Implement scaled vertex format emulation (#5564)
* Implement scaled vertex format emulation * Auto-format (whitespace) * Delete ToVec4Type
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492a046335
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@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsBgraFormat;
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public readonly bool SupportsR4G4Format;
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public readonly bool SupportsR4G4B4A4Format;
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public readonly bool SupportsScaledVertexFormats;
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public readonly bool SupportsSnormBufferTextureFormat;
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public readonly bool Supports5BitComponentFormat;
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public readonly bool SupportsBlendEquationAdvanced;
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@ -71,6 +72,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsBgraFormat,
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bool supportsR4G4Format,
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bool supportsR4G4B4A4Format,
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bool supportsScaledVertexFormats,
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bool supportsSnormBufferTextureFormat,
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bool supports5BitComponentFormat,
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bool supportsBlendEquationAdvanced,
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@ -117,6 +119,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsBgraFormat = supportsBgraFormat;
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SupportsR4G4Format = supportsR4G4Format;
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SupportsR4G4B4A4Format = supportsR4G4B4A4Format;
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SupportsScaledVertexFormats = supportsScaledVertexFormats;
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SupportsSnormBufferTextureFormat = supportsSnormBufferTextureFormat;
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Supports5BitComponentFormat = supports5BitComponentFormat;
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SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced;
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@ -218,17 +218,34 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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bool changed = false;
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ref Array32<AttributeType> attributeTypes = ref _graphics.AttributeTypes;
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bool supportsScaledFormats = _context.Capabilities.SupportsScaledVertexFormats;
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for (int location = 0; location < state.Length; location++)
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{
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VertexAttribType type = state[location].UnpackType();
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AttributeType value = type switch
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AttributeType value;
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if (supportsScaledFormats)
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{
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VertexAttribType.Sint => AttributeType.Sint,
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VertexAttribType.Uint => AttributeType.Uint,
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_ => AttributeType.Float,
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};
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value = type switch
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{
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VertexAttribType.Sint => AttributeType.Sint,
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VertexAttribType.Uint => AttributeType.Uint,
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_ => AttributeType.Float,
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};
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}
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else
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{
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value = type switch
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{
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VertexAttribType.Sint => AttributeType.Sint,
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VertexAttribType.Uint => AttributeType.Uint,
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VertexAttribType.Uscaled => AttributeType.Uscaled,
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VertexAttribType.Sscaled => AttributeType.Sscaled,
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_ => AttributeType.Float,
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};
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}
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if (attributeTypes[location] != value)
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{
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@ -932,6 +932,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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private void UpdateVertexAttribState()
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{
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bool supportsScaledFormats = _context.Capabilities.SupportsScaledVertexFormats;
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uint vbEnableMask = _vbEnableMask;
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Span<VertexAttribDescriptor> vertexAttribs = stackalloc VertexAttribDescriptor[Constants.TotalVertexAttribs];
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@ -949,7 +950,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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continue;
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}
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if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format))
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uint packedFormat = vertexAttrib.UnpackFormat();
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if (!supportsScaledFormats)
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{
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packedFormat = vertexAttrib.UnpackType() switch
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{
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VertexAttribType.Uscaled => ((uint)VertexAttribType.Uint << 27) | (packedFormat & (0x3f << 21)),
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VertexAttribType.Sscaled => ((uint)VertexAttribType.Sint << 27) | (packedFormat & (0x3f << 21)),
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_ => packedFormat,
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};
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}
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if (!FormatTable.TryGetAttribFormat(packedFormat, out Format format))
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{
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}.");
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@ -153,6 +153,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
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public bool QueryHostSupportsScaledVertexFormats() => _context.Capabilities.SupportsScaledVertexFormats;
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public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
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public bool QueryHostSupportsShaderBarrierDivergence() => _context.Capabilities.SupportsShaderBarrierDivergence;
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@ -159,6 +159,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
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supportsCubemapView: true,
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supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
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supportsScaledVertexFormats: true,
