Fixup SSY (#424)
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6d65e53664
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@ -360,7 +360,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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private void PrintDeclSsy()
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private void PrintDeclSsy()
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{
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{
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SB.AppendLine("uint " + GlslDecl.SsyCursorName + ";");
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SB.AppendLine("uint " + GlslDecl.SsyCursorName + "= 0;");
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SB.AppendLine("uint " + GlslDecl.SsyStackName + "[" + GlslDecl.SsyStackSize + "];" + Environment.NewLine);
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SB.AppendLine("uint " + GlslDecl.SsyStackName + "[" + GlslDecl.SsyStackSize + "];" + Environment.NewLine);
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}
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}
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@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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Set("0100110000101x", ShaderDecode.Shr_C);
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Set("0100110000101x", ShaderDecode.Shr_C);
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Set("0011100x00101x", ShaderDecode.Shr_I);
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Set("0011100x00101x", ShaderDecode.Shr_I);
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Set("0101110000101x", ShaderDecode.Shr_R);
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Set("0101110000101x", ShaderDecode.Shr_R);
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Set("1110001010010x", ShaderDecode.Ssy);
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Set("111000101001xx", ShaderDecode.Ssy);
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Set("1110111111110x", ShaderDecode.St_A);
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Set("1110111111110x", ShaderDecode.St_A);
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Set("1111000011111x", ShaderDecode.Sync);
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Set("1111000011111x", ShaderDecode.Sync);
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Set("110000xxxx111x", ShaderDecode.Tex);
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Set("110000xxxx111x", ShaderDecode.Tex);
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