Fix non-independent blend state not being updated (#2303)

* Fix non-independent blend state not being updated

* Actually, this is not needed
This commit is contained in:
gdkchan 2021-05-21 20:08:00 -03:00 committed by GitHub
parent 26e5b5acff
commit f0add129e2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -78,6 +78,7 @@ namespace Ryujinx.Graphics.Gpu.State
new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets), new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets),
new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), Constants.TotalVertexBuffers), new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), Constants.TotalVertexBuffers),
new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1), new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1),
new TableItem(MethodOffset.BlendStateCommon, typeof(BlendStateCommon), 1),
new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets), new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets),
new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), Constants.TotalVertexBuffers), new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), Constants.TotalVertexBuffers),
new TableItem(MethodOffset.ShaderState, typeof(ShaderState), Constants.ShaderStages + 1), new TableItem(MethodOffset.ShaderState, typeof(ShaderState), Constants.ShaderStages + 1),