
|
||||||
|
{
|
||||||
|
long id = Interlocked.Increment(ref _currentId);
|
||||||
|
_contexts.TryAdd(id, new NvdecDecoderContext());
|
||||||
|
|
||||||
|
return id;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DestroyContext(long id)
|
||||||
|
{
|
||||||
|
if (_contexts.TryRemove(id, out var context))
|
||||||
|
{
|
||||||
|
context.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
_rm.Cache.Trim();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BindContext(long id)
|
||||||
|
{
|
||||||
|
if (_contexts.TryGetValue(id, out var context))
|
||||||
|
{
|
||||||
|
_currentContext = context;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int Read(int offset) => _state.Read(offset);
|
public int Read(int offset) => _state.Read(offset);
|
||||||
@ -36,20 +66,15 @@ namespace Ryujinx.Graphics.Nvdec
|
|||||||
switch (codecId)
|
switch (codecId)
|
||||||
{
|
{
|
||||||
case CodecId.H264:
|
case CodecId.H264:
|
||||||
H264Decoder.Decode(this, _rm, ref _state.State);
|
H264Decoder.Decode(_currentContext, _rm, ref _state.State);
|
||||||
break;
|
break;
|
||||||
case CodecId.Vp9:
|
case CodecId.Vp9:
|
||||||
Vp9Decoder.Decode(this, _rm, ref _state.State);
|
Vp9Decoder.Decode(_rm, ref _state.State);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
Logger.Error?.Print(LogClass.Nvdec, $"Unsupported codec \"{codecId}\".");
|
Logger.Error?.Print(LogClass.Nvdec, $"Unsupported codec \"{codecId}\".");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void OnFrameDecoded(CodecId codecId, uint lumaOffset, uint chromaOffset)
|
|
||||||
{
|
|
||||||
FrameDecoded?.Invoke(new FrameDecodedEventArgs(codecId, lumaOffset, chromaOffset));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
16
Ryujinx.Graphics.Nvdec/NvdecStatus.cs
Normal file
16
Ryujinx.Graphics.Nvdec/NvdecStatus.cs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
using Ryujinx.Graphics.Nvdec.Types.Vp9;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Nvdec
|
||||||
|
{
|
||||||
|
struct NvdecStatus
|
||||||
|
{
|
||||||
|
#pragma warning disable CS0649
|
||||||
|
public uint MbsCorrectlyDecoded;
|
||||||
|
public uint MbsInError;
|
||||||
|
public uint Reserved;
|
||||||
|
public uint ErrorStatus;
|
||||||
|
public FrameStats Stats;
|
||||||
|
public uint SliceHeaderErrorCode;
|
||||||
|
#pragma warning restore CS0649
|
||||||
|
}
|
||||||
|
}
|
@ -26,13 +26,13 @@ namespace Ryujinx.Graphics.Nvdec.Types.H264
|
|||||||
public uint Transform8x8ModeFlag;
|
public uint Transform8x8ModeFlag;
|
||||||
public uint LumaPitch;
|
public uint LumaPitch;
|
||||||
public uint ChromaPitch;
|
public uint ChromaPitch;
|
||||||
public uint Unknown94;
|
public uint LumaTopOffset;
|
||||||
public uint LumaSecondFieldOffset;
|
public uint LumaBottomOffset;
|
||||||
public uint Unknown9C;
|
public uint LumaFrameOffset;
|
||||||
public uint UnknownA0;
|
public uint ChromaTopOffset;
|
||||||
public uint ChromaSecondFieldOffset;
|
public uint ChromaBottomFieldOffset;
|
||||||
public uint UnknownA8;
|
public uint ChromaFrameOffset;
|
||||||
public uint UnknownAC;
|
public uint HistBufferSize;
|
||||||
public ulong Flags;
|
public ulong Flags;
|
||||||
public Array2<int> FieldOrderCnt;
|
public Array2<int> FieldOrderCnt;
