Lock GbpQueueBuffer till Vsync is signalled (#367)
* Initial Framerate limit implementation * use seperate event for limiter * check for vsync signal after queue up framebuffer * removed ingame toggle * fix nits
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@ -199,6 +199,11 @@ namespace Ryujinx.HLE.HOS.Services.Android
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SendFrameBuffer(Context, Slot);
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if (Context.Device.EnableDeviceVsync)
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{
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Context.Device.VsyncEvent.WaitOne();
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}
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return MakeReplyParcel(Context, 1280, 720, 0, 0, 0);
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}
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@ -7,6 +7,7 @@ using Ryujinx.HLE.Input;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.Memory;
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using System;
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using System.Threading;
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namespace Ryujinx.HLE
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{
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@ -28,6 +29,12 @@ namespace Ryujinx.HLE
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public Hid Hid { get; private set; }
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public bool EnableDeviceVsync { get; set; } = true;
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public AutoResetEvent VsyncEvent { get; private set; }
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public event EventHandler Finish;
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public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
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{
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if (Renderer == null)
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@ -55,6 +62,8 @@ namespace Ryujinx.HLE
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Statistics = new PerformanceStatistics();
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Hid = new Hid(this, System.HidSharedMem.PA);
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VsyncEvent = new AutoResetEvent(true);
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}
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public void LoadCart(string ExeFsDir, string RomFsFile = null)
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@ -109,6 +118,8 @@ namespace Ryujinx.HLE
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if (Disposing)
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{
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System.Dispose();
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VsyncEvent.Dispose();
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}
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}
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}
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@ -33,6 +33,8 @@ namespace Ryujinx
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Device.System.State.DockedMode = Convert.ToBoolean(Parser.Value("Docked_Mode"));
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Device.EnableDeviceVsync = Convert.ToBoolean(Parser.Value("Enable_Vsync"));
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string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);
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//When the classes are specified on the list, we only
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@ -25,6 +25,9 @@ Logging_Filtered_Classes =
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#Enable or Disable Docked Mode
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Docked_Mode = false
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#Enable Game Vsync
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Enable_Vsync = true
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#Controller Device Index
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GamePad_Index = 0
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@ -258,13 +258,16 @@ namespace Ryujinx
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double HostFps = Device.Statistics.GetSystemFrameRate();
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double GameFps = Device.Statistics.GetGameFrameRate();
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NewTitle = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0}";
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NewTitle = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0} | Game Vsync: " +
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(Device.EnableDeviceVsync ? "On" : "Off");
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TitleEvent = true;
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SwapBuffers();
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Device.System.SignalVsync();
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Device.VsyncEvent.Set();
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}
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protected override void OnUnload(EventArgs e)
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