Add command line arguments to override docked mode (#4239)
* Add command line args for docked mode * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@ -6,8 +6,8 @@ using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.SystemInterop;
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using Ryujinx.Common.SystemInfo;
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using Ryujinx.Common.SystemInterop;
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using Ryujinx.Modules;
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using Ryujinx.SDL2.Common;
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using Ryujinx.Ui.Common;
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@ -227,6 +227,12 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.Vulkan;
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}
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}
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// Check if docked mode was overriden.
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if (CommandLineState.OverrideDockedMode.HasValue)
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{
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ConfigurationState.Instance.System.EnableDockedMode.Value = CommandLineState.OverrideDockedMode.Value;
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}
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}
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private static void PrintSystemInfo()
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@ -7,6 +7,7 @@ namespace Ryujinx.Ui.Common.Helper
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{
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public static string[] Arguments { get; private set; }
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public static bool? OverrideDockedMode { get; private set; }
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public static string OverrideGraphicsBackend { get; private set; }
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public static string BaseDirPathArg { get; private set; }
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public static string Profile { get; private set; }
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@ -69,6 +70,12 @@ namespace Ryujinx.Ui.Common.Helper
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OverrideGraphicsBackend = args[++i];
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break;
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case "--docked-mode":
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OverrideDockedMode = true;
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break;
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case "--handheld-mode":
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OverrideDockedMode = false;
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break;
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default:
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LaunchPathArg = arg;
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break;
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@ -3,8 +3,8 @@ using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.SystemInterop;
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using Ryujinx.Common.SystemInfo;
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using Ryujinx.Common.SystemInterop;
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using Ryujinx.Modules;
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using Ryujinx.SDL2.Common;
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using Ryujinx.Ui;
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@ -271,6 +271,12 @@ namespace Ryujinx
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}
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}
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// Check if docked mode was overriden.
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if (CommandLineState.OverrideDockedMode.HasValue)
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{
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ConfigurationState.Instance.System.EnableDockedMode.Value = CommandLineState.OverrideDockedMode.Value;
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}
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// Logging system information.
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PrintSystemInfo();
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