Fix geometry shader passthrough fallback being used when feature is supported (#3525)
* Fix geometry shader passthrough fallback being used when feature is supported * Shader cache version bump
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 14;
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private const uint CodeGenVersion = 3525;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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private const string SharedDataFileName = "shared.data";
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@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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this.Copy(Attribute(index + 12), w);
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this.Copy(Attribute(index + 12), w);
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}
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}
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if (Config.GpPassthrough)
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if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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{
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{
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int inputVertices = Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices();
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int inputVertices = Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices();
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