Implement transform feedback emulation for hardware without native support (#5080)

* Implement transform feedback emulation for hardware without native support

* Stop doing some useless buffer updates and account for non-zero base instance

* Reduce redundant updates even more

* Update descriptor init logic to account for ResourceLayout

* Fix transform feedback and storage buffers not being updated in some cases

* Shader cache version bump

* PR feedback

* SetInstancedDrawVertexCount must be always called after UpdateState

* Minor typo
This commit is contained in:
gdkchan 2023-06-10 18:31:38 -03:00 committed by GitHub
parent 0e95a8271a
commit eb0bb36bbf
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GPG Key ID: 4AEE18F83AFDEB23
21 changed files with 375 additions and 68 deletions

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@ -28,6 +28,7 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsFragmentShaderOrderingIntel; public readonly bool SupportsFragmentShaderOrderingIntel;
public readonly bool SupportsGeometryShader; public readonly bool SupportsGeometryShader;
public readonly bool SupportsGeometryShaderPassthrough; public readonly bool SupportsGeometryShaderPassthrough;
public readonly bool SupportsTransformFeedback;
public readonly bool SupportsImageLoadFormatted; public readonly bool SupportsImageLoadFormatted;
public readonly bool SupportsLayerVertexTessellation; public readonly bool SupportsLayerVertexTessellation;
public readonly bool SupportsMismatchingViewFormat; public readonly bool SupportsMismatchingViewFormat;
@ -77,6 +78,7 @@ namespace Ryujinx.Graphics.GAL
bool supportsFragmentShaderOrderingIntel, bool supportsFragmentShaderOrderingIntel,
bool supportsGeometryShader, bool supportsGeometryShader,
bool supportsGeometryShaderPassthrough, bool supportsGeometryShaderPassthrough,
bool supportsTransformFeedback,
bool supportsImageLoadFormatted, bool supportsImageLoadFormatted,
bool supportsLayerVertexTessellation, bool supportsLayerVertexTessellation,
bool supportsMismatchingViewFormat, bool supportsMismatchingViewFormat,
@ -122,6 +124,7 @@ namespace Ryujinx.Graphics.GAL
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel; SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
SupportsGeometryShader = supportsGeometryShader; SupportsGeometryShader = supportsGeometryShader;
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
SupportsTransformFeedback = supportsTransformFeedback;
SupportsImageLoadFormatted = supportsImageLoadFormatted; SupportsImageLoadFormatted = supportsImageLoadFormatted;
SupportsLayerVertexTessellation = supportsLayerVertexTessellation; SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
SupportsMismatchingViewFormat = supportsMismatchingViewFormat; SupportsMismatchingViewFormat = supportsMismatchingViewFormat;

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@ -539,6 +539,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
engine.UpdateState(); engine.UpdateState();
if (instanceCount > 1)
{
// Must be called after UpdateState as it assumes the shader state
// has already been set, and that bindings have been updated already.
_channel.BufferManager.SetInstancedDrawVertexCount(count);
}
if (indexed) if (indexed)
{ {
_context.Renderer.Pipeline.DrawIndexed(count, instanceCount, firstIndex, firstVertex, firstInstance); _context.Renderer.Pipeline.DrawIndexed(count, instanceCount, firstIndex, firstVertex, firstInstance);
@ -676,6 +684,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt); _channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
} }
_channel.BufferManager.SetInstancedDrawVertexCount(_instancedIndexCount);
_context.Renderer.Pipeline.DrawIndexed( _context.Renderer.Pipeline.DrawIndexed(
_instancedIndexCount, _instancedIndexCount,
_instanceIndex + 1, _instanceIndex + 1,
@ -685,6 +695,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
} }
else else
{ {
_channel.BufferManager.SetInstancedDrawVertexCount(_instancedDrawStateCount);
_context.Renderer.Pipeline.Draw( _context.Renderer.Pipeline.Draw(
_instancedDrawStateCount, _instancedDrawStateCount,
_instanceIndex + 1, _instanceIndex + 1,

