amadeus: Fixes and initial 15.0.0 support (#3908)
* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment
This commit is contained in:
parent
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commit
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@ -1,4 +1,5 @@
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Common.Logging;
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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@ -71,6 +72,19 @@ namespace Ryujinx.Audio.Renderer.Dsp
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return (short)value;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static short GetCoefficientAtIndex(ReadOnlySpan<short> coefficients, int index)
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{
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if ((uint)index > (uint)coefficients.Length)
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{
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Logger.Error?.Print(LogClass.AudioRenderer, $"Out of bound read for coefficient at index {index}");
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return 0;
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}
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return coefficients[index];
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int Decode(Span<short> output, ReadOnlySpan<byte> input, int startSampleOffset, int endSampleOffset, int offset, int count, ReadOnlySpan<short> coefficients, ref AdpcmLoopContext loopContext)
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{
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@ -84,8 +98,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
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byte coefficientIndex = (byte)((predScale >> 4) & 0xF);
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short history0 = loopContext.History0;
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short history1 = loopContext.History1;
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short coefficient0 = coefficients[coefficientIndex * 2 + 0];
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short coefficient1 = coefficients[coefficientIndex * 2 + 1];
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short coefficient0 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2 + 0);
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short coefficient1 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2 + 1);
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int decodedCount = Math.Min(count, endSampleOffset - startSampleOffset - offset);
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int nibbles = GetNibblesFromSampleCount(offset + startSampleOffset);
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@ -109,8 +123,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
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coefficientIndex = (byte)((predScale >> 4) & 0xF);
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coefficient0 = coefficients[coefficientIndex * 2 + 0];
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coefficient1 = coefficients[coefficientIndex * 2 + 1];
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coefficient0 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2);
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coefficient1 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2 + 1);
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nibbles += 2;
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@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.AdpcmDataSourceVersion1;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public ushort OutputBufferIndex { get; }
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public uint SampleRate { get; }
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@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.AuxiliaryBuffer;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public uint InputBufferIndex { get; }
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public uint OutputBufferIndex { get; }
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@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.BiquadFilter;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public Memory<BiquadFilterState> BiquadFilterState { get; }
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public int InputBufferIndex { get; }
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@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.CaptureBuffer;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public uint InputBufferIndex { get; }
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@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.CircularBufferSink;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public ushort[] Input { get; }
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public uint InputCount { get; }
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@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.ClearMixBuffer;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public ClearMixBufferCommand(int nodeId)
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{
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@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.CopyMixBuffer;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public ushort InputBufferIndex { get; }
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public ushort OutputBufferIndex { get; }
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@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType { get; }
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public ushort OutputBufferIndex { get; }
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public uint SampleRate { get; }
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@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.Delay;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public DelayParameter Parameter => _parameter;
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public Memory<DelayState> State { get; }
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@ -49,15 +49,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
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}
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// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
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// TODO: Update delay processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
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DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
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DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
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DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices);
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DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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private unsafe void ProcessDelayMono(ref DelayState state, float* outputBuffer, float* inputBuffer, uint sampleCount)
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{
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const ushort channelCount = 1;
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float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision);
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float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
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float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
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@ -70,7 +70,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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float temp = input * inGain + delayLineValue * feedbackGain;
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state.UpdateLowPassFilter(ref temp, 1);
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state.UpdateLowPassFilter(ref temp, channelCount);
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outputBuffer[i] = (input * dryGain + delayLineValue * outGain) / 64;
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}
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@ -104,7 +104,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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Y = state.DelayLines[1].Read(),
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};
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Vector2 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
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Vector2 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
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state.UpdateLowPassFilter(ref Unsafe.As<Vector2, float>(ref temp), channelCount);
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@ -148,7 +148,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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W = state.DelayLines[3].Read()
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};
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Vector4 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
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Vector4 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
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state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount);
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@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
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float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
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Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
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0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
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delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
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0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
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delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
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Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f,
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0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain,
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delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f,
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delayFeedbackCrossGain, 0.0f, 0.0f, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
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0.0f, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackBaseGain);
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for (int i = 0; i < sampleCount; i++)
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{
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@ -200,7 +200,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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U = state.DelayLines[5].Read()
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};
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Vector6 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
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Vector6 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
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state.UpdateLowPassFilter(ref Unsafe.As<Vector6, float>(ref temp), channelCount);
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@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.DepopForMixBuffers;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public uint MixBufferOffset { get; }
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@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.DepopPrepare;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public uint MixBufferCount { get; }
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@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.DeviceSink;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public string DeviceName { get; }
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@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.DownMixSurroundToStereo;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public ushort[] InputBufferIndices { get; }
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public ushort[] OutputBufferIndices { get; }
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@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.GroupedBiquadFilter;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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private BiquadFilterParameter[] _parameters;
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private Memory<BiquadFilterState> _biquadFilterStates;
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@ -47,9 +47,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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// NOTE: Nintendo also implements a hot path for double biquad filters, but no generic path when the command definition suggests it could be done.
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// As such we currently only implement a generic path for simplicity.
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// TODO: Implement double biquad filters fast path.
