nim: Implement IsLargeResourceAvailable (#1821)

* nim: Implement IsLargeResourceAvailable

* Fix comments
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Ac_K 2020-12-17 05:19:28 +01:00 committed by GitHub
parent f5d64b4d68
commit eae39f80e7
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2 changed files with 31 additions and 0 deletions

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@ -1,4 +1,6 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Arp;
using Ryujinx.HLE.HOS.Services.Nim.ShopServiceAccessServerInterface;
namespace Ryujinx.HLE.HOS.Services.Nim
@ -18,5 +20,22 @@ namespace Ryujinx.HLE.HOS.Services.Nim
return ResultCode.Success;
}
[Command(4)] // 10.0.0+
// IsLargeResourceAvailable(pid) -> b8
public ResultCode IsLargeResourceAvailable(ServiceCtx context)
{
// TODO: Service calls arp:r GetApplicationInstanceId (10.0.0+) then if it fails it calls arp:r GetMicroApplicationInstanceId (10.0.0+)
// then if it fails it returns the arp:r result code.
// NOTE: Firmare 10.0.0+ don't use the Pid here anymore, but the returned InstanceId. We don't support that for now so we can just use the Pid instead.
StorageId baseStorageId = (StorageId)ApplicationLaunchProperty.GetByPid(context).BaseGameStorageId;
// NOTE: Service returns ResultCode.InvalidArgument if baseStorageId is null, doesn't occur in our case.
context.ResponseData.Write(baseStorageId == StorageId.Host);
return ResultCode.Success;
}
}
}

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@ -0,0 +1,12 @@
namespace Ryujinx.HLE.HOS.Services.Nim
{
enum ResultCode
{
ModuleId = 137,
ErrorCodeShift = 9,
Success = 0,
NullArgument = (90 << ErrorCodeShift) | ModuleId
}
}