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@ -269,7 +269,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_prevFirstVertex = _state.State.FirstVertex; _prevFirstVertex = _state.State.FirstVertex;
} }
bool tfEnable = _state.State.TfEnable; bool tfEnable = _state.State.TfEnable && _context.Capabilities.SupportsTransformFeedback;
if (!tfEnable && _prevTfEnable) if (!tfEnable && _prevTfEnable)
{ {
@ -1367,6 +1367,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_vsUsesDrawParameters = gs.Shaders[1]?.Info.UsesDrawParameters ?? false; _vsUsesDrawParameters = gs.Shaders[1]?.Info.UsesDrawParameters ?? false;
_vsClipDistancesWritten = gs.Shaders[1]?.Info.ClipDistancesWritten ?? 0; _vsClipDistancesWritten = gs.Shaders[1]?.Info.ClipDistancesWritten ?? 0;
bool hasTransformFeedback = gs.SpecializationState.TransformFeedbackDescriptors != null;
if (hasTransformFeedback != _channel.BufferManager.HasTransformFeedbackOutputs)
{
if (!_context.Capabilities.SupportsTransformFeedback)
{
// If host does not support transform feedback, and the shader changed,
// we might need to update bindings as transform feedback emulation
// uses storage buffer bindings that might have been used for something
// else in a previous draw.
_channel.BufferManager.ForceTransformFeedbackAndStorageBuffersDirty();
}
_channel.BufferManager.HasTransformFeedbackOutputs = hasTransformFeedback;
}
if (oldVsClipDistancesWritten != _vsClipDistancesWritten) if (oldVsClipDistancesWritten != _vsClipDistancesWritten)
{ {
UpdateUserClipState(); UpdateUserClipState();