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// NOTE: Nintendo only implement single and double biquad filters but no generic path when the command definition suggests it could be done.
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// As such we currently only implement a generic path for simplicity for double biquad.
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if (_parameters.Length == 1)
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{
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BiquadFilterHelper.ProcessBiquadFilter(ref _parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);
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@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType { get; }
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public ulong EstimatedProcessingTime { get; }
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public uint EstimatedProcessingTime { get; }
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public void Process(CommandList context);
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@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.LimiterVersion1;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public LimiterParameter Parameter => _parameter;
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public Memory<LimiterState> State { get; }
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@ -15,7 +15,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.LimiterVersion2;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public LimiterParameter Parameter => _parameter;
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public Memory<LimiterState> State { get; }
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@ -15,7 +15,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.Mix;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public ushort InputBufferIndex { get; }
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public ushort OutputBufferIndex { get; }
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@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.MixRamp;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public ushort InputBufferIndex { get; }
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public ushort OutputBufferIndex { get; }
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@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.MixRampGrouped;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public uint MixBufferCount { get; }
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@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public ushort OutputBufferIndex { get; }
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public uint SampleRate { get; }
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@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.PcmInt16DataSourceVersion1;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public ushort OutputBufferIndex { get; }
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public uint SampleRate { get; }
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@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.Performance;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public PerformanceEntryAddresses PerformanceEntryAddresses { get; }
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@ -31,7 +31,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.Reverb3d;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public ushort InputBufferIndex { get; }
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public ushort OutputBufferIndex { get; }
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@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.Reverb;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public ReverbParameter Parameter => _parameter;
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public Memory<ReverbState> State { get; }
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@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.Upsample;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public uint BufferCount { get; }
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public uint InputBufferIndex { get; }
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@ -15,7 +15,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.Volume;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public ushort InputBufferIndex { get; }
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public ushort OutputBufferIndex { get; }
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@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CommandType CommandType => CommandType.VolumeRamp;
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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public ushort InputBufferIndex { get; }
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public ushort OutputBufferIndex { get; }
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@ -28,6 +28,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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private object _lock = new object();
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private AudioRendererRenderingDevice _renderingDevice;
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private AudioRendererExecutionMode _executionMode;
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private IWritableEvent _systemEvent;
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private ManualResetEvent _terminationEvent;
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@ -63,6 +64,7 @@ namespace Ryujinx.Audio.Renderer.Server
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private uint _renderingTimeLimitPercent;
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private bool _voiceDropEnabled;
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private uint _voiceDropCount;
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private float _voiceDropParameter;
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private bool _isDspRunningBehind;
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private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
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@ -95,6 +97,7 @@ namespace Ryujinx.Audio.Renderer.Server
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_totalElapsedTicksUpdating = 0;
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_sessionId = 0;
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_voiceDropParameter = 1.0f;
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}
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public ResultCode Initialize(
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@ -130,6 +133,7 @@ namespace Ryujinx.Audio.Renderer.Server
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_upsamplerCount = parameter.SinkCount + parameter.SubMixBufferCount;
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_appletResourceId = appletResourceId;
|
||||
_memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * Constants.VoiceWaveBufferCount;
|
||||
_renderingDevice = parameter.RenderingDevice;
|
||||
_executionMode = parameter.ExecutionMode;
|
||||
_sessionId = sessionId;
|
||||
MemoryManager = memoryManager;
|
||||
@ -337,6 +341,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
_processHandle = processHandle;
|
||||
_elapsedFrameCount = 0;
|
||||
_voiceDropParameter = 1.0f;
|
||||
|
||||
switch (_behaviourContext.GetCommandProcessingTimeEstimatorVersion())
|
||||
{
|
||||
@ -515,7 +520,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return (ulong)(_manager.TickSource.ElapsedSeconds * Constants.TargetTimerFrequency);
|
||||
}
|
||||
|
||||
private uint ComputeVoiceDrop(CommandBuffer commandBuffer, long voicesEstimatedTime, long deltaTimeDsp)
|
||||
private uint ComputeVoiceDrop(CommandBuffer commandBuffer, uint voicesEstimatedTime, long deltaTimeDsp)
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -584,7 +589,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
command.Enabled = false;
|
||||
|
||||
voicesEstimatedTime -= (long)command.EstimatedProcessingTime;
|
||||
voicesEstimatedTime -= (uint)(_voiceDropParameter * command.EstimatedProcessingTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -618,13 +623,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
_voiceContext.Sort();
|
||||
commandGenerator.GenerateVoices();
|
||||
|
||||
long voicesEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
|
||||
uint voicesEstimatedTime = (uint)(_voiceDropParameter * commandBuffer.EstimatedProcessingTime);
|
||||
|
||||
commandGenerator.GenerateSubMixes();
|
||||
commandGenerator.GenerateFinalMixes();
|
||||
commandGenerator.GenerateSinks();
|
||||
|
||||
long totalEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
|
||||
uint totalEstimatedTime = (uint)(_voiceDropParameter * commandBuffer.EstimatedProcessingTime);
|
||||
|
||||
if (_voiceDropEnabled)
|
||||
{
|
||||
@ -856,5 +861,26 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetVoiceDropParameter(float voiceDropParameter)
|
||||
{
|
||||
_voiceDropParameter = Math.Clamp(voiceDropParameter, 0.0f, 2.0f);
|
||||
}
|
||||
|
||||
public float GetVoiceDropParameter()
|
||||
{
|
||||
return _voiceDropParameter;
|
||||
}
|
||||
|
||||
public ResultCode ExecuteAudioRendererRendering()
|
||||
{
|
||||
if (_executionMode == AudioRendererExecutionMode.Manual && _renderingDevice == AudioRendererRenderingDevice.Cpu)
|
||||
{
|
||||
// NOTE: Here Nintendo aborts with this error code, we don't want that.
