Fix missing texture flush for draw then DMA copy sequence without render target change (#5933)
* Unbind render targets before DMA copy * Move DirtyAction to TextureGroupHandle * Fix lost copy dependency bug * XML doc
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@ -211,6 +211,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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int xCount = (int)_state.State.LineLengthIn;
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int yCount = (int)_state.State.LineCount;
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_channel.TextureManager.RefreshModifiedTextures();
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_3dEngine.CreatePendingSyncs();
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_3dEngine.FlushUboDirty();
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@ -101,11 +101,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public bool AlwaysFlushOnOverlap { get; private set; }
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/// <summary>
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/// Indicates that the texture was modified since the last time it was flushed.
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/// </summary>
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public bool ModifiedSinceLastFlush { get; set; }
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/// <summary>
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/// Increments when the host texture is swapped, or when the texture is removed from all pools.
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/// </summary>
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@ -1443,7 +1438,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
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{
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_modifiedStale = false;
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Group.SignalModifying(this, bound, bound || ModifiedSinceLastFlush || Group.HasCopyDependencies || Group.HasFlushBuffer);
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Group.SignalModifying(this, bound);
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}
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_physicalMemory.TextureCache.Lift(this);
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@ -709,8 +709,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="texture">The texture that has been modified</param>
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/// <param name="bound">True if this texture is being bound, false if unbound</param>
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/// <param name="setModified">Indicates if the modified flag should be set</param>
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public void SignalModifying(Texture texture, bool bound, bool setModified)
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public void SignalModifying(Texture texture, bool bound)
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{
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ModifiedSequence = _context.GetModifiedSequence();
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@ -722,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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TextureGroupHandle group = _handles[baseHandle + i];
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group.SignalModifying(bound, _context, setModified);
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group.SignalModifying(bound, _context);
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}
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});
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}
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@ -993,26 +992,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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/// <summary>
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/// The action to perform when a memory tracking handle is flipped to dirty.
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/// This notifies overlapping textures that the memory needs to be synchronized.
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/// </summary>
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/// <param name="groupHandle">The handle that a dirty flag was set on</param>
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private void DirtyAction(TextureGroupHandle groupHandle)
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{
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// Notify all textures that belong to this handle.
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Storage.SignalGroupDirty();
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lock (groupHandle.Overlaps)
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{
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foreach (Texture overlap in groupHandle.Overlaps)
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{
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overlap.SignalGroupDirty();
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}
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}
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}
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/// <summary>
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/// Generate a CpuRegionHandle for a given address and size range in CPU VA.
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/// </summary>
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@ -1084,11 +1063,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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views,
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result.ToArray());
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foreach (RegionHandle handle in result)
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{
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handle.RegisterDirtyEvent(() => DirtyAction(groupHandle));
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}
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return groupHandle;
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}
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@ -1360,11 +1334,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
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foreach (RegionHandle handle in cpuRegionHandles)
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{
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handle.RegisterDirtyEvent(() => DirtyAction(groupHandle));
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}
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handles = new TextureGroupHandle[] { groupHandle };
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}
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else
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@ -1620,6 +1589,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if ((ignore == null || !handle.HasDependencyTo(ignore)) && handle.Modified)
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{
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handle.Modified = false;
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handle.DeferredCopy = null;
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Storage.SignalModifiedDirty();
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lock (handle.Overlaps)
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@ -1666,8 +1636,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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return;
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}
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Storage.ModifiedSinceLastFlush = false;
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// There is a small gap here where the action is removed but _actionRegistered is still 1.
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// In this case it will skip registering the action, but here we are already handling it,
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// so there shouldn't be any issue as it's the same handler for all actions.
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@ -152,6 +152,32 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Linear textures are presumed to be used for readback initially.
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_flushBalance = FlushBalanceThreshold + FlushBalanceIncrement;
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}
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foreach (RegionHandle handle in handles)
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{
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handle.RegisterDirtyEvent(DirtyAction);
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}
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}
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/// <summary>
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/// The action to perform when a memory tracking handle is flipped to dirty.
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/// This notifies overlapping textures that the memory needs to be synchronized.
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/// </summary>
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private void DirtyAction()
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{
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// Notify all textures that belong to this handle.