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@ -6,6 +6,7 @@ using Ryujinx.Graphics.Shader;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Memory namespace Ryujinx.Graphics.Gpu.Memory
{ {
@ -14,12 +15,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary> /// </summary>
class BufferManager class BufferManager
{ {
private const int TfInfoVertexCountOffset = Constants.TotalTransformFeedbackBuffers * sizeof(int);
private const int TfInfoBufferSize = TfInfoVertexCountOffset + sizeof(int);
private readonly GpuContext _context; private readonly GpuContext _context;
private readonly GpuChannel _channel; private readonly GpuChannel _channel;
private int _unalignedStorageBuffers; private int _unalignedStorageBuffers;
public bool HasUnalignedStorageBuffers => _unalignedStorageBuffers > 0; public bool HasUnalignedStorageBuffers => _unalignedStorageBuffers > 0;
public bool HasTransformFeedbackOutputs { get; set; }
private IndexBuffer _indexBuffer; private IndexBuffer _indexBuffer;
private readonly VertexBuffer[] _vertexBuffers; private readonly VertexBuffer[] _vertexBuffers;
private readonly BufferBounds[] _transformFeedbackBuffers; private readonly BufferBounds[] _transformFeedbackBuffers;
@ -98,6 +104,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly BuffersPerStage[] _gpStorageBuffers; private readonly BuffersPerStage[] _gpStorageBuffers;
private readonly BuffersPerStage[] _gpUniformBuffers; private readonly BuffersPerStage[] _gpUniformBuffers;
private BufferHandle _tfInfoBuffer;
private int[] _tfInfoData;
private bool _gpStorageBuffersDirty; private bool _gpStorageBuffersDirty;
private bool _gpUniformBuffersDirty; private bool _gpUniformBuffersDirty;
@ -137,6 +146,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
_bufferTextures = new List<BufferTextureBinding>(); _bufferTextures = new List<BufferTextureBinding>();
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages]; _ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
if (!context.Capabilities.SupportsTransformFeedback)
{
_tfInfoData = new int[Constants.TotalTransformFeedbackBuffers];
}
} }
@ -319,6 +333,31 @@ namespace Ryujinx.Graphics.Gpu.Memory
_gpUniformBuffersDirty = true; _gpUniformBuffersDirty = true;
} }
/// <summary>
/// Sets the number of vertices per instance on a instanced draw. Used for transform feedback emulation.
/// </summary>
/// <param name="vertexCount">Vertex count per instance</param>
public void SetInstancedDrawVertexCount(int vertexCount)
{
if (!_context.Capabilities.SupportsTransformFeedback &&
HasTransformFeedbackOutputs &&
_tfInfoBuffer != BufferHandle.Null)
{
Span<byte> data = stackalloc byte[sizeof(int)];
MemoryMarshal.Cast<byte, int>(data)[0] = vertexCount;
_context.Renderer.SetBufferData(_tfInfoBuffer, TfInfoVertexCountOffset, data);
}
}
/// <summary>
/// Forces transform feedback and storage buffers to be updated on the next draw.
/// </summary>
public void ForceTransformFeedbackAndStorageBuffersDirty()
{
_transformFeedbackBuffersDirty = true;
_gpStorageBuffersDirty = true;
}
/// <summary> /// <summary>
/// Sets the binding points for the storage buffers bound on the compute pipeline. /// Sets the binding points for the storage buffers bound on the compute pipeline.
/// </summary> /// </summary>
@ -537,22 +576,75 @@ namespace Ryujinx.Graphics.Gpu.Memory
{ {
_transformFeedbackBuffersDirty = false; _transformFeedbackBuffersDirty = false;
Span<BufferRange> tfbs = stackalloc BufferRange[Constants.TotalTransformFeedbackBuffers]; if (_context.Capabilities.SupportsTransformFeedback)
for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++)
{ {
BufferBounds tfb = _transformFeedbackBuffers[index]; Span<BufferRange> tfbs = stackalloc BufferRange[Constants.TotalTransformFeedbackBuffers];
if (tfb.Address == 0) for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++)
{ {
tfbs[index] = BufferRange.Empty; BufferBounds tfb = _transformFeedbackBuffers[index];
continue;
if (tfb.Address == 0)
{
tfbs[index] = BufferRange.Empty;
continue;
}
tfbs[index] = bufferCache.GetBufferRange(tfb.Address, tfb.Size, write: true);
} }
tfbs[index] = bufferCache.GetBufferRange(tfb.Address, tfb.Size, write: true); _context.Renderer.Pipeline.SetTransformFeedbackBuffers(tfbs);
} }
else if (HasTransformFeedbackOutputs)
{
Span<int> info = _tfInfoData.AsSpan();
Span<BufferAssignment> buffers = stackalloc BufferAssignment[Constants.TotalTransformFeedbackBuffers + 1];
_context.Renderer.Pipeline.SetTransformFeedbackBuffers(tfbs); bool needsDataUpdate = false;
if (_tfInfoBuffer == BufferHandle.Null)
{
_tfInfoBuffer = _context.Renderer.CreateBuffer(TfInfoBufferSize);
}
buffers[0] = new BufferAssignment(0, new BufferRange(_tfInfoBuffer, 0, TfInfoBufferSize));
int alignment = _context.Capabilities.StorageBufferOffsetAlignment;
for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++)
{
BufferBounds tfb = _transformFeedbackBuffers[index];
if (tfb.Address == 0)
{
buffers[1 + index] = new BufferAssignment(1 + index, BufferRange.Empty);
}
else
{
ulong endAddress = tfb.Address + tfb.Size;
ulong address = BitUtils.AlignDown(tfb.Address, (ulong)alignment);
ulong size = endAddress - address;
int tfeOffset = ((int)tfb.Address & (alignment - 1)) / 4;
if (info[index] != tfeOffset)
{
info[index] = tfeOffset;
needsDataUpdate = true;
}
buffers[1 + index] = new BufferAssignment(1 + index, bufferCache.GetBufferRange(address, size, write: true));
}
}
if (needsDataUpdate)
{
Span<byte> infoData = MemoryMarshal.Cast<int, byte>(info);
_context.Renderer.SetBufferData(_tfInfoBuffer, 0, infoData);
}
_context.Renderer.Pipeline.SetStorageBuffers(buffers);
}
} }
else else
{ {

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@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
ShaderSpecializationState oldSpecState, ShaderSpecializationState oldSpecState,
ShaderSpecializationState newSpecState, ShaderSpecializationState newSpecState,
ResourceCounts counts, ResourceCounts counts,
int stageIndex) : base(context, counts, stageIndex) int stageIndex) : base(context, counts, stageIndex, oldSpecState.TransformFeedbackDescriptors != null)
{ {
_data = data; _data = data;
_cb1Data = cb1Data; _cb1Data = cb1Data;

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 5044; private const uint CodeGenVersion = 5080;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";
@ -368,7 +368,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
if (hostCode != null) if (hostCode != null)
{ {
ShaderInfo shaderInfo = ShaderInfoBuilder.BuildForCache(context, shaders, specState.PipelineState); ShaderInfo shaderInfo = ShaderInfoBuilder.BuildForCache(
context,
shaders,
specState.PipelineState,
specState.TransformFeedbackDescriptors != null);
IProgram hostProgram; IProgram hostProgram;

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@ -491,7 +491,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{ {
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length]; ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context); ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context, compilation.SpecializationState.TransformFeedbackDescriptors != null);
for (int index = 0; index < compilation.TranslatedStages.Length; index++) for (int index = 0; index < compilation.TranslatedStages.Length; index++)
{ {

