Fix resolution scale values not being updated (#3514)
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@ -50,8 +50,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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public int InvalidatedSequence;
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public Texture CachedTexture;
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public Sampler CachedSampler;
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public int ScaleIndex;
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public TextureUsageFlags UsageFlags;
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}
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private TextureState[] _textureState;
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@ -535,14 +533,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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// The texture is already bound.
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state.CachedTexture.SynchronizeMemory();
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if ((state.ScaleIndex != index || state.UsageFlags != usageFlags) &&
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if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
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UpdateScale(state.CachedTexture, usageFlags, index, stage))
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{
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ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
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state.Texture = hostTextureRebind;
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state.ScaleIndex = index;
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state.UsageFlags = usageFlags;
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_context.Renderer.Pipeline.SetTextureAndSampler(stage, bindingInfo.Binding, hostTextureRebind, state.Sampler);
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}
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@ -573,7 +569,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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bool textureOrSamplerChanged = state.Texture != hostTexture || state.Sampler != hostSampler;
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if ((state.ScaleIndex != index || state.UsageFlags != usageFlags || textureOrSamplerChanged) &&
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if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
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UpdateScale(texture, usageFlags, index, stage))
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{
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hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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@ -583,9 +579,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (textureOrSamplerChanged)
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{
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state.Texture = hostTexture;
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state.ScaleIndex = index;
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state.UsageFlags = usageFlags;
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state.Sampler = hostSampler;
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_context.Renderer.Pipeline.SetTextureAndSampler(stage, bindingInfo.Binding, hostTexture, hostSampler);
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@ -666,7 +659,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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cachedTexture?.SignalModified();
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}
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if ((state.ScaleIndex != scaleIndex || state.UsageFlags != usageFlags) &&
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if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
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UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))
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{
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ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
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@ -674,8 +667,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
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state.Texture = hostTextureRebind;
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state.ScaleIndex = scaleIndex;
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state.UsageFlags = usageFlags;
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_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTextureRebind, format);
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}
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@ -713,7 +704,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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texture?.SignalModified();
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}
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if ((state.ScaleIndex != scaleIndex || state.UsageFlags != usageFlags || state.Texture != hostTexture) &&
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if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
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UpdateScale(texture, usageFlags, scaleIndex, stage))
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{
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hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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@ -722,8 +713,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (state.Texture != hostTexture)
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{
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state.Texture = hostTexture;
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state.ScaleIndex = scaleIndex;
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state.UsageFlags = usageFlags;
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Format format = bindingInfo.Format;
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