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supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
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supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
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supportsShaderFloat64: true,
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@ -9,6 +9,8 @@ namespace Ryujinx.Graphics.Shader
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Float,
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Sint,
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Uint,
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Sscaled,
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Uscaled,
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}
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static class AttributeTypeExtensions
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@ -23,5 +25,18 @@ namespace Ryujinx.Graphics.Shader
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_ => throw new ArgumentException($"Invalid attribute type \"{type}\"."),
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};
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}
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public static AggregateType ToAggregateType(this AttributeType type, bool supportsScaledFormats)
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{
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return type switch
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{
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AttributeType.Float => AggregateType.FP32,
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AttributeType.Sint => AggregateType.S32,
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AttributeType.Uint => AggregateType.U32,
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AttributeType.Sscaled => supportsScaledFormats ? AggregateType.FP32 : AggregateType.S32,
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AttributeType.Uscaled => supportsScaledFormats ? AggregateType.FP32 : AggregateType.U32,
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_ => throw new ArgumentException($"Invalid attribute type \"{type}\"."),
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};
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}
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}
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}
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@ -266,6 +266,15 @@ namespace Ryujinx.Graphics.Shader
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return true;
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}
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/// <summary>
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/// Queries host support scaled vertex formats, where a integer value is converted to floating-point.
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/// </summary>
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/// <returns>True if the host support scaled vertex formats, false otherwise</returns>
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bool QueryHostSupportsScaledVertexFormats()
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{
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return true;
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}
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/// <summary>
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/// Queries host GPU shader ballot support.
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/// </summary>
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@ -61,7 +61,31 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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else
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{
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context.Copy(Register(rd), AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, op.P));
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value = AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, op.P);
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if (!context.TranslatorContext.Definitions.SupportsScaledVertexFormats &&
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context.TranslatorContext.Stage == ShaderStage.Vertex &&
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!op.O &&
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offset >= 0x80 &&
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offset < 0x280)
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{
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// The host does not support scaled vertex formats,
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// the emulator should use a integer format, and
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// we compensate here inserting the conversion to float.
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AttributeType type = context.TranslatorContext.Definitions.GetAttributeType((offset - 0x80) >> 4);
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if (type == AttributeType.Sscaled)
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{
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value = context.IConvertS32ToFP32(value);
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}
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else if (type == AttributeType.Uscaled)
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{
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value = context.IConvertU32ToFP32(value);
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}
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}
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context.Copy(Register(rd), value);
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}
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}
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else
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@ -53,6 +53,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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public bool OmapSampleMask { get; }
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public bool OmapDepth { get; }
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public bool SupportsScaledVertexFormats { get; }
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public bool TransformFeedbackEnabled { get; }
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private readonly TransformFeedbackOutput[] _transformFeedbackOutputs;
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@ -139,6 +141,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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int omapTargets,
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bool omapSampleMask,
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bool omapDepth,
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bool supportsScaledVertexFormats,
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bool transformFeedbackEnabled,
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ulong transformFeedbackVecMap,
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TransformFeedbackOutput[] transformFeedbackOutputs)
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@ -154,6 +157,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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OmapSampleMask = omapSampleMask;
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OmapDepth = omapDepth;
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LastInVertexPipeline = stage < ShaderStage.Fragment;
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SupportsScaledVertexFormats = supportsScaledVertexFormats;
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TransformFeedbackEnabled = transformFeedbackEnabled;
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_transformFeedbackOutputs = transformFeedbackOutputs;
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_transformFeedbackDefinitions = new();
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@ -302,7 +306,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (Stage == ShaderStage.Vertex && !isOutput)