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@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
GpuContext context, GpuContext context,
GpuChannel channel, GpuChannel channel,
GpuAccessorState state, GpuAccessorState state,
int stageIndex) : base(context, state.ResourceCounts, stageIndex) int stageIndex) : base(context, state.ResourceCounts, stageIndex, state.TransformFeedbackDescriptors != null)
{ {
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan; _isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
_channel = channel; _channel = channel;
@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="context">GPU context</param> /// <param name="context">GPU context</param>
/// <param name="channel">GPU channel</param> /// <param name="channel">GPU channel</param>
/// <param name="state">Current GPU state</param> /// <param name="state">Current GPU state</param>
public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state) : base(context, state.ResourceCounts, 0) public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state) : base(context, state.ResourceCounts, 0, false)
{ {
_channel = channel; _channel = channel;
_state = state; _state = state;

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@ -17,40 +17,56 @@ namespace Ryujinx.Graphics.Gpu.Shader
private readonly ResourceCounts _resourceCounts; private readonly ResourceCounts _resourceCounts;
private readonly int _stageIndex; private readonly int _stageIndex;
private readonly int _reservedConstantBuffers;
private readonly int _reservedStorageBuffers;
/// <summary> /// <summary>
/// Creates a new GPU accessor. /// Creates a new GPU accessor.
/// </summary> /// </summary>
/// <param name="context">GPU context</param> /// <param name="context">GPU context</param>
public GpuAccessorBase(GpuContext context, ResourceCounts resourceCounts, int stageIndex) /// <param name="resourceCounts">Counter of GPU resources used by the shader</param>
/// <param name="stageIndex">Index of the shader stage, 0 for compute</param>
/// <param name="tfEnabled">Indicates if the current graphics shader is used with transform feedback enabled</param>
public GpuAccessorBase(GpuContext context, ResourceCounts resourceCounts, int stageIndex, bool tfEnabled)
{ {
_context = context; _context = context;
_resourceCounts = resourceCounts; _resourceCounts = resourceCounts;
_stageIndex = stageIndex; _stageIndex = stageIndex;
_reservedConstantBuffers = 1; // For the support buffer.
_reservedStorageBuffers = !context.Capabilities.SupportsTransformFeedback && tfEnabled ? 5 : 0;
} }
public int QueryBindingConstantBuffer(int index) public int QueryBindingConstantBuffer(int index)
{ {
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan) if (_context.Capabilities.Api == TargetApi.Vulkan)
{ {
// We need to start counting from 1 since binding 0 is reserved for the support uniform buffer. binding = GetBindingFromIndex(index, _context.Capabilities.MaximumUniformBuffersPerStage, "Uniform buffer");
return GetBindingFromIndex(index, _context.Capabilities.MaximumUniformBuffersPerStage, "Uniform buffer") + 1;
} }
else else
{ {
return _resourceCounts.UniformBuffersCount++; binding = _resourceCounts.UniformBuffersCount++;
} }
return binding + _reservedConstantBuffers;
} }
public int QueryBindingStorageBuffer(int index) public int QueryBindingStorageBuffer(int index)
{ {
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan) if (_context.Capabilities.Api == TargetApi.Vulkan)
{ {
return GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer"); binding = GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer");
} }
else else
{ {
return _resourceCounts.StorageBuffersCount++; binding = _resourceCounts.StorageBuffersCount++;
} }
return binding + _reservedStorageBuffers;
} }
public int QueryBindingTexture(int index, bool isBuffer) public int QueryBindingTexture(int index, bool isBuffer)
@ -149,6 +165,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod; public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
public bool QueryHostSupportsTransformFeedback() => _context.Capabilities.SupportsTransformFeedback;
public bool QueryHostSupportsViewportIndexVertexTessellation() => _context.Capabilities.SupportsViewportIndexVertexTessellation; public bool QueryHostSupportsViewportIndexVertexTessellation() => _context.Capabilities.SupportsViewportIndexVertexTessellation;
public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask; public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask;

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@ -24,13 +24,5 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Total of images used by the shaders. /// Total of images used by the shaders.
/// </summary> /// </summary>
public int ImagesCount; public int ImagesCount;
/// <summary>
/// Creates a new instance of the shader resource counts class.
/// </summary>
public ResourceCounts()
{
UniformBuffersCount = 1; // The first binding is reserved for the support buffer.
}
} }
} }

