Flip component mask if target is BGRA. (#2087)

* Flip component mask if target is BGRA.

* Make mask selection less ugly.
This commit is contained in:
riperiperi 2021-03-08 00:12:19 +00:00 committed by GitHub
parent a539303e71
commit da283ff3c3
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -862,7 +862,14 @@ namespace Ryujinx.Graphics.OpenGL
_framebuffer.AttachColor(index, color);
_fpIsBgra[index] = color != null && color.Format.IsBgra8() ? 1 : 0;
int isBgra = color != null && color.Format.IsBgra8() ? 1 : 0;
if (_fpIsBgra[index] != isBgra)
{
_fpIsBgra[index] = isBgra;
RestoreComponentMask(index);
}
}
UpdateFpIsBgra();
@ -1233,11 +1240,15 @@ namespace Ryujinx.Graphics.OpenGL
private void RestoreComponentMask(int index)
{
// If the bound render target is bgra, swap the red and blue masks.
uint redMask = _fpIsBgra[index] == 0 ? 1u : 4u;
uint blueMask = _fpIsBgra[index] == 0 ? 4u : 1u;
GL.ColorMask(
index,
(_componentMasks[index] & 1u) != 0,
(_componentMasks[index] & redMask) != 0,
(_componentMasks[index] & 2u) != 0,
(_componentMasks[index] & 4u) != 0,
(_componentMasks[index] & blueMask) != 0,
(_componentMasks[index] & 8u) != 0);
}