Update BSD service implementation (#363)
* Update BSD service to handle libnx's 'smart IPC buffers' for address info * Use existing "GetBufferType0x21" for certain BSD socket methods * Parse address port as unsigned short * Fix bounds check on reading the IPC buffer * Implement Read, Write methods * rebased and cleaned * addressed nits * remove unused swap method * fixed alignments
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624e813cd3
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da7e702751
@ -174,39 +174,39 @@ namespace Ryujinx.HLE.HOS.Ipc
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return 0;
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}
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public (long Position, long Size) GetBufferType0x21()
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public (long Position, long Size) GetBufferType0x21(int Index = 0)
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{
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if (PtrBuff.Count != 0 &&
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PtrBuff[0].Position != 0 &&
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PtrBuff[0].Size != 0)
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if (PtrBuff.Count > Index &&
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PtrBuff[Index].Position != 0 &&
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PtrBuff[Index].Size != 0)
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{
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return (PtrBuff[0].Position, PtrBuff[0].Size);
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return (PtrBuff[Index].Position, PtrBuff[Index].Size);
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}
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if (SendBuff.Count != 0 &&
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SendBuff[0].Position != 0 &&
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SendBuff[0].Size != 0)
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if (SendBuff.Count > Index &&
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SendBuff[Index].Position != 0 &&
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SendBuff[Index].Size != 0)
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{
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return (SendBuff[0].Position, SendBuff[0].Size);
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return (SendBuff[Index].Position, SendBuff[Index].Size);
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}
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return (0, 0);
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}
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public (long Position, long Size) GetBufferType0x22()
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public (long Position, long Size) GetBufferType0x22(int Index = 0)
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{
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if (RecvListBuff.Count != 0 &&
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RecvListBuff[0].Position != 0 &&
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RecvListBuff[0].Size != 0)
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if (RecvListBuff.Count > Index &&
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RecvListBuff[Index].Position != 0 &&
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RecvListBuff[Index].Size != 0)
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{
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return (RecvListBuff[0].Position, RecvListBuff[0].Size);
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return (RecvListBuff[Index].Position, RecvListBuff[Index].Size);
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}
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if (ReceiveBuff.Count != 0 &&
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ReceiveBuff[0].Position != 0 &&
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ReceiveBuff[0].Size != 0)
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if (ReceiveBuff.Count > Index &&
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ReceiveBuff[Index].Position != 0 &&
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ReceiveBuff[Index].Size != 0)
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{
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return (ReceiveBuff[0].Position, ReceiveBuff[0].Size);
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return (ReceiveBuff[Index].Position, ReceiveBuff[Index].Size);
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}
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return (0, 0);
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@ -32,6 +32,8 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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{ 14, Connect },
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{ 18, Listen },
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{ 21, SetSockOpt },
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{ 24, Write },
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{ 25, Read },
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{ 26, Close }
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};
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}
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@ -122,15 +124,15 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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int SocketId = Context.RequestData.ReadInt32();
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int SocketFlags = Context.RequestData.ReadInt32();
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byte[] ReceivedBuffer = new byte[Context.Request.ReceiveBuff[0].Size];
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(long ReceivePosition, long ReceiveLength) = Context.Request.GetBufferType0x22();
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byte[] ReceivedBuffer = new byte[ReceiveLength];
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try
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{
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int BytesRead = Sockets[SocketId].Handle.Receive(ReceivedBuffer);
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//Logging.Debug("Received Buffer:" + Environment.NewLine + Logging.HexDump(ReceivedBuffer));
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Context.Memory.WriteBytes(Context.Request.ReceiveBuff[0].Position, ReceivedBuffer);
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Context.Memory.WriteBytes(ReceivePosition, ReceivedBuffer);
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Context.ResponseData.Write(BytesRead);
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Context.ResponseData.Write(0);
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@ -150,13 +152,12 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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int SocketId = Context.RequestData.ReadInt32();
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int SocketFlags = Context.RequestData.ReadInt32();
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byte[] SentBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[0].Position,
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Context.Request.SendBuff[0].Size);
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(long SentPosition, long SentSize) = Context.Request.GetBufferType0x21();
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byte[] SentBuffer = Context.Memory.ReadBytes(SentPosition, SentSize);
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try
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{
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//Logging.Debug("Sent Buffer:" + Environment.NewLine + Logging.HexDump(SentBuffer));
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int BytesSent = Sockets[SocketId].Handle.Send(SentBuffer);
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Context.ResponseData.Write(BytesSent);
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@ -180,8 +181,9 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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byte[] SentBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[0].Position,
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Context.Request.SendBuff[0].Size);
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byte[] AddressBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[1].Position,
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Context.Request.SendBuff[1].Size);
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(long AddressPosition, long AddressSize) = Context.Request.GetBufferType0x21(Index: 1);
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byte[] AddressBuffer = Context.Memory.ReadBytes(AddressPosition, AddressSize);
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if (!Sockets[SocketId].Handle.Connected)
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{
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@ -200,8 +202,6 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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try
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{
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//Logging.Debug("Sent Buffer:" + Environment.NewLine + Logging.HexDump(SentBuffer));
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int BytesSent = Sockets[SocketId].Handle.Send(SentBuffer);
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Context.ResponseData.Write(BytesSent);
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@ -221,7 +221,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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{
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int SocketId = Context.RequestData.ReadInt32();
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long AddrBufferPtr = Context.Request.ReceiveBuff[0].Position;
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(long AddrBufferPosition, long AddrBuffSize) = Context.Request.GetBufferType0x22();