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@ -362,7 +362,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslatorContext previousStage = null; TranslatorContext previousStage = null;
ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context); ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context, transformFeedbackDescriptors != null);
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++) for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
{ {

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@ -16,15 +16,24 @@ namespace Ryujinx.Graphics.Gpu.Shader
private const int TextureSetIndex = 2; private const int TextureSetIndex = 2;
private const int ImageSetIndex = 3; private const int ImageSetIndex = 3;
private const ResourceStages SupportBufferStags = private const ResourceStages SupportBufferStages =
ResourceStages.Compute | ResourceStages.Compute |
ResourceStages.Vertex | ResourceStages.Vertex |
ResourceStages.Fragment; ResourceStages.Fragment;
private const ResourceStages VtgStages =
ResourceStages.Vertex |
ResourceStages.TessellationControl |
ResourceStages.TessellationEvaluation |
ResourceStages.Geometry;
private readonly GpuContext _context; private readonly GpuContext _context;
private int _fragmentOutputMap; private int _fragmentOutputMap;
private readonly int _reservedConstantBuffers;
private readonly int _reservedStorageBuffers;
private readonly List<ResourceDescriptor>[] _resourceDescriptors; private readonly List<ResourceDescriptor>[] _resourceDescriptors;
private readonly List<ResourceUsage>[] _resourceUsages; private readonly List<ResourceUsage>[] _resourceUsages;
@ -32,7 +41,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Creates a new shader info builder. /// Creates a new shader info builder.
/// </summary> /// </summary>
/// <param name="context">GPU context that owns the shaders that will be added to the builder</param> /// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
public ShaderInfoBuilder(GpuContext context) /// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
public ShaderInfoBuilder(GpuContext context, bool tfEnabled)
{ {
_context = context; _context = context;
@ -47,7 +57,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
_resourceUsages[index] = new(); _resourceUsages[index] = new();
} }
AddDescriptor(SupportBufferStags, ResourceType.UniformBuffer, UniformSetIndex, 0, 1); AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
_reservedConstantBuffers = 1; // For the support buffer.
if (!context.Capabilities.SupportsTransformFeedback && tfEnabled)
{
_reservedStorageBuffers = 5;
AddDescriptor(VtgStages, ResourceType.StorageBuffer, StorageSetIndex, 0, 5);
AddUsage(VtgStages, ResourceType.StorageBuffer, ResourceAccess.Read, StorageSetIndex, 0, 1);
AddUsage(VtgStages, ResourceType.StorageBuffer, ResourceAccess.Write, StorageSetIndex, 1, 4);
}
else
{
_reservedStorageBuffers = 0;
}
} }
/// <summary> /// <summary>
@ -86,8 +111,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
int texturesPerStage = (int)_context.Capabilities.MaximumTexturesPerStage; int texturesPerStage = (int)_context.Capabilities.MaximumTexturesPerStage;
int imagesPerStage = (int)_context.Capabilities.MaximumImagesPerStage; int imagesPerStage = (int)_context.Capabilities.MaximumImagesPerStage;
int uniformBinding = 1 + stageIndex * uniformsPerStage; int uniformBinding = _reservedConstantBuffers + stageIndex * uniformsPerStage;
int storageBinding = stageIndex * storagesPerStage; int storageBinding = _reservedStorageBuffers + stageIndex * storagesPerStage;
int textureBinding = stageIndex * texturesPerStage * 2; int textureBinding = stageIndex * texturesPerStage * 2;
int imageBinding = stageIndex * imagesPerStage * 2; int imageBinding = stageIndex * imagesPerStage * 2;
@ -133,6 +158,23 @@ namespace Ryujinx.Graphics.Gpu.Shader
AddDescriptor(stages, type2, setIndex, binding + count, count); AddDescriptor(stages, type2, setIndex, binding + count, count);
} }
/// <summary>
/// Adds buffer usage information to the list of usages.
/// </summary>
/// <param name="stages">Shader stages where the resource is used</param>
/// <param name="type">Type of the resource</param>
/// <param name="access">How the resource is accessed by the shader stages where it is used</param>
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
/// <param name="binding">Binding number where the resource will be bound</param>
/// <param name="count">Number of resources bound at the binding location</param>
private void AddUsage(ResourceStages stages, ResourceType type, ResourceAccess access, int setIndex, int binding, int count)
{
for (int index = 0; index < count; index++)
{
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages, access));
}
}
/// <summary> /// <summary>
/// Adds buffer usage information to the list of usages. /// Adds buffer usage information to the list of usages.
/// </summary> /// </summary>
@ -212,10 +254,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="context">GPU context that owns the shaders</param> /// <param name="context">GPU context that owns the shaders</param>
/// <param name="programs">Shaders from the disk cache</param> /// <param name="programs">Shaders from the disk cache</param>
/// <param name="pipeline">Optional pipeline for background compilation</param> /// <param name="pipeline">Optional pipeline for background compilation</param>
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
/// <returns>Shader information</returns> /// <returns>Shader information</returns>
public static ShaderInfo BuildForCache(GpuContext context, IEnumerable<CachedShaderStage> programs, ProgramPipelineState? pipeline) public static ShaderInfo BuildForCache(
GpuContext context,
IEnumerable<CachedShaderStage> programs,
ProgramPipelineState? pipeline,
bool tfEnabled)
{ {
ShaderInfoBuilder builder = new ShaderInfoBuilder(context); ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled);
foreach (CachedShaderStage program in programs) foreach (CachedShaderStage program in programs)
{ {
@ -237,7 +284,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Shader information</returns> /// <returns>Shader information</returns>
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false) public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
{ {
ShaderInfoBuilder builder = new ShaderInfoBuilder(context); ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled: false);
builder.AddStageInfo(info); builder.AddStageInfo(info);