|
||||||
public Array16<ReferenceFrame> RefFrames;
|
public Array16<ReferenceFrame> RefFrames;
|
||||||
@ -64,8 +64,8 @@ namespace Ryujinx.Graphics.Nvdec.Types.H264
|
|||||||
public int ChromaQpIndexOffset => ExtractSx(Flags, 22, 5);
|
public int ChromaQpIndexOffset => ExtractSx(Flags, 22, 5);
|
||||||
public int SecondChromaQpIndexOffset => ExtractSx(Flags, 27, 5);
|
public int SecondChromaQpIndexOffset => ExtractSx(Flags, 27, 5);
|
||||||
public uint WeightedBipredIdc => (uint)(Flags >> 32) & 3;
|
public uint WeightedBipredIdc => (uint)(Flags >> 32) & 3;
|
||||||
public uint LumaOutputSurfaceIndex => (uint)(Flags >> 34) & 0x7f;
|
public uint OutputSurfaceIndex => (uint)(Flags >> 34) & 0x7f;
|
||||||
public uint ChromaOutputSurfaceIndex => (uint)(Flags >> 41) & 0x1f;
|
public uint ColIndex => (uint)(Flags >> 41) & 0x1f;
|
||||||
public ushort FrameNum => (ushort)(Flags >> 46);
|
public ushort FrameNum => (ushort)(Flags >> 46);
|
||||||
public bool QpprimeYZeroTransformBypassFlag => (Flags2 & (1 << 1)) != 0;
|
public bool QpprimeYZeroTransformBypassFlag => (Flags2 & (1 << 1)) != 0;
|
||||||
|
|
||||||
|
@ -1,12 +1,15 @@
|
|||||||
namespace Ryujinx.Graphics.Nvdec.Types.H264
|
using Ryujinx.Common.Memory;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Nvdec.Types.H264
|
||||||
{
|
{
|
||||||
struct ReferenceFrame
|
struct ReferenceFrame
|
||||||
{
|
{
|
||||||
#pragma warning disable CS0649
|
#pragma warning disable CS0649
|
||||||
public uint Unknown0;
|
public uint Flags;
|
||||||
public uint Unknown4;
|
public Array2<uint> FieldOrderCnt;
|
||||||
public uint Unknown8;
|
public uint FrameNum;
|
||||||
public uint UnknownC;
|
|
||||||
#pragma warning restore CS0649
|
#pragma warning restore CS0649
|
||||||
|
|
||||||
|
public uint OutputSurfaceIndex => (uint)Flags & 0x7f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,7 +16,6 @@
|
|||||||
public uint FrameStatusBwdMvyCnt;
|
public uint FrameStatusBwdMvyCnt;
|
||||||
public uint ErrorCtbPos;
|
public uint ErrorCtbPos;
|
||||||
public uint ErrorSlicePos;
|
public uint ErrorSlicePos;
|
||||||
public uint Unknown34;
|
|
||||||
#pragma warning restore CS0649
|
#pragma warning restore CS0649
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,14 +15,14 @@ namespace Ryujinx.Graphics.Nvdec
|
|||||||
{
|
{
|
||||||
private static Decoder _decoder = new Decoder();
|
private static Decoder _decoder = new Decoder();
|
||||||
|
|
||||||
public unsafe static void Decode(NvdecDevice device, ResourceManager rm, ref NvdecRegisters state)
|
public unsafe static void Decode(ResourceManager rm, ref NvdecRegisters state)
|
||||||
{
|
{
|
||||||
PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
|
PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
|
||||||
EntropyProbs entropy = rm.Gmm.DeviceRead<EntropyProbs>(state.SetVp9EntropyProbsOffset);
|
EntropyProbs entropy = rm.Gmm.DeviceRead<EntropyProbs>(state.SetVp9EntropyProbsOffset);
|
||||||
|
|
||||||
ISurface Rent(uint lumaOffset, uint chromaOffset, FrameSize size)
|
ISurface Rent(uint lumaOffset, uint chromaOffset, FrameSize size)
|
||||||
{
|
{
|
||||||
return rm.Cache.Get(_decoder, CodecId.Vp9, lumaOffset, chromaOffset, size.Width, size.Height);
