bsd: improve socket poll
We should report errors even when not requested. This also ensure we only clear the bits that were requested on the output. Finally, this fix when input events is 0.
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f3835dc78b
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df99257d7f
@ -38,12 +38,13 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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{
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ManagedSocket socket = (ManagedSocket)evnt.FileDescriptor;
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ManagedSocket socket = (ManagedSocket)evnt.FileDescriptor;
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bool isValidEvent = false;
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bool isValidEvent = evnt.Data.InputEvents == 0;
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errorEvents.Add(socket.Socket);
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if ((evnt.Data.InputEvents & PollEventTypeMask.Input) != 0)
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if ((evnt.Data.InputEvents & PollEventTypeMask.Input) != 0)
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{
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{
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readEvents.Add(socket.Socket);
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readEvents.Add(socket.Socket);
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errorEvents.Add(socket.Socket);
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isValidEvent = true;
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isValidEvent = true;
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}
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}
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@ -51,7 +52,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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if ((evnt.Data.InputEvents & PollEventTypeMask.UrgentInput) != 0)
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if ((evnt.Data.InputEvents & PollEventTypeMask.UrgentInput) != 0)
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{
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{
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readEvents.Add(socket.Socket);
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readEvents.Add(socket.Socket);
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errorEvents.Add(socket.Socket);
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isValidEvent = true;
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isValidEvent = true;
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}
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}
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@ -59,14 +59,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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if ((evnt.Data.InputEvents & PollEventTypeMask.Output) != 0)
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if ((evnt.Data.InputEvents & PollEventTypeMask.Output) != 0)
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{
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{
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writeEvents.Add(socket.Socket);
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writeEvents.Add(socket.Socket);
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errorEvents.Add(socket.Socket);
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isValidEvent = true;
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}
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if ((evnt.Data.InputEvents & PollEventTypeMask.Error) != 0)
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{
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errorEvents.Add(socket.Socket);
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isValidEvent = true;
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isValidEvent = true;
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}
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}
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@ -93,7 +85,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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{
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Socket socket = ((ManagedSocket)evnt.FileDescriptor).Socket;
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Socket socket = ((ManagedSocket)evnt.FileDescriptor).Socket;
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PollEventTypeMask outputEvents = 0;
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PollEventTypeMask outputEvents = evnt.Data.OutputEvents & ~evnt.Data.InputEvents;
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if (errorEvents.Contains(socket))
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if (errorEvents.Contains(socket))
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{
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{
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