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@ -153,6 +153,7 @@ namespace Ryujinx.Graphics.OpenGL
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering, supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
supportsGeometryShader: true, supportsGeometryShader: true,
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough, supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
supportsTransformFeedback: true,
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted, supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray, supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat, supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,

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@ -10,5 +10,11 @@ namespace Ryujinx.Graphics.Shader
public const int NvnBaseVertexByteOffset = 0x640; public const int NvnBaseVertexByteOffset = 0x640;
public const int NvnBaseInstanceByteOffset = 0x644; public const int NvnBaseInstanceByteOffset = 0x644;
public const int NvnDrawIndexByteOffset = 0x648; public const int NvnDrawIndexByteOffset = 0x648;
// Transform Feedback emulation.
public const int TfeInfoBinding = 0;
public const int TfeBufferBaseBinding = 1;
public const int TfeBuffersCount = 4;
} }
} }

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@ -367,6 +367,15 @@ namespace Ryujinx.Graphics.Shader
return true; return true;
} }
/// <summary>
/// Queries host GPU transform feedback support.
/// </summary>
/// <returns>True if the GPU and driver supports transform feedback, false otherwise</returns>
bool QueryHostSupportsTransformFeedback()
{
return true;
}
/// <summary> /// <summary>
/// Queries host support for writes to the viewport index from vertex or tessellation shader stages. /// Queries host support for writes to the viewport index from vertex or tessellation shader stages.
/// </summary> /// </summary>

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@ -234,6 +234,45 @@ namespace Ryujinx.Graphics.Shader.Translation
public void PrepareForVertexReturn() public void PrepareForVertexReturn()
{ {
if (!Config.GpuAccessor.QueryHostSupportsTransformFeedback() && Config.GpuAccessor.QueryTransformFeedbackEnabled())
{
Operand vertexCount = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(1));
for (int tfbIndex = 0; tfbIndex < Constants.TfeBuffersCount; tfbIndex++)
{
var locations = Config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
var stride = Config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
Operand baseOffset = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(0), Const(tfbIndex));
Operand baseVertex = this.Load(StorageKind.Input, IoVariable.BaseVertex);
Operand baseInstance = this.Load(StorageKind.Input, IoVariable.BaseInstance);
Operand vertexIndex = this.Load(StorageKind.Input, IoVariable.VertexIndex);
Operand instanceIndex = this.Load(StorageKind.Input, IoVariable.InstanceIndex);
Operand outputVertexOffset = this.ISubtract(vertexIndex, baseVertex);
Operand outputInstanceOffset = this.ISubtract(instanceIndex, baseInstance);
Operand outputBaseVertex = this.IMultiply(outputInstanceOffset, vertexCount);
Operand vertexOffset = this.IMultiply(this.IAdd(outputBaseVertex, outputVertexOffset), Const(stride / 4));
baseOffset = this.IAdd(baseOffset, vertexOffset);
for (int j = 0; j < locations.Length; j++)
{
byte location = locations[j];
if (location == 0xff)
{
continue;
}
Operand offset = this.IAdd(baseOffset, Const(j));
Operand value = Instructions.AttributeMap.GenerateAttributeLoad(this, null, location * 4, isOutput: true, isPerPatch: false);
this.Store(StorageKind.StorageBuffer, Constants.TfeBufferBaseBinding + tfbIndex, Const(0), offset, value);
}
}
}
if (Config.GpuAccessor.QueryViewportTransformDisable()) if (Config.GpuAccessor.QueryViewportTransformDisable())
{ {
Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0)); Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0));