|
||||
return ResultCode.InvalidExecutionContextOperation;
|
||||
}
|
||||
|
||||
return ResultCode.UnsupportedOperation;
|
||||
}
|
||||
}
|
||||
}
|
@ -94,8 +94,9 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// REV11:
|
||||
/// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
|
||||
/// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
|
||||
/// A voice drop parameter was added in 15.0.0: This allows an application to amplify or attenuate the estimated time of DSP commands.
|
||||
/// </summary>
|
||||
/// <remarks>This was added in system update 14.0.0</remarks>
|
||||
/// <remarks>This was added in system update 14.0.0 but some changes were made in 15.0.0</remarks>
|
||||
public const int Revision11 = 11 << 24;
|
||||
|
||||
/// <summary>
|
||||
|
@ -25,7 +25,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <summary>
|
||||
/// The estimated total processing time.
|
||||
/// </summary>
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The command list that is populated by the <see cref="CommandBuffer"/>.
|
||||
|
@ -263,12 +263,12 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
||||
return UpdateResult.Success;
|
||||
}
|
||||
|
||||
if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress & (pageSize - 1)) != 0)
|
||||
if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress % pageSize) != 0)
|
||||
{
|
||||
return UpdateResult.InvalidParameter;
|
||||
}
|
||||
|
||||
if (inParameter.Size == 0 || (inParameter.Size & (pageSize - 1)) != 0)
|
||||
if (inParameter.Size == 0 || (inParameter.Size % pageSize) != 0)
|
||||
{
|
||||
return UpdateResult.InvalidParameter;
|
||||
}
|
||||
|
@ -17,5 +17,6 @@ namespace Ryujinx.Audio
|
||||
InvalidAddressInfo = (42 << ErrorCodeShift) | ModuleId,
|
||||
InvalidMixSorting = (43 << ErrorCodeShift) | ModuleId,
|
||||
UnsupportedOperation = (513 << ErrorCodeShift) | ModuleId,
|
||||
InvalidExecutionContextOperation = (514 << ErrorCodeShift) | ModuleId,
|
||||
}
|
||||
}
|
@ -16,7 +16,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
|
||||
|
||||
public ResultCode ExecuteAudioRendererRendering()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return (ResultCode)_impl.ExecuteAudioRendererRendering();
|
||||
}
|
||||
|
||||
public uint GetMixBufferCount()
|
||||
@ -108,5 +108,15 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
|
||||
_impl.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetVoiceDropParameter(float voiceDropParameter)
|
||||
{
|
||||
_impl.SetVoiceDropParameter(voiceDropParameter);
|
||||
}
|
||||
|
||||
public float GetVoiceDropParameter()
|
||||
{
|
||||
return _impl.GetVoiceDropParameter();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -172,6 +172,35 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
|
||||
return result;
|
||||
}
|
||||
|
||||
[CommandHipc(11)] // 3.0.0+
|
||||
// ExecuteAudioRendererRendering()
|
||||
public ResultCode ExecuteAudioRendererRendering(ServiceCtx context)
|
||||
{
|
||||
return _impl.ExecuteAudioRendererRendering();
|
||||
}
|
||||
|
||||
[CommandHipc(12)] // 15.0.0+
|
||||
// SetVoiceDropParameter(f32 voiceDropParameter)
|
||||
public ResultCode SetVoiceDropParameter(ServiceCtx context)
|
||||
{
|
||||
float voiceDropParameter = context.RequestData.ReadSingle();
|
||||
|
||||
_impl.SetVoiceDropParameter(voiceDropParameter);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandHipc(13)] // 15.0.0+
|
||||
// GetVoiceDropParameter() -> f32 voiceDropParameter
|
||||
public ResultCode GetVoiceDropParameter(ServiceCtx context)
|
||||
{
|
||||
float voiceDropParameter = _impl.GetVoiceDropParameter();
|
||||
|
||||
context.ResponseData.Write(voiceDropParameter);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
if (isDisposing)
|
||||
|
@ -16,5 +16,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
|
||||
void SetRenderingTimeLimit(uint percent);
|
||||
uint GetRenderingTimeLimit();
|
||||
ResultCode ExecuteAudioRendererRendering();
|
||||
void SetVoiceDropParameter(float voiceDropParameter);
|
||||
float GetVoiceDropParameter();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user