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_group.Storage.SignalGroupDirty();
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lock (Overlaps)
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{
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foreach (Texture overlap in Overlaps)
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{
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overlap.SignalGroupDirty();
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}
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}
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DeferredCopy = null;
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}
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/// <summary>
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@ -304,17 +330,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="bound">True if this handle is being bound, false if unbound</param>
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/// <param name="context">The GPU context to register a sync action on</param>
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/// <param name="setModified">Indicates if the modified flag should be set</param>
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public void SignalModifying(bool bound, GpuContext context, bool setModified)
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{
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if (setModified)
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public void SignalModifying(bool bound, GpuContext context)
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{
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SignalModified(context);
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}
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else
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{
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RegisterSync(context);
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}
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if (!bound && _syncActionRegistered && NextSyncCopies())
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{
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@ -457,7 +475,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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public void DeferCopy(TextureGroupHandle copyFrom)
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{
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Modified = false;
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DeferredCopy = copyFrom;
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_group.Storage.SignalGroupDirty();
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@ -514,7 +531,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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existing.Other.Handle.CreateCopyDependency(this);
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if (copyToOther)
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if (copyToOther && Modified)
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{
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existing.Other.Handle.DeferCopy(this);
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}
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@ -558,10 +575,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (fromHandle != null)
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{
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// Only copy if the copy texture is still modified.
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// It will be set as unmodified if new data is written from CPU, as the data previously in the texture will flush.
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// DeferredCopy will be set to null if new data is written from CPU (see the DirtyAction method).
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// It will also set as unmodified if a copy is deferred to it.
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shouldCopy = fromHandle.Modified;
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shouldCopy = true;
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if (fromHandle._bindCount == 0)
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{
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@ -20,8 +20,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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private readonly Texture[] _rtColors;
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private readonly ITexture[] _rtHostColors;
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private readonly bool[] _rtColorsBound;
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private Texture _rtDepthStencil;
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private ITexture _rtHostDs;
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private bool _rtDsBound;
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public int ClipRegionWidth { get; private set; }
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public int ClipRegionHeight { get; private set; }
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@ -51,6 +53,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_rtColors = new Texture[Constants.TotalRenderTargets];
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_rtHostColors = new ITexture[Constants.TotalRenderTargets];
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_rtColorsBound = new bool[Constants.TotalRenderTargets];
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}
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/// <summary>
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@ -153,8 +156,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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bool changesScale = (hasValue != (_rtColors[index] != null)) || (hasValue && RenderTargetScale != color.ScaleFactor);
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if (_rtColors[index] != color)
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{
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if (_rtColorsBound[index])
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{
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_rtColors[index]?.SignalModifying(false);
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}
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else
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{
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_rtColorsBound[index] = true;
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}
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if (color != null)
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{
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@ -179,8 +189,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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bool changesScale = (hasValue != (_rtDepthStencil != null)) || (hasValue && RenderTargetScale != depthStencil.ScaleFactor);
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if (_rtDepthStencil != depthStencil)
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{
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if (_rtDsBound)
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{
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_rtDepthStencil?.SignalModifying(false);
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}
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else
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{
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_rtDsBound = true;
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}
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if (depthStencil != null)
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{
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@ -419,7 +436,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (dsTexture != null)
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{
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hostDsTexture = dsTexture.HostTexture;
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dsTexture.ModifiedSinceLastFlush = true;
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if (!_rtDsBound)
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{
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dsTexture.SignalModifying(true);
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_rtDsBound = true;
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}
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}
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if (_rtHostDs != hostDsTexture)
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@ -436,7 +458,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (texture != null)
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{
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hostTexture = texture.HostTexture;
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texture.ModifiedSinceLastFlush = true;
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if (!_rtColorsBound[index])
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{
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texture.SignalModifying(true);
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_rtColorsBound[index] = true;
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}
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}
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if (_rtHostColors[index] != hostTexture)
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@ -466,6 +493,31 @@ namespace Ryujinx.Graphics.Gpu.Image
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_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
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}
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/// <summary>
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/// Marks all currently bound render target textures as modified, and also makes them be set as modified again on next use.
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/// </summary>
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public void RefreshModifiedTextures()
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{
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Texture dsTexture = _rtDepthStencil;
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if (dsTexture != null && _rtDsBound)
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{
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dsTexture.SignalModifying(false);
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_rtDsBound = false;
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}
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for (int index = 0; index < _rtColors.Length; index++)
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{
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Texture texture = _rtColors[index];
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if (texture != null && _rtColorsBound[index])
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{
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texture.SignalModifying(false);
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_rtColorsBound[index] = false;
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}
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}
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}
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/// <summary>
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/// Forces the texture and sampler pools to be re-loaded from the cache on next use.
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/// </summary>
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@ -501,12 +553,20 @@ namespace Ryujinx.Graphics.Gpu.Image
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_samplerPoolCache.Dispose();
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for (int i = 0; i < _rtColors.Length; i++)
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{
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if (_rtColorsBound[i])
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{
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_rtColors[i]?.DecrementReferenceCount();
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}
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_rtColors[i] = null;
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}
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if (_rtDsBound)
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{
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_rtDepthStencil?.DecrementReferenceCount();
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}
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_rtDepthStencil = null;
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}
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}
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