|
return rm.Cache.Get(_decoder, lumaOffset, chromaOffset, size.Width, size.Height);
|
||||||
}
|
}
|
||||||
|
|
||||||
ISurface lastSurface = Rent(state.SetSurfaceLumaOffset[0], state.SetSurfaceChromaOffset[0], pictureInfo.LastFrameSize);
|
ISurface lastSurface = Rent(state.SetSurfaceLumaOffset[0], state.SetSurfaceChromaOffset[0], pictureInfo.LastFrameSize);
|
||||||
@ -60,8 +60,6 @@ namespace Ryujinx.Graphics.Nvdec
|
|||||||
if (_decoder.Decode(ref info, currentSurface, bitstream, mvsIn, mvsOut))
|
if (_decoder.Decode(ref info, currentSurface, bitstream, mvsIn, mvsOut))
|
||||||
{
|
{
|
||||||
SurfaceWriter.Write(rm.Gmm, currentSurface, lumaOffset, chromaOffset);
|
SurfaceWriter.Write(rm.Gmm, currentSurface, lumaOffset, chromaOffset);
|
||||||
|
|
||||||
device.OnFrameDecoded(CodecId.Vp9, lumaOffset, chromaOffset);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
WriteBackwardUpdates(rm.Gmm, state.SetVp9BackwardUpdatesOffset, ref info.BackwardUpdateCounts);
|
WriteBackwardUpdates(rm.Gmm, state.SetVp9BackwardUpdatesOffset, ref info.BackwardUpdateCounts);
|
||||||
|
@ -1,9 +1,7 @@
|
|||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Graphics.Device;
|
||||||
using Ryujinx.Graphics.Device;
|
|
||||||
using Ryujinx.Graphics.Gpu.Memory;
|
using Ryujinx.Graphics.Gpu.Memory;
|
||||||
using Ryujinx.Graphics.Vic.Image;
|
using Ryujinx.Graphics.Vic.Image;
|
||||||
using Ryujinx.Graphics.Vic.Types;
|
using Ryujinx.Graphics.Vic.Types;
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Vic
|
namespace Ryujinx.Graphics.Vic
|
||||||
@ -14,9 +12,6 @@ namespace Ryujinx.Graphics.Vic
|
|||||||
private readonly ResourceManager _rm;
|
private readonly ResourceManager _rm;
|
||||||
private readonly DeviceState<VicRegisters> _state;
|
private readonly DeviceState<VicRegisters> _state;
|
||||||
|
|
||||||
private PlaneOffsets _overrideOffsets;
|
|
||||||
private bool _hasOverride;
|
|
||||||
|
|
||||||
public VicDevice(MemoryManager gmm)
|
public VicDevice(MemoryManager gmm)
|
||||||
{
|
{
|
||||||
_gmm = gmm;
|
_gmm = gmm;
|
||||||
@ -27,32 +22,6 @@ namespace Ryujinx.Graphics.Vic
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Overrides all input surfaces with a custom surface.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="lumaOffset">Offset of the luma plane or packed data for this surface</param>
|
|
||||||
/// <param name="chromaUOffset">Offset of the U chroma plane (for planar formats) or both chroma planes (for semiplanar formats)</param>
|
|
||||||
/// <param name="chromaVOffset">Offset of the V chroma plane for planar formats</param>
|
|
||||||
public void SetSurfaceOverride(uint lumaOffset, uint chromaUOffset, uint chromaVOffset)
|
|
||||||
{
|
|
||||||
_overrideOffsets.LumaOffset = lumaOffset;
|
|
||||||
_overrideOffsets.ChromaUOffset = chromaUOffset;
|
|
||||||
_overrideOffsets.ChromaVOffset = chromaVOffset;
|
|
||||||
_hasOverride = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Disables overriding input surfaces.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// Surface overrides are disabled by default.
|
|
||||||
/// Call this if you previously called <see cref="SetSurfaceOverride(uint, uint, uint)"/> and which to disable it.
