Workaround AMD bug on logic op with float framebuffer (#6852)
* Workaround AMD bug on logic op with float framebuffer * Format whitespace * Update comment
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@ -711,5 +711,36 @@ namespace Ryujinx.Graphics.GAL
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{
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return format.IsUint() || format.IsSint();
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}
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/// <summary>
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/// Checks if the texture format is a float or sRGB color format.
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/// </summary>
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/// <remarks>
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/// Does not include normalized, compressed or depth formats.
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/// Float and sRGB formats do not participate in logical operations.
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/// </remarks>
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/// <param name="format">Texture format</param>
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/// <returns>True if the format is a float or sRGB color format, false otherwise</returns>
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public static bool IsFloatOrSrgb(this Format format)
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{
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switch (format)
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{
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case Format.R8G8B8A8Srgb:
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case Format.B8G8R8A8Srgb:
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case Format.R16Float:
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case Format.R16G16Float:
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case Format.R16G16B16Float:
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case Format.R16G16B16A16Float:
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case Format.R32Float:
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case Format.R32G32Float:
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case Format.R32G32B32Float:
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case Format.R32G32B32A32Float:
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case Format.R11G11B10Float:
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case Format.R9G9B9E5Float:
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return true;
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}
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return false;
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}
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}
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}
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@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Vulkan
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public VkFormat[] AttachmentFormats { get; }
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public int[] AttachmentIndices { get; }
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public uint AttachmentIntegerFormatMask { get; }
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public bool LogicOpsAllowed { get; }
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public int AttachmentsCount { get; }
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public int MaxColorAttachmentIndex => AttachmentIndices.Length > 0 ? AttachmentIndices[^1] : -1;
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@ -32,7 +33,9 @@ namespace Ryujinx.Graphics.Vulkan
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public FramebufferParams(Device device, TextureView view, uint width, uint height)
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{
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bool isDepthStencil = view.Info.Format.IsDepthOrStencil();
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var format = view.Info.Format;
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bool isDepthStencil = format.IsDepthOrStencil();
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_device = device;
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_attachments = new[] { view.GetImageViewForAttachment() };
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@ -56,6 +59,8 @@ namespace Ryujinx.Graphics.Vulkan
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AttachmentSamples = new[] { (uint)view.Info.Samples };
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AttachmentFormats = new[] { view.VkFormat };
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AttachmentIndices = isDepthStencil ? Array.Empty<int>() : new[] { 0 };
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AttachmentIntegerFormatMask = format.IsInteger() ? 1u : 0u;
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LogicOpsAllowed = !format.IsFloatOrSrgb();
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AttachmentsCount = 1;
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@ -85,6 +90,7 @@ namespace Ryujinx.Graphics.Vulkan
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int index = 0;
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int bindIndex = 0;
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uint attachmentIntegerFormatMask = 0;
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bool allFormatsFloatOrSrgb = colorsCount != 0;
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foreach (ITexture color in colors)
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{
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@ -101,11 +107,15 @@ namespace Ryujinx.Graphics.Vulkan
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AttachmentFormats[index] = texture.VkFormat;
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AttachmentIndices[index] = bindIndex;
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if (texture.Info.Format.IsInteger())
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var format = texture.Info.Format;
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if (format.IsInteger())
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{
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attachmentIntegerFormatMask |= 1u << bindIndex;
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}
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allFormatsFloatOrSrgb &= format.IsFloatOrSrgb();
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width = Math.Min(width, (uint)texture.Width);
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height = Math.Min(height, (uint)texture.Height);
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layers = Math.Min(layers, (uint)texture.Layers);
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@ -120,6 +130,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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AttachmentIntegerFormatMask = attachmentIntegerFormatMask;
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LogicOpsAllowed = !allFormatsFloatOrSrgb;
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if (depthStencil is TextureView dsTexture && dsTexture.Valid)
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{
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@ -1498,6 +1498,7 @@ namespace Ryujinx.Graphics.Vulkan
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var dstAttachmentFormats = _newState.Internal.AttachmentFormats.AsSpan();
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FramebufferParams.AttachmentFormats.CopyTo(dstAttachmentFormats);
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_newState.Internal.AttachmentIntegerFormatMask = FramebufferParams.AttachmentIntegerFormatMask;
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_newState.Internal.LogicOpsAllowed = FramebufferParams.LogicOpsAllowed;
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for (int i = FramebufferParams.AttachmentFormats.Length; i < dstAttachmentFormats.Length; i++)
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{
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@ -302,6 +302,7 @@ namespace Ryujinx.Graphics.Vulkan
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int attachmentCount = 0;
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int maxColorAttachmentIndex = -1;
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uint attachmentIntegerFormatMask = 0;
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bool allFormatsFloatOrSrgb = true;
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for (int i = 0; i < Constants.MaxRenderTargets; i++)
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{
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@ -314,6 +315,8 @@ namespace Ryujinx.Graphics.Vulkan
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{
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attachmentIntegerFormatMask |= 1u << i;
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}
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allFormatsFloatOrSrgb &= state.AttachmentFormats[i].IsFloatOrSrgb();
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}
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}
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@ -325,6 +328,7 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.ColorBlendAttachmentStateCount = (uint)(maxColorAttachmentIndex + 1);
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pipeline.VertexAttributeDescriptionsCount = (uint)Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
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pipeline.Internal.AttachmentIntegerFormatMask = attachmentIntegerFormatMask;
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pipeline.Internal.LogicOpsAllowed = attachmentCount == 0 || !allFormatsFloatOrSrgb;
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return pipeline;
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}
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@ -560,10 +560,14 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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// AMD has a bug where it enables logical operations even for float formats,
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// so we need to force disable them here.
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bool logicOpEnable = LogicOpEnable && (gd.Vendor != Vendor.Amd || Internal.LogicOpsAllowed);
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var colorBlendState = new PipelineColorBlendStateCreateInfo
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{
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SType = StructureType.PipelineColorBlendStateCreateInfo,
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LogicOpEnable = LogicOpEnable,
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LogicOpEnable = logicOpEnable,
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LogicOp = LogicOp,
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AttachmentCount = ColorBlendAttachmentStateCount,
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PAttachments = pColorBlendAttachmentState,
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@ -34,6 +34,7 @@ namespace Ryujinx.Graphics.Vulkan
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public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState;
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public Array9<Format> AttachmentFormats;
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public uint AttachmentIntegerFormatMask;
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public bool LogicOpsAllowed;
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public readonly override bool Equals(object obj)
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{
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