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@ -132,6 +132,11 @@ namespace Ryujinx.Graphics.Shader.Translation
_transformFeedbackDefinitions = new Dictionary<TransformFeedbackVariable, TransformFeedbackOutput>(); _transformFeedbackDefinitions = new Dictionary<TransformFeedbackVariable, TransformFeedbackOutput>();
TransformFeedbackEnabled =
stage != ShaderStage.Compute &&
gpuAccessor.QueryTransformFeedbackEnabled() &&
gpuAccessor.QueryHostSupportsTransformFeedback();
UsedInputAttributesPerPatch = new HashSet<int>(); UsedInputAttributesPerPatch = new HashSet<int>();
UsedOutputAttributesPerPatch = new HashSet<int>(); UsedOutputAttributesPerPatch = new HashSet<int>();
@ -139,6 +144,31 @@ namespace Ryujinx.Graphics.Shader.Translation
_usedImages = new Dictionary<TextureInfo, TextureMeta>(); _usedImages = new Dictionary<TextureInfo, TextureMeta>();
ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties()); ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties());
if (!gpuAccessor.QueryHostSupportsTransformFeedback() && gpuAccessor.QueryTransformFeedbackEnabled())
{
StructureType tfeInfoStruct = new StructureType(new StructureField[]
{
new StructureField(AggregateType.Array | AggregateType.U32, "base_offset", 4),
new StructureField(AggregateType.U32, "vertex_count")
});
BufferDefinition tfeInfoBuffer = new BufferDefinition(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct);
Properties.AddStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer);
StructureType tfeDataStruct = new StructureType(new StructureField[]
{
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
});
for (int i = 0; i < Constants.TfeBuffersCount; i++)
{
int binding = Constants.TfeBufferBaseBinding + i;
BufferDefinition tfeDataBuffer = new BufferDefinition(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
Properties.AddStorageBuffer(binding, tfeDataBuffer);
}
}
} }
public ShaderConfig( public ShaderConfig(
@ -151,7 +181,6 @@ namespace Ryujinx.Graphics.Shader.Translation
ThreadsPerInputPrimitive = 1; ThreadsPerInputPrimitive = 1;
OutputTopology = outputTopology; OutputTopology = outputTopology;
MaxOutputVertices = maxOutputVertices; MaxOutputVertices = maxOutputVertices;
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
} }
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(header.Stage, gpuAccessor, options) public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(header.Stage, gpuAccessor, options)
@ -165,7 +194,6 @@ namespace Ryujinx.Graphics.Shader.Translation
OmapTargets = header.OmapTargets; OmapTargets = header.OmapTargets;
OmapSampleMask = header.OmapSampleMask; OmapSampleMask = header.OmapSampleMask;
OmapDepth = header.OmapDepth; OmapDepth = header.OmapDepth;
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
LastInVertexPipeline = header.Stage < ShaderStage.Fragment; LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
} }

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@ -16,9 +16,9 @@ namespace Ryujinx.Graphics.Vulkan
_descriptorSets = descriptorSets; _descriptorSets = descriptorSets;
} }
public void InitializeBuffers(int setIndex, int baseBinding, int countPerUnit, DescriptorType type, VkBuffer dummyBuffer) public void InitializeBuffers(int setIndex, int baseBinding, int count, DescriptorType type, VkBuffer dummyBuffer)
{ {
Span<DescriptorBufferInfo> infos = stackalloc DescriptorBufferInfo[countPerUnit]; Span<DescriptorBufferInfo> infos = stackalloc DescriptorBufferInfo[count];
infos.Fill(new DescriptorBufferInfo() infos.Fill(new DescriptorBufferInfo()
{ {