|
|
||||||
/// </remarks>
|
|
||||||
public void DisableSurfaceOverride()
|
|
||||||
{
|
|
||||||
_hasOverride = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int Read(int offset) => _state.Read(offset);
|
public int Read(int offset) => _state.Read(offset);
|
||||||
public void Write(int offset, int data) => _state.Write(offset, data);
|
public void Write(int offset, int data) => _state.Write(offset, data);
|
||||||
|
|
||||||
@ -76,11 +45,6 @@ namespace Ryujinx.Graphics.Vic
|
|||||||
|
|
||||||
var offsets = _state.State.SetSurfacexSlotx[i][0];
|
var offsets = _state.State.SetSurfacexSlotx[i][0];
|
||||||
|
|
||||||
if (_hasOverride)
|
|
||||||
{
|
|
||||||
offsets = _overrideOffsets;
|
|
||||||
}
|
|
||||||
|
|
||||||
using Surface src = SurfaceReader.Read(_rm, ref slot.SlotSurfaceConfig, ref offsets);
|
using Surface src = SurfaceReader.Read(_rm, ref slot.SlotSurfaceConfig, ref offsets);
|
||||||
|
|
||||||
Blender.BlendOne(output, src, ref slot);
|
Blender.BlendOne(output, src, ref slot);
|
||||||
|
@ -4,9 +4,11 @@ namespace Ryujinx.Graphics.Vic
|
|||||||
{
|
{
|
||||||
struct PlaneOffsets
|
struct PlaneOffsets
|
||||||
{
|
{
|
||||||
|
#pragma warning disable CS0649
|
||||||
public uint LumaOffset;
|
public uint LumaOffset;
|
||||||
public uint ChromaUOffset;
|
public uint ChromaUOffset;
|
||||||
public uint ChromaVOffset;
|
public uint ChromaVOffset;
|
||||||
|
#pragma warning restore CS0649
|
||||||
}
|
}
|
||||||
|
|
||||||
struct VicRegisters
|
struct VicRegisters
|
||||||
|
@ -22,21 +22,6 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
|||||||
var vic = new VicDevice(Smmu);
|
var vic = new VicDevice(Smmu);
|
||||||
Host1x.RegisterDevice(ClassId.Nvdec, nvdec);
|
Host1x.RegisterDevice(ClassId.Nvdec, nvdec);
|
||||||
Host1x.RegisterDevice(ClassId.Vic, vic);
|
Host1x.RegisterDevice(ClassId.Vic, vic);
|
||||||
|
|
||||||
nvdec.FrameDecoded += (FrameDecodedEventArgs e) =>
|
|
||||||
{
|
|
||||||
// FIXME:
|
|
||||||
// Figure out what is causing frame ordering issues on H264.
|
|
||||||
// For now this is needed as workaround.
|
|
||||||
if (e.CodecId == CodecId.H264)
|
|
||||||
{
|
|
||||||
vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
vic.DisableSurfaceOverride();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
@ -27,6 +27,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
|
|||||||
|
|
||||||
private readonly IVirtualMemoryManager _memory;
|
private readonly IVirtualMemoryManager _memory;
|
||||||
private readonly Host1xContext _host1xContext;
|
private readonly Host1xContext _host1xContext;
|
||||||
|
private readonly long _contextId;
|
||||||
|
|
||||||
public GpuChannel Channel { get; }
|
public GpuChannel Channel { get; }
|
||||||
|
|
||||||
@ -52,6 +53,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
|
|||||||
_submitTimeout = 0;
|
_submitTimeout = 0;
|
||||||
_timeslice = 0;
|
_timeslice = 0;
|
||||||
_host1xContext = GetHost1XContext(context.Device.Gpu, owner);
|
_host1xContext = GetHost1XContext(context.Device.Gpu, owner);
|
||||||
|
_contextId = _host1xContext.Host1x.CreateContext();
|
||||||
Channel = _device.Gpu.CreateChannel();
|
Channel = _device.Gpu.CreateChannel();
|
||||||
|
|
||||||
ChannelInitialization.InitializeState(Channel);
|
ChannelInitialization.InitializeState(Channel);
|
||||||
@ -167,7 +169,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
|
|||||||
|
|
||||||
var data = _memory.GetSpan(map.Address + commandBuffer.Offset, commandBuffer.WordsCount * 4);
|
var data = _memory.GetSpan(map.Address + commandBuffer.Offset, commandBuffer.WordsCount * 4);
|
||||||
|
|
||||||
_host1xContext.Host1x.Submit(MemoryMarshal.Cast<byte, int>(data));
|
_host1xContext.Host1x.Submit(MemoryMarshal.Cast<byte, int>(data), _contextId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -177,7 +179,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
|
|||||||
|
|
||||||
tmpCmdBuff[0] = (4 << 28) | (int)fences[0].Id;
|
tmpCmdBuff[0] = (4 << 28) | (int)fences[0].Id;
|
||||||
|
|
||||||
_host1xContext.Host1x.Submit(tmpCmdBuff);
|
_host1xContext.Host1x.Submit(tmpCmdBuff, _contextId);
|
||||||
|
|
||||||
return NvInternalResult.Success;
|
return NvInternalResult.Success;
|
||||||
}
|
}
|
||||||
@ -548,6 +550,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
|
|||||||
|
|
||||||
public override void Close()
|
public override void Close()
|
||||||
{
|
{
|
||||||
|
_host1xContext.Host1x.DestroyContext(_contextId);
|
||||||
Channel.Dispose();
|
Channel.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user