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{
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type |= _graphicsState.AttributeTypes[location].ToAggregateType();
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type |= _graphicsState.AttributeTypes[location].ToAggregateType(SupportsScaledVertexFormats);
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}
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else
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{
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@ -311,5 +315,10 @@ namespace Ryujinx.Graphics.Shader.Translation
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return type;
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}
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public AttributeType GetAttributeType(int location)
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{
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return _graphicsState.AttributeTypes[location];
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}
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}
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}
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@ -116,6 +116,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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header.OmapTargets,
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header.OmapSampleMask,
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header.OmapDepth,
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gpuAccessor.QueryHostSupportsScaledVertexFormats(),
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transformFeedbackEnabled,
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transformFeedbackVecMap,
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transformFeedbackOutputs);
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@ -9,6 +9,48 @@ namespace Ryujinx.Graphics.Vulkan
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{
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class FormatCapabilities
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{
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private static readonly GAL.Format[] _scaledFormats = {
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GAL.Format.R8Uscaled,
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GAL.Format.R8Sscaled,
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GAL.Format.R16Uscaled,
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GAL.Format.R16Sscaled,
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GAL.Format.R8G8Uscaled,
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GAL.Format.R8G8Sscaled,
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GAL.Format.R16G16Uscaled,
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GAL.Format.R16G16Sscaled,
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GAL.Format.R8G8B8Uscaled,
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GAL.Format.R8G8B8Sscaled,
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GAL.Format.R16G16B16Uscaled,
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GAL.Format.R16G16B16Sscaled,
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GAL.Format.R8G8B8A8Uscaled,
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GAL.Format.R8G8B8A8Sscaled,
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GAL.Format.R16G16B16A16Uscaled,
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GAL.Format.R16G16B16A16Sscaled,
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GAL.Format.R10G10B10A2Uscaled,
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GAL.Format.R10G10B10A2Sscaled,
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};
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private static readonly GAL.Format[] _intFormats = {
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GAL.Format.R8Uint,
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GAL.Format.R8Sint,
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GAL.Format.R16Uint,
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GAL.Format.R16Sint,
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GAL.Format.R8G8Uint,
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GAL.Format.R8G8Sint,
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GAL.Format.R16G16Uint,
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GAL.Format.R16G16Sint,
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GAL.Format.R8G8B8Uint,
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GAL.Format.R8G8B8Sint,
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GAL.Format.R16G16B16Uint,
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GAL.Format.R16G16B16Sint,
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GAL.Format.R8G8B8A8Uint,
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GAL.Format.R8G8B8A8Sint,
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GAL.Format.R16G16B16A16Uint,
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GAL.Format.R16G16B16A16Sint,
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GAL.Format.R10G10B10A2Uint,
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GAL.Format.R10G10B10A2Sint,
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};
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private readonly FormatFeatureFlags[] _bufferTable;
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private readonly FormatFeatureFlags[] _optimalTable;
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@ -66,6 +108,25 @@ namespace Ryujinx.Graphics.Vulkan
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return (formatFeatureFlags & flags) == flags;
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}
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public bool SupportsScaledVertexFormats()
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{
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// We want to check is all scaled formats are supported,
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// but if the integer variant is not supported either,
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// then the format is likely not supported at all,
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// we ignore formats that are entirely unsupported here.
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for (int i = 0; i < _scaledFormats.Length; i++)
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{
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if (!BufferFormatSupports(FormatFeatureFlags.VertexBufferBit, _scaledFormats[i]) &&
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BufferFormatSupports(FormatFeatureFlags.VertexBufferBit, _intFormats[i]))
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{
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return false;
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}
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}
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return true;
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}
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public bool BufferFormatSupports(FormatFeatureFlags flags, VkFormat format)
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{
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_api.GetPhysicalDeviceFormatProperties(_physicalDevice, format, out var fp);
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@ -604,6 +604,7 @@ namespace Ryujinx.Graphics.Vulkan
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supportsMismatchingViewFormat: true,
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supportsCubemapView: !IsAmdGcn,
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supportsNonConstantTextureOffset: false,
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supportsScaledVertexFormats: FormatCapabilities.SupportsScaledVertexFormats(),
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supportsShaderBallot: false,
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supportsShaderBarrierDivergence: Vendor != Vendor.Intel,
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supportsShaderFloat64: Capabilities.SupportsShaderFloat64,
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