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@ -596,36 +596,19 @@ namespace Ryujinx.Graphics.Vulkan
} }
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc) private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc)
{ {
// We don't support clearing texture descriptors currently.
if (setIndex != PipelineBase.UniformSetIndex && setIndex != PipelineBase.StorageSetIndex)
{
return;
}
var dummyBuffer = _dummyBuffer?.GetBuffer().Get(cbs).Value ?? default; var dummyBuffer = _dummyBuffer?.GetBuffer().Get(cbs).Value ?? default;
uint stages = _program.Stages; foreach (ResourceBindingSegment segment in _program.ClearSegments[setIndex])
while (stages != 0)
{ {
int stage = BitOperations.TrailingZeroCount(stages); dsc.InitializeBuffers(0, segment.Binding, segment.Count, segment.Type.Convert(), dummyBuffer);
stages &= ~(1u << stage);
if (setIndex == PipelineBase.UniformSetIndex)
{
dsc.InitializeBuffers(
0,
1 + stage * Constants.MaxUniformBuffersPerStage,
Constants.MaxUniformBuffersPerStage,
DescriptorType.UniformBuffer,
dummyBuffer);
}
else if (setIndex == PipelineBase.StorageSetIndex)
{
dsc.InitializeBuffers(
0,
stage * Constants.MaxStorageBuffersPerStage,
Constants.MaxStorageBuffersPerStage,
DescriptorType.StorageBuffer,
dummyBuffer);
}
} }
} }

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@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Vulkan
public uint Stages { get; } public uint Stages { get; }
public ResourceBindingSegment[][] ClearSegments { get; }
public ResourceBindingSegment[][] BindingSegments { get; } public ResourceBindingSegment[][] BindingSegments { get; }
public ProgramLinkStatus LinkStatus { get; private set; } public ProgramLinkStatus LinkStatus { get; private set; }
@ -115,6 +116,7 @@ namespace Ryujinx.Graphics.Vulkan
Stages = stages; Stages = stages;
ClearSegments = BuildClearSegments(resourceLayout.Sets);
BindingSegments = BuildBindingSegments(resourceLayout.SetUsages); BindingSegments = BuildBindingSegments(resourceLayout.SetUsages);
_compileTask = Task.CompletedTask; _compileTask = Task.CompletedTask;
@ -135,6 +137,60 @@ namespace Ryujinx.Graphics.Vulkan
_firstBackgroundUse = !fromCache; _firstBackgroundUse = !fromCache;
} }
private static ResourceBindingSegment[][] BuildClearSegments(ReadOnlyCollection<ResourceDescriptorCollection> sets)
{
ResourceBindingSegment[][] segments = new ResourceBindingSegment[sets.Count][];
for (int setIndex = 0; setIndex < sets.Count; setIndex++)
{
List<ResourceBindingSegment> currentSegments = new List<ResourceBindingSegment>();
ResourceDescriptor currentDescriptor = default;
int currentCount = 0;
for (int index = 0; index < sets[setIndex].Descriptors.Count; index++)
{
ResourceDescriptor descriptor = sets[setIndex].Descriptors[index];
if (currentDescriptor.Binding + currentCount != descriptor.Binding ||
currentDescriptor.Type != descriptor.Type ||
currentDescriptor.Stages != descriptor.Stages)
{
if (currentCount != 0)
{
currentSegments.Add(new ResourceBindingSegment(
currentDescriptor.Binding,
currentCount,
currentDescriptor.Type,
currentDescriptor.Stages,
ResourceAccess.ReadWrite));
}
currentDescriptor = descriptor;
currentCount = descriptor.Count;
}
else
{
currentCount += descriptor.Count;
}
}
if (currentCount != 0)
{
currentSegments.Add(new ResourceBindingSegment(
currentDescriptor.Binding,
currentCount,
currentDescriptor.Type,
currentDescriptor.Stages,
ResourceAccess.ReadWrite));
}
segments[setIndex] = currentSegments.ToArray();
}
return segments;
}
private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages) private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages)
{ {
ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][]; ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][];

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@ -589,6 +589,7 @@ namespace Ryujinx.Graphics.Vulkan
supportsFragmentShaderOrderingIntel: false, supportsFragmentShaderOrderingIntel: false,
supportsGeometryShader: Capabilities.SupportsGeometryShader, supportsGeometryShader: Capabilities.SupportsGeometryShader,
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough, supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
supportsTransformFeedback: Capabilities.SupportsTransformFeedback,
supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat, supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer, supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
supportsMismatchingViewFormat: true, supportsMismatchingViewFormat: true,