Fix VIC out of bounds copy (#3386)
* Fix VIC out of bounds copy * Update the assert
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@ -10,17 +10,22 @@ namespace Ryujinx.Graphics.Vic
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{
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{
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static class Blender
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static class Blender
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{
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{
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public static void BlendOne(Surface dst, Surface src, ref SlotStruct slot)
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public static void BlendOne(Surface dst, Surface src, ref SlotStruct slot, Rectangle targetRect)
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{
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{
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if (Sse41.IsSupported && (dst.Width & 3) == 0)
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int x1 = targetRect.X;
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int y1 = targetRect.Y;
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int x2 = Math.Min(src.Width, x1 + targetRect.Width);
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int y2 = Math.Min(src.Height, y1 + targetRect.Height);
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if (Sse41.IsSupported && ((x1 | x2) & 3) == 0)
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{
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{
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BlendOneSse41(dst, src, ref slot);
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BlendOneSse41(dst, src, ref slot, x1, y1, x2, y2);
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return;
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return;
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}
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}
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for (int y = 0; y < dst.Height; y++)
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for (int y = y1; y < y2; y++)
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{
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{
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for (int x = 0; x < dst.Width; x++)
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for (int x = x1; x < x2; x++)
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{
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{
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int inR = src.GetR(x, y);
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int inR = src.GetR(x, y);
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int inG = src.GetG(x, y);
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int inG = src.GetG(x, y);
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@ -40,9 +45,9 @@ namespace Ryujinx.Graphics.Vic
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}
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}
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}
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}
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private unsafe static void BlendOneSse41(Surface dst, Surface src, ref SlotStruct slot)
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private unsafe static void BlendOneSse41(Surface dst, Surface src, ref SlotStruct slot, int x1, int y1, int x2, int y2)
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{
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{
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Debug.Assert((dst.Width & 3) == 0);
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Debug.Assert(((x1 | x2) & 3) == 0);
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ref MatrixStruct mtx = ref slot.ColorMatrixStruct;
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ref MatrixStruct mtx = ref slot.ColorMatrixStruct;
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@ -62,9 +67,9 @@ namespace Ryujinx.Graphics.Vic
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Pixel* ip = srcPtr;
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Pixel* ip = srcPtr;
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Pixel* op = dstPtr;
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Pixel* op = dstPtr;
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for (int y = 0; y < dst.Height; y++, ip += src.Width, op += dst.Width)
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for (int y = y1; y < y2; y++, ip += src.Width, op += dst.Width)
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{
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{
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for (int x = 0; x < dst.Width; x += 4)
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for (int x = x1; x < x2; x += 4)
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{
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{
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Vector128<int> pixel1 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x));
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Vector128<int> pixel1 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x));
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Vector128<int> pixel2 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 1));
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Vector128<int> pixel2 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 1));
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18
Ryujinx.Graphics.Vic/Rectangle.cs
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18
Ryujinx.Graphics.Vic/Rectangle.cs
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@ -0,0 +1,18 @@
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namespace Ryujinx.Graphics.Vic
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{
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struct Rectangle
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{
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public readonly int X;
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public readonly int Y;
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public readonly int Width;
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public readonly int Height;
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public Rectangle(int x, int y, int width, int height)
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{
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X = x;
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Y = y;
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Width = width;
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Height = height;
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}
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}
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}
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@ -2,6 +2,7 @@
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Vic.Image;
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using Ryujinx.Graphics.Vic.Image;
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using Ryujinx.Graphics.Vic.Types;
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using Ryujinx.Graphics.Vic.Types;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Vic
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namespace Ryujinx.Graphics.Vic
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@ -47,7 +48,19 @@ namespace Ryujinx.Graphics.Vic
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using Surface src = SurfaceReader.Read(_rm, ref slot.SlotConfig, ref slot.SlotSurfaceConfig, ref offsets);
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using Surface src = SurfaceReader.Read(_rm, ref slot.SlotConfig, ref slot.SlotSurfaceConfig, ref offsets);
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Blender.BlendOne(output, src, ref slot);
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int x1 = config.OutputConfig.TargetRectLeft;
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int y1 = config.OutputConfig.TargetRectTop;
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int x2 = config.OutputConfig.TargetRectRight + 1;
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int y2 = config.OutputConfig.TargetRectBottom + 1;
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int targetX = Math.Min(x1, x2);
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int targetY = Math.Min(y1, y2);
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int targetW = Math.Min(output.Width - targetX, Math.Abs(x2 - x1));
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int targetH = Math.Min(output.Height - targetY, Math.Abs(y2 - y1));
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Rectangle targetRect = new Rectangle(targetX, targetY, targetW, targetH);
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Blender.BlendOne(output, src, ref slot, targetRect);
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}
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}
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SurfaceWriter.Write(_rm, output, ref config.OutputSurfaceConfig, ref _state.State.SetOutputSurface);
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SurfaceWriter.Write(_rm, output, ref config.OutputSurfaceConfig, ref _state.State.SetOutputSurface);
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