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Socket HandleAccept = null;
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@ -246,7 +246,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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{
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IpAddress = ((IPEndPoint)Sockets[SocketId].Handle.LocalEndPoint).Address,
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RemoteEP = ((IPEndPoint)Sockets[SocketId].Handle.LocalEndPoint),
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Handle = HandleAccept
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Handle = HandleAccept
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};
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Sockets.Add(NewBsdSocket);
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@ -265,7 +265,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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Writer.Write(IpAddress);
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Context.Memory.WriteBytes(AddrBufferPtr, MS.ToArray());
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Context.Memory.WriteBytes(AddrBufferPosition, MS.ToArray());
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Context.ResponseData.Write(Sockets.Count - 1);
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Context.ResponseData.Write(0);
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@ -286,8 +286,9 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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{
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int SocketId = Context.RequestData.ReadInt32();
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byte[] AddressBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[0].Position,
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Context.Request.SendBuff[0].Size);
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(long AddressPosition, long AddressSize) = Context.Request.GetBufferType0x21();
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byte[] AddressBuffer = Context.Memory.ReadBytes(AddressPosition, AddressSize);
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try
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{
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@ -310,8 +311,9 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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{
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int SocketId = Context.RequestData.ReadInt32();
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byte[] AddressBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[0].Position,
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Context.Request.SendBuff[0].Size);
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(long AddressPosition, long AddressSize) = Context.Request.GetBufferType0x21();
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byte[] AddressBuffer = Context.Memory.ReadBytes(AddressPosition, AddressSize);
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try
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{
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@ -359,8 +361,8 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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{
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int SocketId = Context.RequestData.ReadInt32();
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SocketOptionLevel SocketLevel = (SocketOptionLevel)Context.RequestData.ReadInt32();
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SocketOptionName SocketOptionName = (SocketOptionName)Context.RequestData.ReadInt32();
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SocketOptionLevel SocketLevel = (SocketOptionLevel)Context.RequestData.ReadInt32();
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SocketOptionName SocketOptionName = (SocketOptionName)Context.RequestData.ReadInt32();
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byte[] SocketOptionValue = Context.Memory.ReadBytes(Context.Request.PtrBuff[0].Position,
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Context.Request.PtrBuff[0].Size);
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@ -383,6 +385,60 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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return 0;
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}
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//(u32 socket, buffer<i8, 0x21, 0> message) -> (i32 ret, u32 bsd_errno)
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public long Write(ServiceCtx Context)
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{
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int SocketId = Context.RequestData.ReadInt32();
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(long SentPosition, long SentSize) = Context.Request.GetBufferType0x21();
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byte[] SentBuffer = Context.Memory.ReadBytes(SentPosition, SentSize);
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try
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{
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//Logging.Debug("Wrote Buffer:" + Environment.NewLine + Logging.HexDump(SentBuffer));
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int BytesSent = Sockets[SocketId].Handle.Send(SentBuffer);
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Context.ResponseData.Write(BytesSent);
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Context.ResponseData.Write(0);
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}
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catch (SocketException Ex)
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{
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Context.ResponseData.Write(-1);
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Context.ResponseData.Write(Ex.ErrorCode - 10000);
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}
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return 0;
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}
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//(u32 socket) -> (i32 ret, u32 bsd_errno, buffer<i8, 0x22, 0> message)
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public long Read(ServiceCtx Context)
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{
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int SocketId = Context.RequestData.ReadInt32();
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(long ReceivePosition, long ReceiveLength) = Context.Request.GetBufferType0x22();
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byte[] ReceivedBuffer = new byte[ReceiveLength];
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try
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{
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int BytesRead = Sockets[SocketId].Handle.Receive(ReceivedBuffer);
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Context.Memory.WriteBytes(ReceivePosition, ReceivedBuffer);
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Context.ResponseData.Write(BytesRead);
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Context.ResponseData.Write(0);
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}
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catch (SocketException Ex)
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{
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Context.ResponseData.Write(-1);
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Context.ResponseData.Write(Ex.ErrorCode - 10000);
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}
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return 0;
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}
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//(u32 socket) -> (i32 ret, u32 bsd_errno)
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public long Close(ServiceCtx Context)
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{
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@ -413,7 +469,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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int Size = Reader.ReadByte();
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int Family = Reader.ReadByte();
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int Port = EndianSwap.Swap16(Reader.ReadInt16());
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int Port = EndianSwap.Swap16(Reader.ReadUInt16());
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string IpAddress = Reader.ReadByte().ToString() + "." +
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Reader.ReadByte().ToString() + "." +
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@ -421,8 +477,7 @@ namespace Ryujinx.HLE.HOS.Services.Bsd
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Reader.ReadByte().ToString();
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Sockets[SocketId].IpAddress = IPAddress.Parse(IpAddress);
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Sockets[SocketId].RemoteEP = new IPEndPoint(Sockets[SocketId].IpAddress, Port);
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Sockets[SocketId].RemoteEP = new IPEndPoint(Sockets[SocketId].IpAddress, Port);
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}
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}
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@ -2,7 +2,7 @@
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{
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static class EndianSwap
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{
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public static short Swap16(short Value) => (short)(((Value >> 8) & 0xff) | (Value << 8));
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public static ushort Swap16(ushort Value) => (ushort)(((Value >> 8) & 0xff) | (Value << 8));
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public static int Swap32(int Value)
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{
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