Full 5.X stubbed IHidServer (#428)
* Full 5.X stubbed IHidServer Since we can't support all those Hid calls in the right way, we can stub them with more information as possible in the logs. I have added all symbols in it to be more revelant as possible. It's remove some Hid spam in few games too, because we assign some var as the game want. * Fix issues * Fix code according to review
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41
Ryujinx.HLE/HOS/Services/Hid/HidNpad.cs
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Ryujinx.HLE/HOS/Services/Hid/HidNpad.cs
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using System;
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namespace Ryujinx.HLE.HOS.Services.Hid
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{
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public enum HidNpadJoyAssignmentMode
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{
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Dual,
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Single,
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}
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public enum HidNpadHandheldActivationMode
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{
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Dual,
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Single,
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None,
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}
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public enum HidNpadJoyDeviceType
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{
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Left,
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Right,
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}
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public enum HidNpadJoyHoldType
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{
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Vertical,
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Horizontal,
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}
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[Flags]
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public enum HidNpadStyle
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{
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None,
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FullKey = 1 << 0,
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Handheld = 1 << 1,
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Dual = 1 << 2,
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Left = 1 << 3,
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Right = 1 << 4,
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Invalid = 1 << 5,
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}
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}
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21
Ryujinx.HLE/HOS/Services/Hid/HidSixAxis.cs
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Ryujinx.HLE/HOS/Services/Hid/HidSixAxis.cs
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namespace Ryujinx.HLE.HOS.Services.Hid
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{
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public struct HidSensorFusionParameters
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{
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public float RevisePower;
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public float ReviseRange;
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}
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public struct HidAccelerometerParameters
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{
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public float X;
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public float Y;
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}
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public enum HidGyroscopeZeroDriftMode
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{
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Loose,
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Standard,
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Tight
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}
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}
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Ryujinx.HLE/HOS/Services/Hid/HidVibration.cs
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Ryujinx.HLE/HOS/Services/Hid/HidVibration.cs
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namespace Ryujinx.HLE.HOS.Services.Hid
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{
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public enum HidVibrationDeviceType
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{
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None,
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LinearResonantActuator
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}
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public enum HidVibrationDevicePosition
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{
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None,
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Left,
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Right,
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}
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public struct HidVibrationDeviceValue
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{
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public HidVibrationDeviceType DeviceType;
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public HidVibrationDevicePosition Position;
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}
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public struct HidVibrationValue
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{
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public float AmplitudeLow;
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public float FrequencyLow;
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public float AmplitudeHigh;
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public float FrequencyHigh;
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}
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}
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